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The official demake/port of Black Mesa for Half-Life.

RSS Black Mesa: Classic is closed?

In this article we'll tell you what heppend with project, and why we didn't post any updates/articles for it.

Posted by on

Hey everyone,

So, this is last article for 2019 and maybe 2020. And let me explain to you some things which happened with Black Mesa: Classic.

What happend?

We're working on Black Mesa: Classic since summer 2018, but we don't really have a good progress with it, some developer just left, or can't work on mod 'cause of real life. We tried to push release near 2020, but we don't really think that Black Mesa: Classic will be released. It's sad, but in the last week we changed something, after a lot of leaves of developers, the team decied to work on another project, which have more ambitions and many other things. I'll explain you what i'm talking about later.

Well, all this year we're works as we can, we tried to make xen, we're improved some things in mod, new feature and etc. But we don't really enjoyed the development, like it was with Sockman, we just lost our hope in this mod, and maybe many other followers too, we'll try to back for Black Mesa: Classic after new project, but we can't be sure in it, it's just a matter of time.

I hope you get our problem in it, and sorry for your waiting guys, really.

About new project.

The new project called Half-Life: Hostile Takeover is a kinda recreation of cancelled addon for Half-Life 1, by 2015 inc. We're working on it about 1 week, and we have a really good progress on it, and ideas for this mod.

The concept for mod is Team Working, you can't really enjoy playing in new mod without help from your teammates(bots). We're planning to add a lot of new things, like full breakable buildings and etc, so you can make tactic for enemy or something like this. We have really big ambitions on it, hope you can support this mod, since Black Mesa: Classic is no more in development for a while.

Anyways thanks for support with this mod guys.

Contacts:

Because we stop work on Black Mesa: Classic you can follow our other project by links down below.
ModDB
Twitter

Also you can join our new discord server, just press on this discord picture and you'll ge a invite link.

And again, thanks for support in this year, every of you was a part of mod. See you later.


Comments
LeoJFC
LeoJFC

I wish you all the best in your new project.

Reply Good karma Bad karma+7 votes
penTiuname Author
penTiuname

Thanks for support.

Reply Good karma+4 votes
dabzik
dabzik

F

Reply Good karma Bad karma+4 votes
dabzik
dabzik

I'm not surprised. Anyway, I wish you luck with your new project.

Reply Good karma Bad karma+5 votes
LadyJaneThrace
LadyJaneThrace

you can't remake what took a massive team 8+ years in less than 2 years, from what i was seeing of the project no effort to optimize the models, textures, or assets being backported from BMS was being made at all, meaning that the primary goal of the mod (being to allow people on low-end/weaker PCs to play black mesa) wasn't even going to be feasable due to how goldsrc handles rendering high resolution textures, high poly models, wpoly, epoly, r_speeds in general, etc. this just being a raw backport of BMS assets wouldn't go over well on weaker computers AT ALL due to the latter.

example, a 3000 poly crate model might be nothing for source, but for goldsrc thats a problem, for goldsrc on a potato computer thats a big problem, that stuff adds up & the framerate & performance suffers heavily as a result of it

if you want BMS to work on a weaker computer, you'd honestly just be better off playing the sourcemod version of the real deal on lower settings if thats what you're after.

nonetheless, good luck on your future projects, effort was clearly going into this & hopefully it all wasn't for nothing, i wish you all the best

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penTiuname Author
penTiuname

Thanks for support. Before we have more people in team, but many of them just tired because of GoldSource issues and limits.

Reply Good karma+3 votes
flippedoutkyrii
flippedoutkyrii

I'm actually a bit happy to see you trying your own thing.

As cool of an experiment as BM:C could have been, I believe it was certainly wise for ya'll to just do something that could better test your creativity and skills c:

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penTiuname Author
penTiuname

Thanks for support. We'll do our best in second project.

Reply Good karma+3 votes
alex-game
alex-game

я наделся что это модификация выйдет ну ладна нажму я кнопку F

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Breadman_at_Hartley
Breadman_at_Hartley

Good luck with your next thing. If you want my advice, start small and expand outwards from there. Work within your means and gently push against your boundaries.

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penTiuname Author
penTiuname

Hey! Thanks for support.

Reply Good karma+2 votes
Robopunch
Robopunch

As interesting as this project was, I think it's for the best to abandon it and move onto something else.

I just don't think this was really going to be the best way to play Black Mesa on a low-end computer. Making it run on GoldSrc would just make it feel too different from the original. And porting high-poly models over just doesn't do wonders on the framerate I imagine.

If you really want to play Black Mesa on a low-end computer, I suggest you rather turn all the settings down, as well as using some handy-dandy console commands and autoexec scripts which are wildly available online.

I do wish you guys the best of luck on your future projects, and I'm looking forward to covering them someday!

Reply Good karma Bad karma+6 votes
penTiuname Author
penTiuname

Hey Robo, thanks for support. It will be good to see our further project in All Things Lambda :)

Reply Good karma+2 votes
Olde72
Olde72

I'm not going to give my opinion on this mod. Your decision to leave this project and turn to something else is just that, your decision. But it was wrong of you to ask for donations for this project with the unclear, ephemeral goal of getting Black Mesa: Classic on Steam, or getting some kind of source code from Valve. That all reeks of sketchiness, and I have zero confidence that Hostile Takeover won't become the same. You really haven't delivered anything, you closed down your Discord for the project with no stated reason, and there's not much reason to believe anything will be different in the future. It hasn't felt as if you're expressing any kind of passion for anything, it only seems like you're just dipping your toes briefly into one project and then when that gets too hard, you move on to the next. Commit to something you're passionate about and for God's sake, don't ask for money when you don't have the means deliver, and you KNOW this.

Reply Good karma Bad karma+1 vote
penTiuname Author
penTiuname

Well, we're taking donates for mod on steam, but as we said all those moneys will be used for new project. And reason, why we closed the mod is limits of goldsource. We can get license from Valve, but not with Black Mesa: Classic. And I said why we closed our discord server too.

Reply Good karma+1 vote
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