BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.

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Add media Report RSS New Aeon Tech 2 & 3 Mine Graphics (view original)
New Aeon Tech 2 & 3 Mine Graphics
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50ShadesofGray
50ShadesofGray - - 412 comments

Will the Ai be unable to see the all the time? Ive noticed that the AI always operates as if it has global ommi. Mines become useless.

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Balthassar Author
Balthassar - - 953 comments

Cheating vanilla and Sorian AI's have +10k vision and omni on their ACU because the people who coded them couldn't be arsed to set them up to scout properly. (That's 10k grid squares, so 200km radius)

I could remove that, but it'd gimp them pretty hard, and getting in to rebuilding the AI is a dangerious sort of feature creep that I was never setting out to deal with, plus there are a bunch of other AIs out there that cheat much less already.

Also if you snipe their ACU they lose that, but at that point you can probably win already anyway.

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50ShadesofGray
50ShadesofGray - - 412 comments

Seems like some seriously ****** design.

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Description

At long last, the non-tech 1 Aeon mines finally have custom models instead of using the power generator models scaled down.

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