This is a GoldSource project aimed to recreate Black Mesa: Source feel within Half-LIfe 1 and its assets. Our main goals for this project is to give a new feel, look to the original Half-Life, with adding more features, improved level design that many people love from Black Mesa remake but with additional things, to make it a bit more unique. Black Mesa: Classic aims to be capabile on any PC without high requiremnts, with better visuals and effects to make your Half-Life 1 campaign experience the best!

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Greetings there, folks!

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It's been a long time since the last updated and demo for Black Mesa: Classic, isn't it? Don't worry we preapred something special for you today and that is - Black Mesa: Classic "Office Complex" chapter - demo release. That was a long journey for Lambda Team to release this demo.


But, what will it contain? The answer is easy, whole "Office Complex" chapter, with the Level Design of Black Mesa: Source remake, that many adore and love, but there's for sure will be few secrets, easter eggs and our own things that we added. Feel free to give us feedback, on what things you enjoyed, liked most, disliked or even hated, every feedback is important to make mod play and feel even better.

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Also! Do not forget about our Social Media, that you can join to get any feature update, give us feedback and do any bug-report over demo and future releases!


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Before we start you might like to watch our collaboration with LambdaGeneration youtube channel, that many of you know. There you'll be able see first feedback and reaction to the chapter, from Skyspawn(aka. Robo), who was able to play early access before the relaese. Also you might find some interesting infromation about Black Mesa: Classic future updates, news, and even exclusive content that isn't available anywhere at the moment.

Enjoy the watching and thank you for staying!

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You might remember many other looks that Black Mesa: Classic had before, from very high-poly models and detailed textures, to more LD models and detailed textures, which were mostly ported from Black Mesa remake. Now, we finally found our vision, that is most likely will stay like this to the end of project development. Most textures is now back from HL1, OPF, BS etc. We're not using Black Mesa's one and if we can't replace some textures from it, we'll just make our own to fit the style.

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Lambda Generation render low res


Models now - is more a mix of LD and HD, it doesn't have that many polygons, but still will look and feel great! As for original weapons will be done with a mix of what we got in Black Mesa, but this is something to discuss in the future. Overall we changed things alot, and we hope that you, our dear fanbase, will appreciate our dessicion. But it doesn't mean that you can't make Black Mesa: Classic look more HD, once SDK for the project will be released with many source materials, you can edit the game as you want.

(ALL RENDERS BY RYDER_JOESTAR)


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Now let's move to the things that changed. As you might remember back then when "We've got Hostiles" chapter released, everyone was surprised for its visuals and improved graphics, sure it was great and many thanks to Trinity Render, but, at the end it made so many little bugs that can't be fixed, and we had to move from that. Now Black Mesa: Classic works on SteamHL25 with SoloKiller code. And because of that we might not be able to support Xash3D players, since the codebase is way different between newest one and that what Xash3D use.

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(updated Menu look and Advanced Settings)


We had to removed most of improved thing with Trinity Render, but at same time we brought back some other things, that you may like. Most of visuals were improved from explosions to battery light, a lot of NPC's got more variations, improved AI for most of NPCs that is showed in this "Office Complex" demo and many more stuff. Oh! Also - an Advanced Menu, where you can set some different things you want or not. Those including, shadows, new stamina system, weapon swaying and other things, feel free to experiment with Advanced Menu so you can get best settings for yourself!

(Gameplay Programmer - ConTraZ_VII)
(UI, Client-Side Programmer - ScriptedSnark)


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From what we had in "We've got Hostiles" chapter demo, we moved alot. Level Design will still be same to Black Mesa remake for sure, but there will be some additional things, rooms, little details that overall stuff that will fit in the game and chapter it's in. If you want to find out more about such things, be sure to check LambdaGeneration video, where some of those improvements were showed as a part of exclusive materials.

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(Mapper - Chilion.txt, FireFox, KillAllPlayers, ConTraZ_VII)


Detailed textures isn't anymore in this demo, as you heard before, we now use mix of different original textures we have with something that were made by our mappers for this project. Take a look at what we managed to do in "Office Complex", in most aspects it was improved alot.

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(Mapper - Chilion.txt, FireFox, KillAllPlayers, ConTraZ_VII)


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Demo is finally available to download, feel free to share feedback if you want. Enjoy!

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Check out other reviews and gameplay showcase over Black Mesa: Classic - Office Complex Demo on YouTube.




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Many thanks for mappers, programmers and other team members that made this demo come true. We people at Lambda Team hope that you will enjoy this demo, we're surely waiting for any feedback, bug-reports and discussions! Thank you for staying with us and helping us move forward!


Cheers, Lambda Team


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Greetings!

After some long and hard work by all of us on the team Black Mesa Classic's We Got Hostile's Demo is out for the public to play and enjoy! And have a Happy 4th!

What's in this Release:

This Demo features the whole chapter of We Got Hostiles along with assortment of weapons and enemies that our team crafted for our reimagining. Expect a few surprises as we wanted our version of this chapter to feel distinct enough from both the Black Mesa version as well as the Half-Life original. Do keep in mind however some of what you may see or experience in this demo is work in progress and will likely be changed in the future.


The State of our Team:

Our team is lacking a number of key personal needed for timely and steady progress on the mod. There's a good chance that production on this mod might grind to a halt if this isn't resolved. If you like what you see in the demo and wish to make the full version of reality I strongly urge you to contact us and join on our project.

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Join us on Discord to receive exclusive progress reports:
Discord.com

Greetings everyone!

I hope everyone’s spring and summer’s have been going well. I know people have been greatly anticipating any new news for our mod project. So here’s the latest report on our progress.




Currently there’s work being done on Blast Pit, Office Complex, and Anomalous Materials. While most of these chapters are in the early stages, Blast Pit is reporting to be nearly 50% complete! That said we'd like to keep Blast Pit as a surprise so in the meantime here's some screenshots of our current work on Anomalous Materials.





Continued improvement and refinement is being done with the weapons to help provide that perfect blending of Black Mesa and Half-Life 1 feel and aesthetics. The team has been really pulling through to making these bad boys look and feel great!




The next important announcement is that on July 4th we shall be releasing a demo of our mod featuring the chapter WE GOT HOSTILES ! Now you will be able to enjoy the result of our labors these past couple of years and get a window into what we have in store for the future. I am very proud of how the chapter has turned out for this demo and I'm excited to share it all for you.



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However, despite all this exciting news, real life events have been hitting us hard and our team has experienced a number of departures and so we are in serious need of programmers, modelers, mappers, and animators. Our progress has been heavily stunted this year because of the lack of key people and I'll be honest it'll be hard for us to continue forward if we are further hamstrung. So if you have any interest, skills, or passion to help make this mod happen please contact us!

So have a great day and see you all on the 4th!



Greetings everyone! We've been hard at work over the past few months, and after some time without updates, we're ready to show you our latest progress on Black Mesa: Classic.

Modelling

For modelling, we've again updated our previously finished models, adding new animations, variants, accessories, etc, and for our new models, we've made sure to make them consistent with both the Goldsrc and Black Mesa style. Also, as you may have seen in our Images section, we've made some HD models! A High Definition pack is in development alongside our Standard Definition models, so you will be able to choose between the two depending on your personal preferences. These HD models take inspiration from the PS2 models, similar to the models seen in Sven Co-Op. Here are some comparison shots between the two!

HDvsSD1LRHDvsSD2LRStandard & High Definition Hassassin ModelsFemale Scientists Models


We hope you like our new HD models, we'll be showing more models in future updates!

Mapping

render1bBlast PitWe've got Hostiles! (Updated Textures)


We've advanced more in mapping making some new maps with the BM Layout and goldsrc style, you can see some new screenshots of Anomalous Materials, We've got hostiles and Blast Pit.

With the addition of a few new mappers on our team, we've been able to make progress on multiple chapters, including Anomalous Materials, We've Got Hostiles, and Blast Pit. Here are some screenshots from those chapters!


Programming/Coding

We've experimented with the coding, adding new great features, like the Sprinting, camera movement, some AI, glow, etc. The camera movement, gives that inmersive feeling in gameplay, enhancing that flat feature in the Original Half-Life.

There's yet a lot to show, but we prefer to not spoil much.

Has been a glad to show you some of our new features and news.

Other of our request, is that you can help us developing this project, If you're interested, mainly in animating and mapping, you can contact us, Here is
our discord server:

join us


We need your help.

Note: Everything shown here is work in progress and subject to change.

Greetings,
Here's the Lambda team showing a bit of our progress on
Black Mesa: Classic.

It's been a while since we showed our progress, and it was only a few models in Classic Definition,

so today we will show a little more, but not without first saying,

that what was previously shown was updated, and now they include more attractive details,

including Detailed textures, New animations on some models, among other new features.

Also, we took the time to create new models, based on those seen in Black Mesa: Source,

only this time, they will have that classic and much loved look from Half-Life 1


This article will try to show and express some of what we have achieved,

since we think not to show everything to avoid spoilers.

About the new page look

Also, and as you may have already noticed, we have given the page a new look,

to make it look attractive to the eye, it was an interesting process,

we had several ideas about how it should look,

and several works of art were created showing emotions to traverse and

around the unforgettable adventure of Doctor Gordon Freeman.

About Modelling

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We strive to create good models, consistent with the rest of the mod, and also, with our own touch,

these models consist of detailed textures, some new animations,

Variants that will avoid repetitive models, such as security guards, which will count. with diverse identities.


We also focus on adding better details to the models,

such as accessories and completely redone components, As for example, The headcrab in the zombies,

is a real model of headcrab, even below these, is the zombified head of the host.

Our models guarantee a fresh experience with classic style.

About Mapping


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Our mappers are striving to recreate the maps seen in Black Mesa: Source,

with a great variety of details, and textures that will give a spectacular atmosphere to the game.

For now, we will not show many screenshots of the maps, to avoid spoilers.

About our Team

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The Lambda team is working tirelessly in our projects, trying to bring you quality and fun,

proving that the Goldsrc modification will live much longer.

The team had a few changes since PenTiuname left the team, however our quality has not been lowered.

If you want to help us, you can join our server in discord, and show your skills,

we have free positions where you could contribute your part as well.