CoC v1.5rc6 compatibly Patch for Dan's Nano Hud [CoC_v1.4.22 and up] Mod
This Patch fixes two tiny but significant changes that CoC v1.5 rc6 made to the HUD UI behavior:
1st it fixes the missing FMJ and AP visible counters
2nd it fixes the player stash icons not displayed on the PDA Map
This is only a patch you need DeadlyDanDaMan's original Mod and apply this patch after it (use JSGME to be save!).
CoC v1.5rc6 compatibly Patch for Dan's Nano Hud [CoC_v1.4.22 and up]
This Patch fixes two tiny but significant changes that CoC v1.5 rc6 made to the HUD UI behavior:
- it fixes the missing (invisible) FMJ and AP counters
- it fixes the player stash icons not displayed on the PDA Map
- All Credits goes to DeadlyDanDaMan for bringing back the favorite Nano HUD Mod from AF3 to CoC 1.4+
And especially to Cromm Cruac for creating the original HUD Mod.
I take no credits what so ever, I only made it compatible with CoC v1.5rc6 again.
- This is only a patch you need DeadlyDanDaMan's original Mod and apply this patch after it (use JSGME to be save!). Dan's Nano Hud (CoC v1.4.22 and up)
- As I’m not a experienced modder or coder what so ever and really have no clue what I’m doing, so use this patch at your own risk! I have tested these changes some hours on a heavily modded CoC v1.5rc6 setup. I experienced no crash or corrupted save files. No new gamestart is nessary.
What I did:
- It took me some hours to figure out what was wrong with the FMJ and AP counters not showing up in Dan’s Nano HUD. As it turned out CoC 1.5rc6 changes the behavior of the “active and inactive” text color scheme. As soon as a realized the fix was very simple done by just adding two lines of code from the original files, the FJM and AP counters worked again as intended. :-)
I added the missing new Code form the original CoC 1.5rc6 maingame.xml and maingame_16.xml into Dan’s files.
- Getting the new player stash icons working was a different beast. As the Player Stash Icons are new graphics introduced in CoC v1.5rc6, I had to unpack the textures Database and look for the new "ui_actor_hint_wnd.dds". Then I simply copy / paste the new Icons from the original into Dan's file and saved it DTX5 compatible. As I’m also by no means an experienced Graphics designer I have no clue if I done any harm to the .dds when I saved it. I used paint.net to do the job.
- If DeadlyDanDaMan or someone else much more experienced than me wants to do these fixes, be my guest. Also if anyone, in particularly DeadlyDanDaMan, feels I disrespected someone’s work or thinks I broke some rules, please contact me, I’ll remove this patch ASAP. I did this fixes only for myself and thought maybe someone else wants to use them as well.
With best Regards
Spawnkiller
Sorry for my bad English, it’s not my native tongue.
Will try looks nice !
Just wanted to pop in and say good job!! Thanks for keeping this HuD mod alive:)
Thanks, I'm very happy to read that you like it :)
I described in detail in the readme.txt what I did. If you what to "fix" it your self be my guest.
I only did it because no one seems to care or notice and it annoyed me that much, so I tried my best. :)
I also wonder if it would be possible make the player stash makers show up in the Minimap, maybe with an option the HUD configuration menu to make the markers to switch on / off able. Or better built the player stash show up filter directly in the PDA Menu itself.
But I guess that’s a question better suited for Team Epic.
WBR
Sp@wnkiller
Best hud ever
Any way to disable the minimap?