Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

This mod is an addon for stalker call of chernobyl arsenal overhaul. It adds 31 variaty of weapons and 2 bullets and doesn't replace any existed guns.

Preview
Legendary Arsenal (coc) v1.0
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Ieonus
Ieonus - - 2 comments

DUDE MOD BROKEN TRADE.ITX and other files ARE MISSING PLEASE FIX THIS SO I CAN USE IT PLEASE!!!

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Saman110121 Author
Saman110121 - - 5 comments

I tried to replace the least possible files. The only files I replaced was ltx files. So if it can't find other files you might not have placed it in proper place or you use mods that are not compatible with it. Remember that you need call of chernobyl 1.4.22 and Arsenal overhaul 3.1 in order to use this mod. See if all these conditions are met and let me know. Also a more detailed explanation can be helpful.

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Guest
Guest - - 690,659 comments

I'm also getting the same error I made a detailed post on the STALKER subreddit if you'd like to check it out. Long post short its missing the file SGM_trade.ltx and the post is the missing file's name.

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Saman110121 Author
Saman110121 - - 5 comments

Your error might be because of incompatible mods. You can add weapons manually. To do so after extracting the files go to "configs/misc/trade" there you can see nimble trade file. Open it and scroll down to find "wpn_aps_1" select this down up to "wpn_vz65_5". There should be 31 lines selected. Now copy these lines to any trader you like. It should be placed among other weapons. Hope it'll help.

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DraviteLT
DraviteLT - - 5 comments

I think that the weapons look too fresh if you made the texture rougher and more dirty it would look awesome cuz now they look really out of place

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Saman110121 Author
Saman110121 - - 5 comments

There are enough old or used guns and the name sais its a little bit unique. But I'll consider adding some used guns in the upcoming update.

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Felshaf
Felshaf - - 3 comments

Expression :I
Function :CInfile::load
File :Xr_ini.cpp
Line :267
Description :Can't find include file:
Arguments :SGM_trade.ltx

Help

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Saman110121 Author
Saman110121 - - 5 comments

Hi everyone. This is a message to all those who have problem running this mod. I use only 4 mods which are "arsenal overhaul", "outfit addon", "artifact expansion" I think or something like this and "unlimited weight".
So any other mods might be in conflict with the ltx files I modified. The only ways that comes to my mind that are not case sensitive and everyone might be able to use are 1. To add the guns to a trader manually 2.not to modify traders but to add the guns to "debug spawner". The first method is in above comments so I don't repeat it(just have in mind that you should remove the nimble trade.ltx file in my mod so it doesn't replace the one you already use). The second method is easier and you just need to add the weapon names to "debug_spawner.ltx" NOTE: find the names in the file you downloaded. "Configs/misc/trade/trade_nimble.ltx"
My weapons are those with "10,10" number in front of them.

One last thing that might fix the problem is removing the second line in trade_nimble.ltx, the line is "#include SGM_trade.ltx". BACKUP FIRST.

Final note. Please if someone found above ways working let me know.

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attackzone974
attackzone974 - - 344 comments

Do you mind if I port your mod into AO3 COTZ (Call of the Zone)?

I also added normal maps for all weapons, so now they should be blend in the game better by showing off more detail.

I also made all the TOZ skins a bit darker so instead the bump maps will make them appear brighter in-game.

Mega.nz

I only tested it in DX10, not sure on about the other renderers.

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Saman110121 Author
Saman110121 - - 5 comments

Feel free to convert it to anything you like. Id be happy to see people use my guns.

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strelok1111
strelok1111 - - 87 comments

does it require new game?

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