The Blue Wizard Mod adds a new playable faction, Elves, to the game "The Lord of the Rings, The Battle for Middle-earth(tm)". It also enhances the original factions with additions and changes the gameplay. It has a lot of similarities to the Elvenstar Mod 5.8, the first mod I've ever played and motivated me to get into modding myself. As I and many others have problems getting the old versions installed (and the mod itself was buggy at times), I decided to make my own mod, using similar elements of the mod I loved to play back in the day combined with my own ideas. Elves have entered the stage now with the latest update, and the foundation for another new faction is set!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS New faction revealed! (view original)
New faction revealed!
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image

hate goblins -.- they are only good for killing :D muuahaha

Reply Good karma Bad karma+2 votes
pallandoya Author

I'm positive it will be a good faction. If I had to start a new faction now, it would be a different one though. Now that I've put a lot of work into it, I want to finish it too if that makes sense.

Reply Good karma+2 votes

you have my support ;)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


It shouldn't be too much of a surprise for people who have played Elvenstar Mod before. Originally I wanted to showcase the castle & structures, but since most art is not yet done/finalized I won't do that just yet.

Honestly, I don't like revealing "Goblins" as a new faction now as I will take a break from modding for about a month now, because I'm moving rather far away from my home town and I will not have my computer available for the first few weeks probably. But I promised I would do a faction reveal a few weeks ago, and here goes.

This doesn't mean that the mod is going to die. I'm determined to submit a release featuring Goblins as a new faction (date yet unknown), and I want to continue developing this mod after that. But hopefully you can understand that relocating takes a lot of my time right now and I cannot say for sure when I will be able to get back to working on BWM.

About the actual faction: Goblins will be similar to BFME 2's Goblin faction, uniting all the neutral (yet somewhat evil) units among them. We'll also see the one or other "The Hobbit" character in this faction. You can see Bolg featured in this screen shot (made by MorguLord), who will be a hero for Goblins. It was difficult for me to make this decision, because eventually, Bolg and Azog will share a lot of similarities and I feared that I would make them too similar almost. Both are good fighters and both will have a combat boost ability, similar to Lurtz's and Ugluk's carnage ability. Also, Goblin swordsmen will be the main infantry for Goblins, and likely the fastest infantry next to the Wildmen of Isengard.

Embed Thumb
Add media