This mod is only for Vanilla CoC 1.4.22.
Fixes Azazel mode glitches, and more!
If you want just the Azazel Fixed version of this addon go to Moddb.com
Outfit Disguise + Azazel Fix/Configs for Vanilla CoC 1.4.22
Help developing this mod Github.com
This mod is only for Vanilla CoC 1.4.22.
Do you ever wanted to use the disguise mod in Azazel mode without it glitching out? You can! (fixed glitch where your faction becomes freezed and never changes)
Do you ever wanted to disguise as Monolith and finish the game faster? You can!
Do you ever wanted to fix the Azazel radiation / bleeding? Or remove the transition animation? You can!
Do you ever wanted play HARD and LOSE your money when dying and start all over again? You can! (vanilla azazel gives you RU2000 when you die)
You can even add outfits / factions from mods to the Disguise system!
And many more!
You can use this mod to loot outfits from stalkers: Moddb.com
How to install:
- Copy and replace this mod's gamedata folder into your game's gamedata folder.
- Edit the config file as you like.
- Note: You can use the Azazel fix mod alone, but to run this version of Disguise mod the Azazel fix mod is required.
Using this Outfit Disguise + Azazel fix Mod you can:
Disguise:
- Disguise yourself as another faction (Even monolith, or loner)
- Fix a glitch playing Azazel that makes your default faction freeze. So if you first spawned as a Monolith and died, even if you respawned as a loner everyone will still assume you're a Monolith guy, you wont notice that glitch until you get naked (this is a kind of game breaking glitch, you can live with that, but it will bother you later).
- Change settings such (editing the file Gamedata/configs/disguise_customizable.ltx) as outfit condition, time to be suspected, or which outfit is from which faction.
- Add outfits or factions from mods.
Azazel Config file:
; Disguise Custom config file. Setup as you like.
[disguise_cfg]
; time you need to be hidden (not seen by any npc) before changing outfit to make the disguise effective, 100 means roughly 10 seconds
time_to_forget = 100
; minimum condition for an outfit to work as disguise
; set to 0 to not consider outfit condition, if you want only mint condition outfits to work set to 0.99 and not 1 because condition can never be exactly 1
min_condition = 0.25
; minimum condition for an helmet to reduce suspicion buildup
; set to 0 to not consider helmet condition, if you want only mint condition helmets to work set to 0.99 and not 1 because condition can never be exactly 1
min_condition_h = 0.25
; distance within npc will start doubting the disguise (if they are seeing you)
; 5 = 1 wood box width
discovery_distance = 25
; how much time it takes to be discovered when in view, 100 is roughly 1 minute with uncovered face
suspicion_limit = 100
; debug messages? for developers
debugMessages = false
;
[outfits]
; Here you can change or add new outfits (from mods) or new factions (from mods) to the disguise system.
; outfit_ = faction
specops_ = army ; army
military_ = army
bandit_ = bandit ; bandit
trenchcoat_ = bandit
banditmerc_ = bandit
cs_ = csky ; clear sky
svoboda_ = freedom ; freedom
ecolog_ = ecolog ; ecologists
dolg_ = dolg ; duty
merc_ = killer ; mercenary
monolith_ = monolith ; monolith
stalker_ = stalker ; loner
scientific_ = stalker
exo_ = stalker
novice_ = stalker
Azazel:
- You can now change some of the Azazel settings editing the file Gamedata/configs/azazel_customizable.ltx
- Change Azazel settings such as how many money you get when respawning, fix bleeding and radiation glitches, disable Azazel animations between changing to a new character and more!
- You can enable/disable bleeding, hunger, and radiation fix.
- You can disable the transition animation.
- You can change the invulnerable time after the transition to a new character.
- Get more money when you die (vanilla azazel system, you keep your money and receive 2000 RU more when respawning),
- Or you want to lose all your money when you die (hardcore huh? you will respawn with around 500 RU, about the same as a new game),
- Or if you want to get the money that your new character had (about 5000 RU)
Azazel Config file:
; Azazel Customizable by RenanMsV for CoC 1.4.22
[azazel_config]
fix_bleeding = true ; This will fix the bleeding, radiation, hunger glitch from default Azazel
disable_animation = false ; This will remove the animation between the transition to a new person. Instant transition.
invul_time = 3000 ; This will set the invulnerable_time between the transition to a new person. (so you dont get shot again instantly)
debugMessages = false ; debug
[azazel_money]
; Gain Money system will have a higher priority in case one or more are enabled at the same time.
gain_money = true ; Enable default system that you get about 2000 RU when you die.
lose_all_money = false ; Enable new system that you lose all your money when you die and respawn with about 500 RU (as a new game does). You cant get the money back
stalker_money = false ; Enable new system that you will respawn with the NPC's money.
Thanks for this!
I hate standing around staring at my squad mate while I Bleed/Irridiate/Both to death
Is this compatible with the Outfit Addon 1.4.7 and DoctorX questlines 1.25?
Tried this out, and it's incompatible with DoctorX questlines. Wearing a suit from other factions will make you fail any ongoing quest.
Hey this is great =)
Especially the use of an config.
Am I allowed to use this to add in my fix? Of course you will be referred to.
(Keep Tasks in Azazel Mode when victim is squad mate)
Would be great. Thanks. Love.
Looks really good!
Is this compatible with...
Arsenal Overhaul
Outfit Addon
Smurths Dynamic Hud
and Warfare?
(please say yes, please say yes, please say yes...)
As those mods adds new outfits and (not sure) new factions you need to edit the config file to allow them to drop those new outfits.
Im not sure about Warfare as this a very complex mod.
You'll have to test it and report back.
Hey hello. In the standard disguise mode, there was a problem when you wore suits (exoskeleton and scientific), you had exoskeletons in order, but scientific suits always define you as a loner, regardless of who you are. That is, if you, for example, are a mercenary, then wearing any scientific suit (even your own), you will become a loner. I honestly tried to understand why this happens, but alas, I did not find any connection. Are there any solutions to this problem?
I found a few more errors: banditmerc_outfit defines you as a mercenary, and CS-1 defines you as a loner. The add-on is imperfect, although it fixes problems with the Azazel mode, and scientific suits have errors that I wrote about earlier.
Thank you. You can follow the progress or help to fix it here Github.com
This seems to be fixed. Could you test it and give a feedback? Download link Github.com
Except for the CS-1 outfit (described as csky_heavy_outfit here Stalker.fandom.com). I couldnt find it in my game.
I downloaded the fix. I will inform you within 24 hours. CS-1 is a suit whose section in the game is called [cs_light_novice_outfit], the conflict is due to the word "novice" and defines you as a stalker novice.
Updated :D
Wonderful :] The addition is perfect. I cannot imagine my sortie into the Zone without him.
Can you please do port to Anomaly 1.5.1?