The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

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XVME 1.3.1 Monsters only Monster Respawner broken for GZDoom (Games : Doom : Mods : Brutal Doom : Forum : Bug reporting (Brutal Doom : XVME 1.3.1 Monsters only Monster Respawner broken for GZDoom) Locked
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Sep 21 2021 Anchor

As much as I love XVME Monsters only, the respawner (needed to see the new monsters) only works on Zandronium. If used in GZDoom, the respawner will only add helmet zombies to the mix; I have attempted using GZDOOM V4.6.1, V4.2.0, and V2. V3.8.2 Vintage. All the same: helmet zombiemen, but no other new monsters (including new zombieman variants).

Using the same load order(s) in Zandronium 3.0, it works perfectly the first try, every time. What gives? Does the respawner use (decorate) scripting that GZDoom doesn't read properly? Is something overwriting itself? Based on the fact that helmet zombiemen are mixed in, the respawner seems to be 'working', it just draws from a much smaller pool of monsters than it does in Zandronium.

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