Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Removes most of the HUD and only preserves the health and stamina bars. Can be used on the left, center, or right side. Based on the HUD of Call of Misery, for which this addon was originally made. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Удаляет большую часть HUD, оставляя лишь индикаторы здоровья и выносливости. Может использоваться слева, в середине или справа. Основан на HUD из Call of Misery, для которого и первоначально был предназначен.

Preview
Barebones HUD 1.1 [1.4.22/1.5b r6]
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Tomassino
Tomassino - - 4 comments

Is there a 1.4.22 version of this HUD?

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Kostov Author
Kostov - - 1,829 comments

Nope. I could work on one later.

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RandomMonolithian
RandomMonolithian - - 146 comments

Does this work for 1.4.22?

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Kostov Author
Kostov - - 1,829 comments

Now it does.

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Newo_oweN
Newo_oweN - - 5 comments

Is it possible that we could get a version with just the current ammo type and fire mode featured in the corner? It'd be helpful, even in nano-sized form.

I really like the aesthetics of this mod otherwise - I just like knowing what is in my gun, because AFAIK the magazine models and shells loaded are not visually different when you hit Y, so the only way of knowing would be checking which type of ammo is missing the weapon's magazine size in inventory. It's slightly counter-intuitive that way, given that CoC has no other means of indicating the ammo type being used at present, such as in-inventory highlighting.

I definitely like the center health bar most.

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Kostov Author
Kostov - - 1,829 comments

I'll consider it. Manually checking the cartridge using the inventory can add to the experience, in my opinion. But I agree that it is a pure drawback not to be able to see the firing mode.

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anon937615183
anon937615183 - - 10 comments

I agree about having to manually check the cartridge usage, but it would be nice to have it as an option when it is initially installed. I also agree in the regard that it's kinda obnoxious not knowing what firing mode your gun is in, maybe have that as an optional install as well. If it is a simple fix, I would be willing to give it a crack. I know some hud mods simply move the icons ridiculously far off screen to give the illusion of it not being there. would it be as simple as moving them back? or since it's a port from another hud mod would it be more complicated?

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