Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report KF1989 Stalker-reanimation project 2 CoC Port 1.4
Filename
Kingfriday_reanimationProject_CoC_port_by_merc.13.zip
Category
Models Pack
Uploader
Merc-
Credits
KingFriday1989 for this great mod, PYP for the iron sight fix.
Added
Updated
Size
17.05mb (17,880,445 bytes)
Downloads
174 (1 today)
MD5 Hash
df9f22604f802adb0ff938f55caed647
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Description

Kingfriday1989 Stalker reanimation project 2 Un-official port made by merc CREDITS TO KINGFRIDAY FOR THIS GREAT MOD SINCE 2009 SOC DAYS CREDITS TO PYP FOR THE IRON SIGHT FIX

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KF1989 Stalker-reanimation project 2 CoC Port 1.4
Comments
PYP
PYP

Cool stuff man! Good work.
Here is an edit of the hud positioning for the AK74/2 + Deagle ironsights.
Puu.sh

Should just be copy and paste
Mega.nz

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Merc- Author
Merc-

Oy thanks mate! i will give you credit! nicely done ;)

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Guest
Guest

Warning, i have installed your addon,for me it's a must have but it cause random crash during level transition, notably around NPP and areas surrounding, some particles effect are missing, for me, deleting the file particles.xr of the folder have solved the problem ;)

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Merc- Author
Merc-

Theres some problems when changing a level, but re-entering again dosent crash, or atleast in my game. If the problem with crashes is big i would look up the particles.xr and update it

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madaztrem
madaztrem

yes its game breaking, now i play without the addon, but i miss this old shadow of chernobyl style of sprint (the vanilla call of pripyat style suck),this is the error i get when CTD:
Description : Particle effect or group doesn't exist
Arguments : monsters\polter_black_hidden

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Merc- Author
Merc-

Mhm, try installing the game in a fresh new gamedata, if dosent work, i should take a look to particles.xr

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Guest
Guest

nice work....

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Mavka1997
Mavka1997

I have been waiting for this. Thank you so much.

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madaztrem
madaztrem

Thank you for the patch for the particles, run flawlessly now :)

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CzechDeath
CzechDeath

OOOpa!

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [knife_kick]

stack trace:

0023:02B437E1 xrCore.dll, xrDebug::fail()
0023:0C740D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:73B7BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:73B7BD7E MSVCR120.dll, atoflt_l()
0023:73B7BD8C MSVCR120.dll, atoflt_l()
0023:73B6BCAD MSVCR120.dll, finite()
0023:73B6AD30 MSVCR120.dll, _ValidateRead()
0023:73B6B727 MSVCR120.dll, sscanf()
0023:02B472F0 xrCore.dll, CInifile::line_exist()
0023:02B472DB xrCore.dll, CInifile::line_exist()
0023:77A816B7 ntdll.dll, RtlAllocateHeap()
0023:77A813EE ntdll.dll, RtlAllocateHeap()
0023:73B7E65D MSVCR120.dll, strtol()
0023:73B7E671 MSVCR120.dll, atol()
0023:02B3ED62 xrCore.dll, CInifile::r_s32()
0023:0C73FF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:0C73FC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:0C740E80 xrGame.dll, CDialogHolder::IgnorePause()

Somethin' went wron' here =D also "Knife kick?" WHAT? =D this mode includes some sort of ninja moves? %D

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PYP
PYP

The knife works for me, that animation exists in wpn_hand_knife_hud_animation.omf, I can only assume your unpacker didn't unpack correctly or you added some other incompatible addon on top of this.

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mp5lng
mp5lng

The Fort12 used to create a CTD when equipped in this addon, I mean back in the days when the mod got released. I don't know if the issue still exist in this pack tho', I'm just pointing this out in case you missed it.

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Merc- Author
Merc-

Srsly?, when i was testing with the debug nothing happened to me with the Fort or its my idea.

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Doomernic
Doomernic

To be honest, I like the normal vanilla weapons instead of other mods that features new guns and new ammo type but I always feel that the CoP guns feels to "bland and old" just like food. Thanks to you my friend!

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Merc- Author
Merc-

Thanks friend.

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killerman29
killerman29

can you make it compatible with CoC 1.5? I'm having several bugs, like insane ironsight zoom, several items not showing correctly, and a crash with the artifact detector

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Merc- Author
Merc-

Actually i support the actual version of CoC sadly.
when 1.5 releases i will update my mods. :)

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killerman29
killerman29

fine, i cant wait to use your amazing animations! very realistic

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Merc- Author
Merc-

actually those animations are made by kingfriday, i just did an adaptation for CoC!

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Weldie
Weldie

Anyone else getting CRAZY levels of zoom when using iron sights? Or is it just me?

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Merc- Author
Merc-

Are you playing on CoC 1.5?

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Weldie
Weldie

Yes I am. I assume that's the origin of the problem.

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