Original Weapon Renewal 3 addon for Call of Chernobyl 1.4.22 with unofficial fixes.
Here's a version of OWR 3, which includes many fixes. I decided to use the the initial Nimble variant of the Armsel Protecta, which looks a bit more rugged and sandy to the normal one, instead of the Saiga-12, because it didn't fit with its modell to this mod. I also decided to change the scopes to the original ones from the CoP version. You can still find the black scopes in the "2. Tweaks, Addons, Patches" folder, which also has the DX10/11 fix for the scopes.
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OPTIONAL CONTENT:
Additional AN-94 Camera animation: Additional camera sway animation, when reloading
CotZ Patch: A patch for "ui_icon_equipment.dds" in DoctorX "Call of the Zone" (weapon reload camera sway still cuts off)
Nimble Trade Window: Makes the trader "Nimble" use a trade window to sell special weapons, instead of having a time consuming commission. (!WORKS, BUT HAS A FEW GUN VARIANTS MISSING!)
Original Loadout: Makes the Glock 17 and Steyr AUG into a "Nimble" variant, instead of the SIG220 and FN2000, as in the official trilogy.
(!Use the "BS OL Patch", when using the "Black Scopes" addon!)
Outfit Addon Patch: adds the "ui_icon_equipment.dds" changes to the Outfit Addon.
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--- POTENTIALLY INCOMPATIBLE WITH OLD SAVEGAMES AND OTHER MODS ---
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Unofficial Version 10
- Changed Groza Nimble variant (Storm) zoom
- Fixed G36 reload animation clipping (PYP)
- Fixed G36 grenade position in grenade launcher (PYP)
- Fixed Desert Eagle Mesh (PYP)
- Fixed Beretta Mesh (PYP)
- Fixed Protecta iron sight texture (PYP)
- Fixed AN-94 reload animation clipping (PYP)
- Changed Streloks SIG 5k zoom
- Changed Streloks SIG 5k text (description) to include *grenade launcher
Unofficial Version 9a (current)
- Changed the GD-5 animation (PYP)
Unofficial Version 9
- Reimplemented the original protecta_nimble variant
- Deleted the Saiga 12 (I'm sorry for everyone, who liked this weapon)
- Moved Baikal Mp-153 from "protecta_nimble" to "spas12_nimble"
- Changed shotgun damage to "2 shot boar kill" (fridgebro)
- Fixed wpn_hand_usp45_hud_animation.omf (PYP)
- Added missing UI scope variants (r_populik, Balathruin)
- Fixed GD-5 (PYP)
Unofficial Version 8
- Changed the UI icon from the 7N14 round to the 7N1 round from Clear Sky to match its modell and internal name
- Added the ability to mount a silencer on a Colt 1911
- Fixed smoothing on wpn_bm16_hud, wpn_colt1911_hud and wpn_sig220_hud modell (PYP)
- Fixed wpn_hand_usp45_hud_animation (PYP)
- Fixed 3rd person weapon postitioning, shell points and fire points in w_fn2000, w_g36, w_pkm, w_spas12, w_val, w_winchester1300 (PYP)
- Fixed a typo in st_items_weapons
- Changed the description of "ammo-5.56x45-ap_descr" in st_items_weapons (PYP)
Unofficial Version 7
- Changed the scopes to the original ones from the CoP version
- Fixed accuracy upgrades (fridgebro)
- Fixed crashes related to svd night vision upgrade (f1355)
- Fixed wpn_bm16_hud modell (Ark@ne)
- Fixed wpn_sg220_hud modell (Ark@ne)
- Removed ammo_vog-25p from weapon.ltx and the other weapon configs
- Fixed walther 99 firemodes
- Fixed f-1 grenade throwing position
- Fixed w_fn2000.ltx item visual showing the wrong weapon
- Fixed beretta 92fs description saying 3 round burst
- Fixed beretta 92fs staying in full auto mode
- Changed SP-5 round name to PAB-9 to fit its internal name, inventory icon and modell
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TO DO:
- Move some objects of the M4A1 mesh (removing gaps)
- Fix AK-74u (and its nimble variant) partial reload animation clipping
- Fix SIG550 (and its nimble variant) invisible spots on the hand guard
- Fix SVD nimble variant hand guard having a transparent spot
Crash on startup in existing game
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_vog-25p'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00C0399C xrCore.dll, xrDebug::fatal()
0023:6F742065 CoreUIComponents.dll, MinUserRequestViewHitTest()
0023:00C057C7 xrCore.dll, str_container::dock()
0023:0B1DAF9C xrGame.dll, CDialogHolder::IgnorePause()
0023:6C437246 lua51.dll, lua_pcall()
0023:6C9CE08D MSVCR120.dll, qsort()
Have you any other mods installed?
Edit: Your Savegame could be not compatible with this version of OWR, because the vog-25p has been deleted. Is the game also crashing, when you start a completely new game with a new character?
Started a new game and working perfectly only previous saves crash.
no **** these types won't work with old af saves, these entirely change the weapon models, the game on old saves will request the old models and stats, which to extent, don't exist anymore, making the game crash
Hey, could you make Nimble work as in AO3 and Stcop? By that I mean no more waiting for orders and having a random gun delivered, but using a trade screen like with other traders instead.
I might look into that, and make it as an optional feature. But don't expect it.
Cool, thanks bratan. I looked into it myself, but couldn't get binocs out his inventory and could not prevent him from being willing to buy my stuff, etc.
The good news: I made him like you wanted. He doesn't have other random items inside his trade window and he won't by anything from you. Also, he sells other weapons, e.g. Zulus PKM or Streloks SIG 550, that you couldn't normaly get in CoC (besides using the debug menu, or by playing with the lost to the zone storyline addon and killing the NPCs).
The bad news: It seems like he does not sell a few weapons. It's Snag's Ak-74u and the Desert Eagle variant, that are missing right now, iirc. I really don't know what the causes might be at the moment.
I will still release it with the next version as an addon, but it might be incompatible out of the box with many other mods, so you might have to merge it.
bug ammo pack
Imgur.com
The mod currently uses the russian vanilla descriptions of CoC, because it lacks a proper russian localization. I would need someone, who could do a proper localization of "st_items_weapons.xml", instead of a rough machine translation.
Ha. I found a translation for v6 in our RU community
Fits perfectly and there are no translation errors v8
Mega.nz
How do I make the weapon damage vanilla? I think it's very high in OWR
I see you made this compatible with CotZ, you should upload this brilliant mod over to its page too, so more people can see and use it. Since this is kinda buried bellow on page two.
Oh and thank you for updating this gem.
Sorry for the late reply. I will upload this to CotZ addon page after the final update, which should fix the last critical errors on some models (like seeing through nimbles svd handguard back that connects to the main body of the gun).
The bad thing is that I currently have little to no time to do it because of real life stuff. I also wanted to get into fixing models myself, after PYP did all those fixes for the older updates. So don't expect anything right now.
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Is there going to be more unofficial updates for OWR 3?
Or the project is closed?