Brutal Calradia full version released. This mod adds 6 elite troops for each faction, with high proficiency in 1 particular skill. Also player can upgrade...
After the fall of the Calradian Empire,the six new-formed factions are fighting for supremacy so they made a big step in defeating their opponents.
Each faction developed an inhuman spartan-like training camp where the strongest,brightest youngsters were brought to become the kingdom's brutal killing machines.
-The swadians have the Black Knights, deadly heavy cavalry, masters in polearms,crushing and thrusting everything in their way.
-The nords have the Berserkers, wild warriors with animal instinct, insanely strong and ferocious,they are masters of the two-handed long axe
-The vaegirs have the Dvors,masters in throwing javelins,they are cavalries's worst nightmare
-The rhodoks have the Balestrieri, masters of crossbows,great precision and speed
-The sarranids have the legendary Hashashin,very fast and agile,deadly wielder of the elite scimitar
-The khergits have the deadliest horse archers in the land,masters of ranged fast fighting
But there are many families who live in the old Calradian traditions,and the young men decided to become mercenaries than serve the kings who brought the Empire to fall.
They await for a ruler, to defeat the 6 kingdoms and to reforge Calradia.
Also there are 3 champions wondering in the land, the legendary Lancelot, who is winning tournaments in each town, there is also the skilled samurai Hanzo, who is looking for a master after his Daimyo was killed and the widow shieldmaiden Lagertha who wants to become a great warrior.
I created this mod for personal enjoyment,but after some changes I made and troops that I have created, i decided to share with you my work,and maybe get some new ideas from you to make this experience more interesting.
This is made also for new players,who just familiarised themselves with the MB lore and want to play the original experience first.
I added a proficient elite troop for each faction correspondent for a weapon skill.These troops are very powerfull, but they require money, time and experience to have them in your party.
Beware that the enemy lords can recruit these troops too, and can be very difficult to defeat on the battlefield.
In taverns you can recruit mercenaries who can be upgraded to Calradian troops.These soldiers can be the player's own private troops in the attempt to restore Calradia.
This mod includes Diplomacy 4.3
Persuasion attempts to convince your king to start a war
Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
Let your companions pick items from the chamberlain item pool (autoloot)
Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
Send patrols to important locations
Appoint a chancellor who sends gifts and messengers to other lords
Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :mrgreen:)
Pay staff salary (you knew that a woman will cost money before you married her :P)
Troops will start running away if you go into debts (this also applies to garrisons)
Return fiefs to your king, he won't like this, though
Move your residence (via spouse)
Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
Affiliate to families
Send scouts to settlements
Pay to avoid defeat
Threaten other kingdoms with war and try to squeeze money out of them
If a faction sues for peace you will have the option to set terms
Possiblity to send a gift to another faction (fief or money)
Send a spy to another kingdom
Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
Choose your faction culture so all your lords will recruit the same type of troops
Exchange or release your (own) prisoners
Distribute spoils of war after you conquered a town or castle
Send emissaries to persuade lords to join your kingdom
Mod works with native save games. (save games of older Diplomacy versions might not work, though)
Battle continuation and free death cam
Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies
Horses will become slower if they are wounded
new visual presentation of faction relations
Integration of 3.3.2+ by zParsifal
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