The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
After a short while, and of course previously tested and bugfixed, at last here it is the patched version of my HXRTC HUD v7.0, specially designed to be used with Project Brutality addon. This version offers full compatibility with all three available player classes: Project Brutality mode, Classic Brutal Doom mode and Traditional mode. The HUD has been tested with most recent releases of GZDoom & ZDoom, but it should also work with most recent development versions of Zandronum. Check the description below if you need more instructions and details!
IMPORTANT: For showing the HUD correctly, you must set in Display Options a screensize of 11 and turn off the alternative HUD. On the other hand, if you find the size of the HUD is too small, you should open (G)ZDoom/Zandronum console and input the following command:
Alternatively, you can also turn on the Stretch Fullscreen HUD option in the (G)ZDoom/Zandronum HUD options menu.
The HUD has been tested and works with most recent releases of GZDoom and ZDoom. Latest alpha release of Zandronum 3.0 should also work with it, but it hasn't been tested. If you have got any problems related to loading the game with HXRTC HUD, I recommend you to get one of the development builds of (G)ZDoom, available on these links:
If you prefer a more stable version of GZDoom, visit this page and choose your preferred download (2.1.1 is recommended for use with OpenGL 3.0 or higher, and 1.9.1 is for OpenGL 2.0 only):
Special thanks to Cotton Disciple for his invaluable collaboration and help in porting the HXRTC HUD to Project Brutality addon! Without him, this HUD version would not have become reality...
Please report any possible bugs you could find in the HUD, for fixing them as soon as possible!
Enjoy it and have fun!