The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

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Bugs of PreBetaX (Games : Doom : Mods : Brutal Doom : Forum : Bug Reporting (Extermination Day) : Bugs of PreBetaX) Locked
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Mar 10 2019 Anchor

This vent looks like it was designed to be a secret, but the grate is not interactive:

(I mean, is not breakable)

EDIT: nevermind, I realized it's just a hearing tunnel to activate monsters who later teleport to the bridge to greet you.
You could toss a grenade in there, tough, greatly diminishing the greeting crowd.

Screenshot Doom 20190310 141439

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This berserk won't pick up unless you crouch and go into here. Ceiling too low to step there otherwise.

Screenshot Doom 20190310 171151

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Monsters under these lamps glitch appearing totally dark:

Screenshot Doom 20190310 175512

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This monster pit is not deep enough:

Screenshot Doom 20190310 175953

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EDAY06: This door raises leaving parts of its texture on the doorframe. Ugly.
(just past the point where two shotgun guys say "Surprise!" from the left)

Screenshot Doom 20190314 135122

EDAY10: These fans show noticeable HOM effect between their blades:
(EDIT: not 7, but 10, the map with the surprise cyberdemon and the foolish ambush)

Screenshot Doom 20190314 181838

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When looking through security camera screen and press "Fire", can hear yourself firing the pistol.

Suggestion: make disengage screen instead.

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Map 16: the friendly tank keeps killing me with its main gun as it fires on the monsters near me. The message is "Cheb was killed by a zombieman". Please fix this friendly fire issue. Is very annoying.


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Map 15:

- the message "thank you...." appears if you are killed but wait and watch. The tank eventually kills the cyberdemon triggering it.

- the civilians all emit marine radio sounds creating a creepy chorus.

- there is a palm tree in the toilet room

- sky oops
Screenshot Doom 20190316 091210

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- this sector is a deep inescapable pit

Screenshot Doom 20190316 085518

Found another inescapable pit: Screenshot Doom 20190319 201712Screenshot Doom 20190319 201708

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When friendly marines reach their final destination they swarm your tank making it unable to move forever.

This reminds me when I was testing RC7 on Doom 2, I accumulated ~7 marines, they crowded around my tank blocking it, I tried exiting the tank but got crushed into it and died - I assume because there was no space from the marines standing too close.


Screenshot Doom 20190319 205419

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Demon transformation orbs do drop, but all they do is removing your armor and bringing your health down to 100.
Avoid these hazards!

Screenshot Doom 20190319 195112

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Leaving a HMG turret, I fell through the side of the APC it was mounted on and got stuck:

Screenshot Doom 20190316 120219

Screenshot Doom 20190316 120221

Edited by: chebmaster

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