The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
I present you all a new release of my HXRTC HUD, with a renewed graphic style and some improvements respect from previous versions! This one is destined to work with Brutal Doom v20b, and this time is fully compatible with Modern and Classic player modes. Fully tested with most recent releases of GZDoom & ZDoom, but it should also work with most recent development versions of Zandronum. Check the description below if you need more instructions and details!
IMPORTANT: For showing the HUD correctly, you must set in Display Options a screensize of 11 and turn off the alternative HUD. On the other hand, if you find the size of the HUD is too small, you should open (G)ZDoom/Zandronum console and input the following command:
Alternatively, you can also turn on the Stretch Fullscreen HUD option in the (G)ZDoom/Zandronum HUD options menu.
The HUD has been tested and works with most recent releases of GZDoom and ZDoom. Latest alpha release of Zandronum 3.0 should also work with it, but it hasn't been tested. If you have got any problems related to loading the game with HXRTC HUD, I recommend you to get one of the development builds of (G)ZDoom, available on these links:
If you prefer a more stable version of GZDoom, visit this page and choose your preferred download (2.1.1 is recommended for use with OpenGL 3.0 or higher, and 1.9.1 is for OpenGL 2.0 only):
Unlike previous releases, this HUD version is now fully compatible with Modern and Classic player modes of BDv20b, and it supports some secret/cheating weapons (old Skulltag weapons, Brutal Pistol or Hitler's Buzzsaw).
Please report any possible bugs you could find in the HUD, that will allow me to fix them as soon as possible!
Enjoy it and have fun!