The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

NOTE: This addon is for Project Brutality. Don't expect it to work with Brutal Doom. This addon doesn't work all alone and you need to load it AFTER Project Brutality to make it work. And if you are going to use this with UDV or Starter Pack, you need to load the addon after them, too.

Preview
Project Brutality Overhaul
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sonicteam2k7
sonicteam2k7 - - 103 comments

ok here is an issue. I got the DMR grenade launcher working, but I didn't want to use the overhaul, but now the DRM make no sound when you fire it and it seems to have unlimited grenades.

and then I add the overhaul file and then it fixes the DMR firing sound but I cannot get the grenade launcher to work anymore when I didn't change anything from when it was originally working. Any help?

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sonicteam2k7
sonicteam2k7 - - 103 comments

ok I got the sound of the DMR working without the Overhaul mod, but now when I get the UGL upgrade for the DMR it just dual wields. Here is what I have set in my settings

[Doom.Autoload]
Path=Project Brutality 2.03.pk3
Path=PBO_New_Upgrade_System.pk3
Path=PBO_New_Upgrade_System_UGL.pk3

and I have those files in the directory. Everything else works. Nothing but backpacks spawn and they have the upgrades in them but when i get the DMR UGL, it will just dual wield.

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TheLostSabre
TheLostSabre - - 243 comments

You don't load both Upgrade System together; it's one or the other depending on if you use PBO's UGL.

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sonicteam2k7
sonicteam2k7 - - 103 comments

thanks a bunch. Also where do you find the ammo count for the UGL? I can't seem to locate it. Be nice to know how many grenades I have.

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TheLostSabre
TheLostSabre - - 243 comments

You won't find it on the default HUD. If you don't want to switch to a different HUD, go to HUD options and enable alternate HUD; it should show an ammo counter for everything you collected thus far.

If you want to switch, look around for HUDs that supports showing ammo counter. I like to use HXRTC HUD for PB since it supports many of PB's feature plus it's lightweight while having a couple of neat features (i.e. monsters/items/secrets tally for current map).

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sonicteam2k7
sonicteam2k7 - - 103 comments

thanks much appreciated. I have 2 more questions. When using the HXRTC hud, I was unable to load my previous save. The game would error and the console would come up.. I had to make new games and new saves. Is that normal?

and for my second question, in PB I have set the enemy spawns to "Death Wish" and I noticed that the black imps no longer climb on the walls. Is that normal as well? I did not turn off wall crawling in the options either.

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TheLostSabre
TheLostSabre - - 243 comments

Yes that's normal; this is an integrity check for the game since HXRTC HUD have new functions that the default HUD doesn't. Since your old saves didn't have these new functions, it may cause errors if you had been able to load your saves; the game steps in so that doesn't happen.

Minor change addons (i.e. stat changes to your weapons' damage/accuracy) should be okay to load mid playthough but addons that makes significant changes should be loaded after you're done with your playthough.

If you still have your old saves, my suggestion is to continue your playthough with the alternate HUD built into Doom and after you've finished the playthough, make the switch to the HXRTC HUD. Of course, if you just started then it's no big deal to start over.

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sonicteam2k7
sonicteam2k7 - - 103 comments

yeah it was no problem, I just decided to start over

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sonicteam2k7
sonicteam2k7 - - 103 comments

how do you know how many HE grenades you have when using the DMR UGL?

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Huntatsukage
Huntatsukage - - 21 comments

Just a quick and random question...Overlords...seriously...what weapon do you think is more effective for killing them?

To me it seems that not many weapons seems to be "more effective" in disposing of them. Playing with the PSX conversion wad...having one of them is fine, 2 is a pain but some levels there are loads...and they really ruin my day haha

I'd rather face off against a bunch of Belphegors (I know spelling?) or Annihilators :p

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weather1436886030
weather1436886030 - - 172 comments

you need cheap tricks versus overlord (specially in levels with tons of them) Black Hole Generator is the best way to kill them, if they are alone, double autoshotgun with upgrade, or the triple minigun

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Badassitude
Badassitude - - 13 comments

I cannot run PB overhaul with PB 2.03 due to a bunch of missing actors and lines.

Using ZDL as well, So i have PB 2.03 then PB overhaul below.

A tip on whats missing would be kind :p

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Zapzop
Zapzop - - 171 comments

Hey, how I have to use the distress beacon to summon marines? I don't see it in my inventory after I pick it up, and I can't select it even when scrolling through my inventory.

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renkoha28
renkoha28 - - 476 comments

hi man TheBarge made a new version of ugl you'll include it in next version too right?

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AnKeburu
AnKeburu - - 166 comments

The ultrasphere armor is dark..? why do not make the armor gold or yellow?

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AnKeburu
AnKeburu - - 166 comments

Also, I think the Lifesphere needs an red dynamic light around her, like with the other new ones.

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DoomHydra
DoomHydra - - 172 comments

Hey I love your mod. I am developing a weapon and sound update and wondered if I couldn't use a select few of your sounds. Those would include the reloading of the shotgun the plasma gun noise and a few others. Let me know if that's ok

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Reactorcore
Reactorcore - - 646 comments

PBO_UDV_Compatibility.pk3

Will this compability patch also work with the latest version of UDV (v1.85)?

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M4573RK1LL3RDooMG
M4573RK1LL3RDooMG - - 19 comments

This isn't work bro :/

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kEEn_
kEEn_ - - 34 comments

Not working with GZDoom 2.2.0.0 or 2.8.9999 beta

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Guest
Guest - - 693,839 comments

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Desespero
Desespero - - 77 comments

Hi. Smart Scavenger stopped working

Script error, "PBO_Smart_Scavenger.pk3:backpackspawnerscript.txt" line 1:
Script error, "PBO_Smart_Scavenger.pk3:backpackspawnerscript.txt" line 1:
Tried to define class 'BackpackEquipmentSpawner' more than twice in the same file.

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cunuck32
cunuck32 - - 12 comments

Script error, "PBO_New_Upgrade_System_UGL.pk3:backpackspawnerscript.txt" line 1:
Script error, "PBO_New_Upgrade_System_UGL.pk3:backpackspawnerscript.txt" line 1:
Tried to define class 'BackpackEquipmentSpawner' more than twice in the same file.

I get this when i try to load with either of the New Upgrade system pk3's. Can someone help me out?

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M4573RK1LL3RDooMG
M4573RK1LL3RDooMG - - 19 comments

I need help please!

Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 1:
Parent type 'CrackoDemon' not found in CrackoDemon_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 1:
Replaced type 'CrackoDemon' not found for CrackoDemon_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 12:
Parent type 'Diabolist' not found in Diabolist_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 12:
Replaced type 'Diabolist' not found for Diabolist_UDV
Tried to register class 'NamiDarkImp_UDV' more than once.
Tried to register class 'NetherDarkImp_UDV' more than once.
Tried to register class 'STDarkImp_UDV' more than once.
Tried to register class 'VoidDarkImp_UDV' more than once.
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 89:
Parent type 'PyroDemon' not found in PyroDemon_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 89:
Replaced type 'PyroDemon' not found for PyroDemon_UDV
Tried to register class 'SuicideBomber_UDV' more than once.
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 113:
Parent type 'HellstormArchon' not found in HellstormArchon_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 113:
Replaced type 'HellstormArchon' not found for HellstormArchon_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 124:
Parent type 'SuperShotgunZombie' not found in SuperShotgunZombie_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 124:
Replaced type 'SuperShotgunZombie' not found for SuperShotgunZombie_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 135:
Parent type 'Incarnate' not found in Incarnate_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 135:
Replaced type 'Incarnate' not found for Incarnate_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 146:
Parent type 'SmokeMonster' not found in SmokeMonster_UDV
Script error, "UDV_v1.85_D_MISC_BrutalPack_ExtraMonsters.pk3:decorate.txt" line 146:
Replaced type 'SmokeMonster' not found for SmokeMonster_UDV
Script error, "UDV_v1.85_D_MISC_Fearrific_Nightmare.pk3:decorate.txt" line 1:
Parent type 'nightmare' not found in Nightmare_UDV
Script error, "UDV_v1.85_D_MISC_Fearrific_Nightmare.pk3:decorate.txt" line 1:
Replaced type 'nightmare' not found for Nightmare_UDV
Script warning, "Project Brutality 2.03.pk3:newplaye.txt" line 1477:
Numeric type expected, got "SMASH1"
Script warning, "Project Brutality 2.03.pk3:newplaye.txt" line 1531:
Numeric type expected, got "DSSALUTE"
Script warning, "Project Brutality 2.03.pk3:cyberknight.txt" line 708:
Numeric type expected, got "caco/ballloop"
Script warning, "Project Brutality 2.03.pk3:triteelem.txt" line 160:
Numeric type expected, got "fleshimpact"

Execution could not continue.

8 errors while parsing DECORATE scripts

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MILFHunter667
MILFHunter667 - - 145 comments

Hey Everyone! I would like to ask if there will be a compatible version of this overhaul for PB 3.0 Test?

I Get these error Messages when loading the overhaul wit PB 3.0 Test:

Class MeatshieldPlasmaAmmo referenced but not defined
Class MeatshieldCarbineAmmo referenced but not defined
Class MeatshieldASGAmmo referenced but not defined
Class MeatshieldPistolAmmo referenced but not defined

Many Thanks!

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BarTwoOne
BarTwoOne - - 37 comments

Hello Everyone ! I present you my gene inprovement of DMRUnderbarrelGrenadeLauncher DNA,as beeing a slav SLADE Novice.

Second part of gameplay:

PSShhhttttt
Are there some special Task for me ?

Is it possible in zDoom to create Termobaric effect in closed spaces ? More like splash momentum accelerating and through object speed, dealing dmg in the wall contact moment ??

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Demendes
Demendes - - 5 comments

This overhaul mod is good, but can you please tone down the volume on most weapons? They're pretty loud compared to the BD ones, as if BD wasn't loud enough.

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elorehims
elorehims - - 13 comments

HOLA ALGUIEN ME PUEDE EXPLICAR COMO HACER LA ORDEN DE CARGA ES QUE QUIERO JUGAR UN MOD QUE REQUIERE Project Brutality 2.03.pk3 Y PB_Overhaul_Pack_2.03.4 lo que estoy asiendo es arrastrar todos los mod que piden en el vídeo
Brutal Doom Project Brutality + Doom One Knee Deep in the dead
Youtube.com
descargue todo pero cuendo trato de usar el PB_Overhaul_Pack_2.03.4
pero tengo problemas

Brutal Doom Project Brutality + Doom One Knee Deep in the dead.
Brutal Doom Project Brutality 2.03: Moddb.com.... Project Brutality Overhaul: Moddb.com.... DoomOne w...
YOUTUBE.COM

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elorehims
elorehims - - 13 comments

hola alguien puede ayudarme de verdad con el problema que tengo para hacer correr Brutality 2.03.pk3 Y PB_Overhaul_Pack_2.03.4
ayer pedí ayuda pero después de muchos comentarios ninguno pudo ayudarme así que pido referente a esto que si sabes como hacerlo me espliques sino sigue la flecha no quiero perder mi tiempo cree un vídeo de lo que estoy asiendo
Youtube.com
en la reseña de el mod pb_overhaul_2.03.4 dicen esto
NOTA: Este complemento es para Project Brutality. No esperes que funcione con Brutal Doom. Este addon no funciona solo y es necesario cargarlo después de Project Brutality para que funcione. Y si vas a usar esto con UDV o Starter Pack, necesitas cargar el complemento después de ellos, también.
bueno como hago esa orden de carga alguien sabe

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elorehims
elorehims - - 13 comments

hola alguien puede ayudarme de verdad con el problema que tengo para hacer correr Brutality 2.03.pk3 Y PB_Overhaul_Pack_2.03.4
ayer pedí ayuda pero después de muchos comentarios ninguno pudo ayudarme así que pido referente a esto que si sabes como hacerlo me espliques sino sigue la flecha no quiero perder mi tiempo cree un vídeo de lo que estoy asiendo
Youtube.com
en la reseña de el mod pb_overhaul_2.03.4 dicen esto
NOTA: Este complemento es para Project Brutality. No esperes que funcione con Brutal Doom. Este addon no funciona solo y es necesario cargarlo después de Project Brutality para que funcione. Y si vas a usar esto con UDV o Starter Pack, necesitas cargar el complemento después de ellos, también.
bueno como hago esa orden de carga alguien sabe

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Do-i-need-a-name?
Do-i-need-a-name? - - 22 comments

I tried running in GZDoom 3.2.4, but i get this message:

Script error, "PB_Overhaul_Pack_2.03.pk3:nametags" line 204:
'@property@inventory.pickupmessage' is an unknown actor property

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Guest
Guest - - 693,839 comments

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Guest
Guest - - 693,839 comments

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Rocky.SRogers
Rocky.SRogers - - 155 comments

Dose this work with project brutality 3.0

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

mine works but has many many many (MANY) bugs as i expected 😒

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Guest
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Garyclone05
Garyclone05 - - 17 comments

Playing on delta touch makes some of my weapons sprites disappear can you please help i followed the instructions in the description and i dont know what happened

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