A more classic version of brutal doom, taking elements from v18, v20, and v21 for the best possible brutal doom experience.

Description

Rejoice multiplayer gamers, for Zandronum compatibility has returned! Several other bug fixes have been added, but this is one of the big ones. Unfortunately, there are drawbacks for Zandronum users, which is explained in the changelog below:

Preview
Brutal Doom Classic Edition v15a
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Guest
Guest - - 690,603 comments

feature request: ability to instantly stop reloading of the pump shotgun via actions like firing the shotgun or weapon switching

player is just a sitting duck when performing a full reload with enemies suddenly spawned around

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

Well, you can already do that by firing, but switching is something ill have to add in. Ill do it

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swc132994
swc132994 - - 385 comments

Thanks for the mod. It is nice to be able to use the classic chainsaw again. I noticed a few things:

1. A small bug where if in pistol start and picking up the rifle you have to reload the rifle for first use.
2. I am just wondering if it is intended for the grenades to be so powerful and have quite a large blast radius.
3. When using the chaingun alternate fire your aim will move up only on the y axis. It is possible to add x and y movement so the aim movement looks scattered.
4. Just checking if it is intended for the rocket launcher to use the BD21 zoom and infrared vision.
5. just checking again if it is intended for the railgun and grenade launcher replacement drops to still be present in the mod.

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

1. I'll get right on it
2. I did not change the grenades from BDv21.
3. It is possible, but People seem to really hate it. I suppose I could make it move a little.
4. It is intended.
5. it is intended.

If you like BDv21 and the classic chainsaw, check out this mod that I created for BDv21: Moddb.com

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swc132994
swc132994 - - 385 comments

Thanks. It has been a while since I last played BD21. I've forgotten how powered the grenades are.

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Guest
Guest - - 690,603 comments

Noticed bugs related to fatality:

when player gets the "demon strength" pickup from enemies and switch to fist to attack enemies to perform fatality, doomguy may end up getting stuck.

Sometimes player can simply jump around to trigger the fatality to be re-performed again (yeah, the dead enemy simply rise from the corpse to be killed via fatality again...) and get away from the stuck.

Most of the time though, player will remain in third person view with invincible status forever, while jumping around just trigger the fatality again, with the demon corpse still "stick" to doomguy's feet, causing the stuck.

This happens on performing fatality on Revenant & the Pinky demon.

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Mechanical-Sanity Author
Mechanical-Sanity - - 517 comments

I'll take a look

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