The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

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working on shotgunner sprites (Games : Doom : Mods : Brutal Doom : Forum : Editing : working on shotgunner sprites) Locked
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Oct 22 2019 Anchor

hi i started some personal project a while ago. working on base of 8times resized brutal doom sprites with a pixel brush.. well i dont have any idea how to get them ingame. was thinking about finding some upscaled monster sprite pack and than replacing the images. i tried to use the orignal colors and its still far from good when it comes to the actual smoothness of the animation test i made. but yeah its a bit of a long term project and then thats just one character xo ... but i image could be fun in some shotgunner map to test with and see if it#s worth actually doing this stuff. i mean the low res pixel stuff might be more fitting in the end and im not much of an animation guy. could be a good idea to go for virtual clay first like some people did and then go over it with the pixel brush. edit: will post update if there is any update ;-/ shottgunguy remake wip

Edited by: qboard

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