Bloodstone: The Journey Home is a third person role-playing total conversion of Valveās Half Life 2 - Episode One, using the Source engine. In this modification, Khrinz, a common farm boy is plunged into an unknown world of magic and deceit, on the brink of an unstoppable invasion by a technologically advanced race. Bloodstone - The Journey Home is being developed by the 3rd year project group "Greenhorn Production" of the "Computer and Video Games" course at the University of Salford, UK. Please check our our website (www.bloodstone-thejourneyhome.com) for more details about the game.
I'll be honest, the texture is really what holds this back from being an awesome looking weapon. You've got a great start, but what it really needs is some attention to detail. The wood needs to be darker, and you should take the burn tool and darken the bottom of the wooden shaft near the metal cap fading up. For the edges of the metal parts (including the blade's tip), you need to take a really small grunge brush (or a 1px brush if you want to be really detailed) and paint highlights along the edges, scratching it on the blade's edges.
Hope that helps.
I love the textures on this.