The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

After a short while, and of course previously tested and bugfixed, at last here it is the patched version of my HXRTC HUD v7.0, specially designed to be used with Project Brutality addon. This version offers full compatibility with all three available player classes: Project Brutality mode, Classic Brutal Doom mode and Traditional mode. The HUD has been tested with most recent releases of GZDoom & ZDoom, but it should also work with most recent development versions of Zandronum. Check the description below if you need more instructions and details!

Preview
HXRTC HUD 7.0 for Project Brutality v2.03a
Post comment Comments  (0 - 50 of 58)
wpninja
wpninja - - 533 comments

Looks good man.

Reply Good karma Bad karma+5 votes
⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Welp, looks like im outta bed again! Great work as usual ;)

Reply Good karma Bad karma+4 votes
DarkKnightGareth
DarkKnightGareth - - 259 comments

It is definitely one reason to get out of bed ^_^ lol

Reply Good karma Bad karma+2 votes
Darklord42
Darklord42 - - 252 comments

Neat How do I set the modes?

Reply Good karma Bad karma+1 vote
wpninja
wpninja - - 533 comments

In project brutality by starting a new game and selecting the mode.

Reply Good karma Bad karma+1 vote
mtencza
mtencza - - 221 comments

Will you make a version for the Brutal Doom 4 Test when it is fully released?

Reply Good karma Bad karma+2 votes
Calvinic
Calvinic - - 475 comments

Clean, simple, and informative. An excellent HUD.

Reply Good karma Bad karma+2 votes
BerserkerNoir
BerserkerNoir - - 378 comments

Nice!
Going to use this for a change.

Reply Good karma Bad karma+2 votes
Elite_A5sas5in22
Elite_A5sas5in22 - - 9 comments

mine came up as PK7 file

Reply Good karma Bad karma+1 vote
⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

PK7's can be used alike PK3's, its just in a different format :)

Reply Good karma Bad karma+3 votes
wpninja
wpninja - - 533 comments

Not positive if its a bug with the hud but for some reason the super grenade launcher with the 5 or 6 fire modes keeps resetting to the default fire mode at the start or every map.

Reply Good karma Bad karma+1 vote
renkoha28
renkoha28 - - 476 comments

well is kind of a bug, the thing is that there is an issue in the code that causes troubles when carrying sgl data onto next level, so temporary solution is to reset that data thus on next level sgl mode will always be default one

Reply Good karma Bad karma+1 vote
renkoha28
renkoha28 - - 476 comments

hi man nice work with the hud, but looking at hud's pics i have a suggestion for pb hud, how about to fill empty space above weapon mode with another small bar that indicates when you are low on ammo on your weapon, it could blink to indicate that, would be a nice touch imo, what you think about it? edit: now that i think about it you could set below weapon icon as well

Reply Good karma Bad karma+1 vote
Hexereticdoom Author
Hexereticdoom - - 423 comments

I'll make some tests, and if everything goes OK, next update of the HUD will include it! ;)

Reply Good karma+1 vote
renkoha28
renkoha28 - - 476 comments

great and here is a small suggestion for this idea a fast blinking color bar would be more of an eyesore and you could put LOW in there to maximize te effect

Reply Good karma Bad karma+1 vote
Atomiswave
Atomiswave - - 14 comments

Is it possible to add labels beneath items in the upper right corner of the screen?

Reply Good karma Bad karma+1 vote
Foxdash
Foxdash - - 84 comments

Kimochi!!! <3

Reply Good karma Bad karma0 votes
Zapzop
Zapzop - - 171 comments

Hey, Hexereticdoom, are you planning to port the enemy health bar from Project HXRTC to Project Brutality/Brutal Doom? I know, there is Ultimate Doom Visor, but it uses many actors and adds too much visual stuff which really decreases your framerate. Your enemy health bar is simple and informative, showing enemy's name and it's health. If you are not planning to port the enemy health bar because of big bestiary of Project Brutality, could Cotton Disciple do it?

Reply Good karma Bad karma+1 vote
cotton_disciple
cotton_disciple - - 46 comments

nope. its called JP HUD by jpalomo (get mod friendly version)
Forum.zdoom.org

Recolored JP HUD from HXRTC Project file: Mediafire.com

Reply Good karma Bad karma+2 votes
BerserkerNoir
BerserkerNoir - - 378 comments

Is there a way to scale this HUD?
Because it looks smaller in my screen.

I.imgur.com

Reply Good karma Bad karma+1 vote
wpninja
wpninja - - 533 comments

Go into the hud options and there will be a toggle that says something similar to stretch fullscreen hud.

Reply Good karma Bad karma+2 votes
BerserkerNoir
BerserkerNoir - - 378 comments

It worked, Thanks.

Reply Good karma Bad karma+1 vote
Bellaco666
Bellaco666 - - 63 comments

Please friend, Could you please create Project Brutality patch? for NC Hud v1.22
Moddb.com Pic : Media.moddb.com

Reply Good karma Bad karma+1 vote
Hexereticdoom Author
Hexereticdoom - - 423 comments

Oh yes, NC HUD... I played Brutal Doom with it some time ago, but I don't remember if it was easy to customize, or if it required lots of editing and ACS coding... :/

Well, I could try it, shall take a look at it, but maybe take me some time... Can't promise anything just right now.

Meanwhile, why don't you try playing PB with my HUD? ;)

Reply Good karma+2 votes
AnKeburu
AnKeburu - - 166 comments

24/7

Reply Good karma Bad karma+1 vote
TheLostSabre
TheLostSabre - - 243 comments

Looking great! Thanks for the update of this great HUD!

Reply Good karma Bad karma+2 votes
Onox792
Onox792 - - 146 comments

Glad to see my favourite HUD for Project Brutality is still being updated :D

Thanks Cotton and Hexereticdoom for this amazing work, as always!

Reply Good karma Bad karma+4 votes
TheLostSabre
TheLostSabre - - 243 comments

Just a heads up that currently the HUD is using the triple minigun sprite in the 'Minigun' folder rather than in 'DeathDealer' from PB's pk3. There are actually two .png file that are named '8GUNA0'.

The main difference between the sprites in the two folder is that in 'Minigun', the triple barrel is accompanied by a green arrow indicator; the one in 'DeathDealer' does not have the indicator.

This causes the sprite indicator in the HUD for the triple barrel to be very tiny.

Reply Good karma Bad karma+2 votes
xPrzybyLx
xPrzybyLx - - 3 comments

How can I select item to use and actually use them ? Standard [ and ] keys do not work...

Reply Good karma Bad karma+1 vote
Onox792
Onox792 - - 146 comments

I noticed that the Hitler's Buzzsaw sprite doesn't appear in the middle of his HUD correctly, I compared this with the last 3.3 update of Cotton HUD.
Imgur.com

Reply Good karma Bad karma+1 vote
Peridorky
Peridorky - - 13 comments

Virus found apparently :/

Reply Good karma Bad karma+1 vote
TheLostSabre
TheLostSabre - - 243 comments

False positive. What antivirus you're using?

Reply Good karma Bad karma+1 vote
terminator44
terminator44 - - 10 comments

I've used several HUD mods for Doom, and this one is by far the best! Keep up the good work, Hexereticdoom.

Reply Good karma Bad karma+1 vote
GamingFanX
GamingFanX - - 492 comments

What is Project Brutality...? I'm the only one who doesn't know. Gosh, Brutal Doom really needs a break, other mods need attention.

Reply Good karma Bad karma+1 vote
BerserkerNoir
BerserkerNoir - - 378 comments

Something that has been bugging me for some time.
But what is that "buzz" in the ammo list?

Reply Good karma Bad karma+1 vote
cotton_disciple
cotton_disciple - - 46 comments

ammo for secret weapon "hitlersbuzzsaw"

Reply Good karma Bad karma+2 votes
Fucking_pentagram
Fucking_pentagram - - 7 comments

TIME TO DOWNLOAD MHMHMHMHMHHM

Reply Good karma Bad karma+1 vote
whiskeyjuliet
whiskeyjuliet - - 4 comments

Is this HUD compatible with the Commander Shotgun mod (https://www.moddb.com/mods/brutal-doom/addons/commander-shotgun)

It has firemodes and such.

Ta. W.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,461 comments

This comment is currently awaiting admin approval, join now to view.

Martinoz
Martinoz - - 326 comments

Will there be an update for the PB 3.0?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,461 comments

This comment is currently awaiting admin approval, join now to view.

DivinusPrime
DivinusPrime - - 59 comments

I'm experiencing ammo counter issues when I use Knee Deep in ZDOOM and Brutal DOOM Black Edition 3.0

Reply Good karma Bad karma+1 vote
cotton_disciple
cotton_disciple - - 46 comments

this version only for project brutality v2.03a

Reply Good karma Bad karma+1 vote
Fady117
Fady117 - - 78 comments

This is so good. Now I can't play without it, I no longer use the original HUD!

My only comments about this, is that there are still a couple weapons not being read properly, such as TheBarge's sledgehammer; there's no sledgehammer icon when the sledge is selected. The same is true for the Cannon Shotgun. Just minor stuff tho.

On a note, it forces me to load both Unmaker versions into ZDL to get rid of an error message where it will say "Unmaker BeamMode is not a type of inventory item" etc. I tend to avoid the first version of the Unmaker because its beam cripples my entire game down to 1fps on dual or more consecutive shots when alone, and with a single shot if I have enemies around. Though it was giving error messages that pipebombs and satchel charges were not defined weapon types, it led me to check ModDB for these items and eventually stumbled upon, and installed, the awesome UAC Survival Pack. All thanks to those error messages, which are now gone xD

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,461 comments

Love this HUD but you should really consider changing "clip" to mag(s)/ammo or something else. A clip is a tiny strip of plastic that temporarily holds ten rounds in a stack so you can set the bottom round on top of your magazine, hold the top edge of the clip with one hand, put your other hand on the topmost round and shove down, loading all ten rounds in one fell swoop and subsequently discarding said clip. They are for speed loading magazines as opposed to inserting one round at a time. Three ten round clips will load one thirty round magazine way faster than manually inserting thirty loose rounds. All military personnel hate this colloquialism (Doomguy included!) because you would never equate the two. If you ask for clips you get clipped ammo, not full magazines. All trained infantrymen scoff and shake their heads when they hear/see this, it is literally one of the first things you're taught when handling firearms (after muzzle always pointed in a safe direction/finger off the trigger/safety on until ready to fire) and they will PT you half to death if they hear or catch you referring to either incorrectly so you never forget. Sorry for the long rant but i feel proper explanation is necessary to spread this knowledge to as many people outside the armed forces as possible. Most would just keep this to themselves and curse someone as a poser instead of educating them nonconfrontationally and that doesn't help anyone. But hey a lot of civilians say it and it has made it into a lot of movies/games but i would argue they didn't have military advisors on staff to correct/explain it and iterate the fact that its not an authentic representation of S.O.P.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,461 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,461 comments

This comment is currently awaiting admin approval, join now to view.

Goslu
Goslu - - 2 comments

Is there a way to change doom guys' face so that he has a helmet on?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: