Version 2h - April 8th 2021 update. This is the final version. I have no plans of changing or adding more content. Only bug fixes may occur. Let me know if you find any!
"Brutal" which is the overhauled version with DEHACKED level names, more monsters and items, more map adjustments and a title texture.
"Classic" is the discontinued "walk in the park" megawad with less monsters. This version is included in the download but won't be updated anymore.
Both come with the specially produced music OST's and a version with NO MUSIC for easy online or co-op play with less to download and upload.
THE STORY OF BLOODLINE MEGAWAD
Demons who came to Earth, through the portal to hell, are now allowed to live in special quarantine zones called the "Brutal Bloodlines".
The story tells you are a UAC Global Peacekeeper assigned to keep the hellish away from the rest of civilization.
Today you are on your last shift right before retiring. But as you get ready to depart after one final sip of your coffee, a distress signal on your pad shows "red alert"...
- Made by Rubber Tunes. Original sound tracks (OST) produced by Luigi.
- May not work in DosBox or Chocolate Doom due to large level area rendering issues.
- No jumping needed. Turn falling damage off. No advanced engine needed.
- Play with any source port and mods you like.
- -v53 - Mid 2019
final version, mainly finished megawad.
- -v53d - December 15th 2019
Fixed door MAP30 that was bugged (secret computer wall, middle of the map)
- -v53e - December 18th 2019
Fixed MAP30 ending area, brown wall went up (bug), now fixed lowered instead.
- -v53f - December 21st 2019
Fixed wall clipping MAP27 (replaced it from "Bloodline Megawad v52d-3.wad" MAP27).
- -v54 - April 18th 2020
Fixed errors in textures and modified outdoors slightly in MAP27 and MAP30.
- -v56b - May 19th 2020
Fixed wall clipping and boring parts of the world in MAP28, MAP29 AND MAP30.
- -v57 - May 21st 2020
Fixed texture alignment in MAP01 outdoors area.
Added more background outdoors areas in MAP03, MAP05 and MAP19.
Added huge snake in MAP12 to make up for the general story line.
Added "evil eye" obstacles to MAP26 for easier puzzle engagement.
- -v58 - May 22nd 2020
Fixed many small details in many levels and fixed texture alignments.
Removed a few fast exit parts.
Added monsters to a few levels.
- -v59 - December 6th 2020
Added monsters in nearly all maps.
- -v59b - December 16th 2020
Fixed minor errors and mistakes in many maps. Added a few spider monsters in the "dream teleport" area in MAP01.
- -v60 - January 17th 2021
Fixed missing texture at the lift in MAP27 and getting stuck between ledge and lift in MAP16.
!!! In addition I added a bonus map in the zip called Brutal Bloodline.
- Classic Bloodline Megawad (less monsters) is now merged into Brutal Bloodline (lots of monsters).
- -v1b - January 30th 2021 The bonus map to Bloodline.
- -v1c - January 31st 2021
I merged the traditional and brutal version into a new version and call it Brutal Bloodline.
I fixed Brutal Bloodline v1b in the first few maps to have more challenging ammo count.
- -v1d - January 31st 2021
I went over all maps and adjusted weapons, monsters and ammo to be more challenging.
Also a few adjustments to several maps to make it more challenging when playing with different mods.
- -v1e - January 31st 2021
I removed the early map skipping options from a few maps. Only one way through now...
- -v1f - February 5th 2021
I did some minor item, ammo, weapon and monster balancing in a few maps.
I also added small crates in MAP30 so it's possible to climb the ledge at blood pool in the end.
- -v2 - February 6th 2021
I added intermission and level names. I also added story text.
- -v2a - February 6th 2021
Changed some minor things in MAP30. Added a "no music" version.
- -v2b - February 8th 2021
Gave the possibility to do 100% sweeps in all maps.
- -v2c - February 16th 2021
Added small areas for spider masterminds in MAP32. Added a large final boss fight in MAP30.
- -v2d - February 18th 2021
MAP07 got a few more heavy chain gunners on huge lifts.
MAP15 got the possibility to complete 100% and find the secret exit after.
MAP30 got an overhaul in the sky and with some hidden areas to enhance the storyline.
MAP31 got a few more boxes of rockets.
- -v2e - March 11 2021
MAP12 got some alien spaceships and a few more large snake skin walls to emphasize the story.
- -v2f - March 20th 2021
MAP12 got some fixed minor textures, shadow for the alien spacecraft and I placed some Hell Knights
somewhere else than below the second alien spacecraft.
MAP27 got 1 less Spider Mastermind boss and less Arachnotrons.
MAP28 got a Computer Map replaced with an Invisibility sphere and much more rocket ammo.
MAP29 got a Berserk for all difficulty levels.
- -v2g - March 22nd 2021
MAP12 Got less monsters that shoot fire and plasma.
MAP27 Got less Arachnotrons and a few more Hell barons and Wolfenstein soldiers and a red door.
- -v2h - April 8th 2021
MAP25 Now has the Invisibility sphere instead of the Megasphere.
MAP27 Got a hidden area with Spectres to make the level more challenging. Also a few more Arachnotrons added in the sewer tunnel.
MAP30 I added a final touch to the very end with a few more bosses.