NOTE: This addon is for Project Brutality. Don't expect it to work with Brutal Doom. This addon doesn't work all alone and you need to load it AFTER Project Brutality to make it work. And if you are going to use this with UDV or Starter Pack, you need to load the addon after them, too.
Soaped, rinsed, dryed an polished. This addon is made to add lots of new things (mostly sounds), features and fixing some minor bugs.
This overhaul pack includes:
- New sounds for most weapons:
- Chainsaw
- Pistol
- Revolver
- Compact SMG
- Shotgun
- Sawed-off
- Auto Shotgun
- DMR
- Minigun
- Carbine
- LMG
- HMG
- Grenade Launcher
- Super Grenade Launcher
- Plasma Gun
- M2 Plasma Gun
- Freezer
- Railgun
- BFG9k
- BFG11k
- Black Hole Generator
- Flamecannon
- MP40
- New sounds for most powerups:
- Soulsphere
- Ragesphere
- Double Damage
- Timesphere
- Invulnerability
- Blursphere
- Demon Strength Rune
- Demon Morph Rune
- Radsuit
- Light Amplificient Visor
- Health Bonus
- Armors
- New sounds for some monsters:
- Belphegor
- Archvile
- Phantasm
- Zombies and Sergeants
- Suffering and Trite Elementals
- Mecha Demon
- Locked doors will bleep if you try to open it and fail.
- Recovered startup music from old PB versions.
- Captures marines don't go "MMH ... HAH-HAAA!" when they are released, anymore.
- Reduced one of Doomguy's offend sounds ("F**k you a**hole!") because it was too noisy and annoying.
- Changed sounds of Doomguy.
- Compact SMG and MP40 drop thin pistol magazines instead of thick ones.
- Powerups now floatbob.
- Tweaked the ammo cap 10% for Railgun, 20% for Flame Cannon (25% for flame spewing) and 50% for M2 Plasma Rifle. Ammo cap and consumption have inverted ratio.
- Overhauled weapon tags, removed underlines from some of them.
- Locked doors bleep when you try to open them and fail.
- New sounds for menu.
- New obituaries for some weapons and enemies.
- New pickup messages for some receivable stuff.
- BDv20b style startup.
- Brightmaps for items with lights.
- Changed switch sounds that depend on the type.
- Overhauled fatalities; monsters give fatality health bonus as they are supposed to give:
- New Pistol Guy fatalities: 10 HP
- New Shotgun Guy fatalities: 10 HP
- Zombie Scientist: 10 HP
- Plasma Zombie: 15 HP
- Z-Spec Ops: 10 HP
- Quad Shotgun Zombie: 15 HP
- Assaulter Zombie: 10 HP
- Auto Shotgun Guy: 10 HP
- Hell Trooper: 15 HP
- New Imp fatalities: 10 HP
- Dark Imp: 10 HP
- Mean Demon: 15 HP
- Mecha Demon: 15 HP
- Paladin: 20 HP
- Trite Elementai: 15 HP
- Overlord: 25 HP
- New Archvile fatality: 20 HP
- Flesh Wizard: 50 HP
- Added missing name tags on monsters (For UDV enemy bar).
- Changed difficulty names and messages:
- "Power Fantasy" > "I'm too young to die"
- "Can I play daddy?" > "I Can Win"
- "Harsh" > "Bring It On"
- "Brutal" > "Hurt Me Plenty"
- "12 on 10 Point Scale Of Bad" > "Hardcore"
- "I'm a Man and a Half" > "Superhuman"
- "I AM THE PAINKILLER!!!" > "I am Death Incarnate!"
- "Last Man on Earth" > "NIGHTMARE!!!"
- Extra powerup patch that makes the game spawn better and stronger powerups in the later levels. These are:
- Life Sphere: Gives 300 HP.
- Ultra Sphere: Gives 300 HP and AP.
- Black Armor: Gives 300 AP with 90% damage absorb.
- Strong health/armor charges: Gives 5 HP / AP.
- Quad Damage Sphere: Quadruples damage.
- Carnage Sphere (ultra-rare): Invulnerability, quad damage, fire rate, high speed and jump, 300 HP and AP.
- Additional upgrade spawn patch that makes backpacks hold 1 item and combat backpacks hold 1 item and 1 weapon upgrade.
- Smart Scavenger patch which is fully compatible with PB and Saegiru's UAC Survival Pack.
= FILE DESCRIPTI>
"PB_Overhaul_Pack 2.03.pk3": The main file, obviously.
"PBO_Extra_Powerups.pk3": Alternative stronger versions of some powerups that spawn along with them.
"PBO_Old_HMG_Patch.pk3": Brings HMG spin feature back from older versions of Project Brutality.
"PBO_UDV_Compatibility.pk3": Makes radar and a few minor stuff work properly.
"PBO_Underbarrel_Grenade_Launcher.pk3": Features a 5th upgrade, an underbarrel grenade launcher for DMR. Uses HE Grenades.
"PBO_New_Upgrade_System.pk3": Makes backpacks contain usable items. It also makes combat backpacks contain weapon upgrades. Recommended for Ultimate Doom or short wads.
"PBO_New_Upgrade_System_UGL.pk3": Same as above, this one contains underbarrel grenade launcher additionally. Load them seperately!
"PBO_Smart_Scavenger.pk3": amv2k9's Smart Scavenger edited particularly for Project Brutality. It also contains Saegiru's Smart Medikits from UAC Survival Pack: Moddb.com
Other Smart Scavenger extensions are also for other UAC Survival Pack addons.
Let me know if I didn't add any changed content here. Or I may add more new things on enough demand.
as long as it fixed that ******* lag bug
when it happens is there an afrit on the map? if so turn the afrit off
But where do i Turn off the afrit?
Project Brutality Settings / global settings / advanced monster spawns
So what does this exactly add or fix?
what exactly does?
what exactly besides sound does this change to improve PB?
The main file pretty much just does the sounds, etc, but the addon files that come with it add a few features, like an underbarrel noob tube for the DMR, the ability to find weapon upgrades in Combat Backpacks, some new powerups, and my personal favorite which is a rare "Metroid Prime-esque" reflection of your own face inside your helmet
+1 for the preview pic. I am working on a vast amount of improvements for PB, including removing Headshot/Legshot hit boxes all together and allowing ACS to calculated it instead (exponentially increasing performance in the process). I actually have time now to focus on what I want to, so expect a good update in the coming days.
Can't wait! Performance updates are always good. Hope to see some other neat features from the coming update.
Speaking of sound, you might have already read my comment earlier but dual-wielding carbines still uses the old sfx instead of the new one.
Performance updates are like meth for me: I'm still waiting for something that stops the huge framerate loss with "Dynamic visor damage on" (the setting that lets bullet holes/etc. appear and disappear). It's so bad it might as well be called Macro-stutter
*whispers* im making my real gore have the same destroyable properties when v20b comes out
sounds great Barge :D
wait whats ACS?
Next time include the changes here because most won't download unless they know what it does.
You should increase aggressiveness and damage factor slightly of enemies in Hardcore mode and remove FASTMONSTERS. Since it ends up being more difficult than the next difficulty after it ie Superhuman.
This actually adds some sounds and about fixes:
- Some enemies don't give fatality bonus, I optimized them.
- Gave enemies name tags.
- Changed weapon name tags. For example, Railgun name tag says "Rail_Gun" snd I changed it as "Railgun". Some weapons were like this, too.
So, this addon is more like a sound pack. It doesn't really fix major bugs.
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SSG sounds too quiet, crank the volume.
how do you know how many HE grenades you have when using the DMR UGL?
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Under "High Expl." on your ammo counts (if you have UDV). It uses the same ammo as the break-action grenade launcher.
This is pretty good but it changes the sounds of the zombie grunts so how can I undo that? Just delete the zombieman.txt? Because deleting the zombieman sounds does not fix this.
You should just replace the sound files in your pk3 file with the same names and not via decorate so we can keep the fixes and choose the sounds or not.
Go to "Sounds > Monsters" and delete the "Zombies" folder.
Didn't work and no need to do that.
I edited the SNDINFO file and deleted all the monster sound references so now have working new menu, items, and weapons sounds.
I load this AFTER Project Brutality but before Fearrrific and its working beautifully with Blood Droplets, Nicewallblood and realgore.
I think you should just make the main mod and divide the SNDINFO file into separate pk3 files from the main assets for Doomguy, Marines, Monsters, Weapons + pickups and Menu sound definitions.
This way it can be customized and eventually used online without mismatched versions.
Sounds like a good idea. I'll seperate the features in the next update.
im just waiting for someone to use the husk and flesh pound sound samples for the cyber barons and knights
I've updated the addon, here's all the new stuff added:
- Added missing fatality sounds for Phantasm.
- New firing sound for DMR.
- Up and down sprites for Revolver and Railgun.
- Changed bobbing speed for fists.
- New sprites and sounds for health bonus.
- New pickup message on low health for health bonus.
- Swapped difficulties for Hardcore and Superhuman.
- Refreshed difficulty messages.
- Changed armor picking sounds (Green one is same).
awesome! way to keep the fixes comming :)
A couple questions I've been wanting to ask you guys.
First question is, why doesn't the code 'idkfa' work with Project Brutality or Brutal DooMv20, it's kind of annoying. Especially when you released this overhaul, I always need to find the guns even though I just want to hear what they sound like.
Second question is, have you guys thought about doing a hi-res texture pack on the enemies? I think that'd be a really neat thing to do. If there is already one, it'd be nice if you could point me in the right direction.
~Thanks for any kind of reply.
This is my comment by the way. I hadn't logged in in awhile so, I logged in using my Steam account.
Err, do you know that you can type "give all" upon console to have all weapons and test them?
There are a few HD sprite packs but none of them are for Project Brutality.
Uh, no, I didn't know you could do that. I don't use the console all that much, because I like playing without it.
I like the new mecha impy sounds. Really good.
One thing I notice was that loading this mod after UDV disables the UDV menu so the user cannot adjust UDV settings. I'm guessing it has to the with your menu updates so can you release a patch or hotfix for this in the next release?
Probably better to release a separate pk3 file for those who will use UDV and keep it as is for those who don't use UDV with PB.
Yeah, it changes the menu. I'll release a hotfix update about that.
Minor hotfix update: Deleted the menu definion file, you'll be able to adjust other addon settings such as Ultimate doom Visor.
What is the name of that program that lets you take certain parts out of a mod?
nvm, found it, 7zip.
This may be little more than a sound pack rather than an entire overhaul, but its a damn fine sound mod at that. I also love all of the doom 3 sound effects that have been carried into the game.
Actually yes, I actully planed the addon name as "PB Sound Pack" originally, but due to a few minor things I've fixed, I set the addon name as "PB Overhaul Pack".
It writes in desctription already: "This addon is made to add lots of new things (mostly sounds), features and fixing some minor bugs."
im having a hard time getting the fix to work. im loading it after project brutality in ZDL and im getting some errors with it. any advice?
Are there other wads or pk3s you are trying to load with? Cause it works properly on me.
im just using project brutality and the overhaul. i just tried it again and it work but im getting some errors that keep spamming the console and i cant seem to actually get the chainsaw on the first level of doom 2.
thanks for responding and project brutality is freaking sweet!
Can you send me a screenshot? Maybe I can help.
okay so i just checked and found out that i had an older version of project brutality in zdl. i replaced it and the the overhaul works fine. thank you though!
Here is a big update:
- New unique sounds for Carbine
- New pickup sound for Rocket Launcher and Grenade Launcher
- New up sound for Grenade Launcher and Super Grenade Launcher
- New sprites for Rocket Box and HE Grenade Stack
- Found who made MP40 sounds. All credits go to NAVARO.
- New sounds for Revolver (some are changed)
- Cruelty Bonus sound and screen flash
- Made Starter Pack enemies compatible with UDV
- New sprites for mines (Quicker throw)
- New pickup and up sounds for BFG Beam and Black Hole Generator
- Name tag for Sentry Gun.
- Description tags for items
- New ice missile firing sound for Freezer Rifle
- New sound for Combat Backpack
- New spin sounds for Minigun
- Demon Tech magazine will turn into green upon changing firemode into Caustic.
- Tweaked M2 Plasma:
- Tweaked sprites: Added missing UAC icon for some outdated M2 frames.
- Tweaked unloading: New style, compatible and bug-free.
- Tweaked reload sounds: Reload sounds can keep up with Rage Sphere obtained.
- Tweaked dual wield mechanics: Compatible with new reload but slightly slower.
i drag this file to the EXE ?
how i got to works weapons mods i just i drag it all to he EXE file ,,, what ima doing wrong ?
Use ZDL: Github.com
Load it after Project Brutality and UDV and you are good to go.
Whenever I use Overhaul for PB I keep getting an unending list of console messages saying things like (P_startscript: unknown script: "zombiemangrenades")(P_startscript: unknown script: "ceilingclimbingimps")and such.
And then there is also the issue of enemies "flickering".
This is what I came across so far.
Are there any other wads you are playing with? Or make sure you are not using an outdated GZDoom or PB.
Issue is fixed(don't know how) but I redownloaded the December 1st PB version and the Overhaul WAD and it's working fine now.
Maybe it was an eff up from a previous download. No clue.