Brutal Fork is the long awaited, entire stealth project that nobody ever knew about but probably wanted. It is a gameplay enhancement mod that is designed to balance SERGEANT_MARK_IV's Brutal Doom. It is a mod of a mod that makes Brutal Doom feel more in line with Doom, because it has been diverging greatly from the original Doom's aesthetics. Fork also enhances and adds to some of Brutal Doom's feature set. All new features can be seen in the changelog.
+ Added Pistol (Uses Bullets)
+ Added Revolver (Uses 18 shots per Cylinder), drops from Chaingunners, art effects from project brutality. Custom Balancing. Revolver ejects appropriate casings upon reload.
+ Zombie enemies now drop grenades, with a higher drop chance from higher ranking zombies
+ Custom Smoothed SSG alt-fire animations, less jerky reload
+ RocketLauncher now has Super Rocket alt-fire, consumes 3 rockets, has twice the damage and radius of standard rocket explosion, rocket trails less opaque, also has a larger flair trail.
+ Pistol Alt-Fire is punching, this does get a damage boost from berserk packs
+ Made a magazine ejection sprite for MP40+ Can now pick up Cyberdemon, zombieman and imp heads and throw them, enemy heads have damage values appropriate to their size and shape.
+ Make hanging corpses destructable by bullets
+ Revenant skulls now destructable
+ Nightmare mode: 50% faster enemies, Enemies deal 50% more damage to the player
- Removed splash damage from plasma balls.
~ Plasma Rifle, and Dual Plasma rifle projectiles slow down as they discharge
~ Plasma Rifle now fires 15 projectiles per shotgun shot, and has wider horizontal spread and slightly narrower vertical spread
~ Plasma Rifle now emits smoke as it overheats
~ Changed bullet carry capacity back to 400
~ Starting weapon is now pistol
~ Assault Rifle now on slot 4
~ Assault Rifle is now a burst fire weapon consuming 3 ammo per shot
~ Barrels no longer slow the player down while being carried.
~ Player can now set barrel back down, no longer punches with 3rd fist.
~ Grenades have a max capacity of 4, and 8 with a backpack
~ Grenades are no longer a Mary Sue and are now situational, not a replacement for rockets, and have a lower radius.
~ Shotgun damage is now 8x8 and spread is now tighter, and feels more like the original doom shotgun
~ Shotgun recoil reworked slightly, now slightly throws your aim off (this is to balance it against the SSG because it was outperforming the SSG)
~ SSG spread slightly decreased, power increased by 12.5%, Alt-Fire mode has more consistent recoil.
~ Chaingun, firerate reduced to 700 rounds per minute, alt fire increased to 1400 rounds per minute
~ Chaingun recoil reduced on primary fire, increased on secondary fire.
~ Chaingun spread patterns significantly altered.
~ Most automatic weapons have gradually increasing spread under held fire.
~ Cacodemons now never fart thrust themselves a full straight gangsta mile.
- Barrel flame retarded.
~ Zombiemen now carry burst fire assault rifles.
~ Dual Assault rifles are also burst fire.
~ Assault rifle damage per round is now 10
~ Cyberdemon balls now rockets again.
~ Rebalanced Secret_Weapon_MP40
~ Replaced BFG9000 detonation sound with something that doesn't unconsentually molest ears.
~ Rebalanced Nazis
~ Rockets no longer blind the player with smoke at launch.
~ Rockets deal less damage than their standard brutal v20b counterparts, but now have an alt-fire
~ Plasma gun ammo up from 50 to 60
~ Change plasmagun reload and sound properly synced
~ Game now drops items instead of droping them
~ Plasma gun can now hit barrels
~ Brutal no longer interferes with the speed of doom, (barons rip things in half 100% faster)
~ Minigun draw animation is faster
~ Plasma gun reload speed 2 tics shorter to sync with reload speed
~ Change bfg icon to bfg instead of BFTREE
~ Corpses against walls are now destructible in multiplayer, and don't disappear when missing a wall.
~ Revolver puff
~ Kick force increased back to levels similar to those found in bdv19 (Feeling like a badass is ALWAYS relevant.)
~ Kicking walls no longer pushes you back (Real life testing dictates that this is dumb.)
~ Grenades do not queue for throw during chaingun fire
~ Made doomguy sounds not challenge everything (Like EA splash voice overs)
~ BFG splash no longer hurts friendlies
~ Doomguys have burst fire assault rifles
~ Weapon tilt on kick with revolver and pistol
~ Make dual wield weapons drop appropriate casings depending on which one has utilized ammo
~ Reverted pinky sounds back to original doom sound
~ Reverted Revenant sounds back to original doom sound
~ Nightmare is highest difficulty and additional brutal difficulties removed
~ Disarmed pinkies no longer drop 3rd arm
~ Make assault rifle not classified as a wimpy weapon
~ Alt fire punch can be used improperly when head out
~ Improved super rocket aesthetics - Make them FEEL different.
~ Fixed hellknight / baron super shotgun death animation by creating a new death state.
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