Blue Shift but the maps are relit with modern RAD compiler and with code changes for weapons and monsters.

Post news Report RSS Blue Shift: Enlightened Released

Blue Shift but maps are relit with modern RAD compiler with custom monsters and weapons.

Posted by on

Blue Shift: Enlightened


After done making Half-Life: Enlightened and Opposing Force: Enlighted, naturally I will do the same for Blue Shift. Good thing, though, this is released as a Half-Life mod, not Blue Shift.

Maps

Maps are relit with modern RAD compiler. Some are edited for the better. Lobby map has been added for chapter selection.

Image 10Image 5Image 8Image 7Image 6Image 3

Image 4Image 2Image 1Image 9


Weapons

  • All guns have nice dynamic light when fired
  • Crowbar: Old crusty crowbar with idle animation added
  • Flashlight: Flashlight is now separated and must be obtained first to get some lights. Can use alternate fire to change the light mode.
  • Keycard: Buttons now need you to have and draw keycards to use them. Though rotating buttons are excluded.
  • Beretta: Changed to semi-auto. Right click dual wields flashlight (if you have it)
  • Python: Laser dot added
  • M4: Reduce ammo to 30, increase rate of fire. Grenade launcher has higher velocity.
  • Shotgun: Primary fire has narrower spread. Has nice delayed eject brass
  • Crossbow: Can be obtained from secret area
  • RPG: No significant changes
  • Gauss: Can be obtained in Xen
  • Hand Grenade: No capped velocity. Right click for low toss
  • Satchel: Press USE key to recollect thrown Satchel
  • Explosives: Added nice shrapnel break model, trail effect
  • All weapons have physics system that bounce around when given some force
  • All weapons can be picked up by touching it or by USEing it.

Video: Youtu.be

Monsters

  • Monsters have no collision when dying
  • Headcrab: Zero velocity if shot when jumping
  • Houndeye: Pull things when charging. Push things when exploded. Implode on low health.
  • Alien Slave (Vortigaunt): Added scorch marks and smoke effects at the end of the electric beam. Can revive dead teammates.
  • Human Grunts (HECU): Added dynamic light when firing and tracer. Some drop grenades on death.

Credits

  • Code: Edited by Dean AMX, sourced from Blue Shift Updated code by Solokiller
  • Maps are edited from Blue Shift Unlocked mod
  • Modelling: HAPE B
  • Troubleshooting: Help from experts in TWHL

Blue Shift: Enlightened v1.0


Post comment Comments
SpazJR61
SpazJR61 - - 412 comments

The file needs approval
Once it's approved, it's available for public view

Reply Good karma Bad karma+2 votes
deanamx Author
deanamx - - 248 comments

Yeah. Moddb team still reviewing it.

Reply Good karma+2 votes
Qwertyus
Qwertyus - - 2,509 comments

Nice changes, will be more interesting to replay the thing!

Reply Good karma Bad karma+1 vote
deanamx Author
deanamx - - 248 comments

Thank you!

Reply Good karma+2 votes
andrewГО
andrewГО - - 801 comments

and it is planned to remake the azure sheep?

Reply Good karma Bad karma+1 vote
deanamx Author
deanamx - - 248 comments

I have a plan for that.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: