A mash-up of Blood and Doom 64, created by MrFroz and Chunky Norwich. Play as the sadistic gunslinger Caleb as he hunts down evil cult members and bloodthirsty demons in his mission to thwart the resurrection of the dark god Tchernobog.

Add file Report Blood: Dead on Arrival v1.6
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deadonarrv1-6.2.zip
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Full Version
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MrFroz
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213.07mb (223,420,183 bytes)
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701 (2 today)
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45d390008c6fc110951accd3799b7dbf
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Description

Update which restores Zandronum 3.0 compatibility, adds support for software mode and a brand new gore system, amongst other things.

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Blood: Dead on Arrival v1.6
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MrFroz Author
MrFroz

Since the version was just released, within the next 48 hours I will be waiting for error reports and fixing them as soon as possible, so please check this page again later after downloading the mod just in case.

Whilst I squashed a lot of annoying bugs during my test playthrough of the mod, I still haven't beaten the entire mod with Zandronum or software mode, so I would like confirmation of things working properly on that end. After doing a couple of quick tests on Zandronum/software mode I didn't find anything wrong with either, and on the theoretical side of things there shouldn't be anything wrong, but I can't be 100% sure.

I will sincerely be grateful with anyone who finds any serious glitch and reports it back to me.

Reply Good karma+5 votes
LocustQ
LocustQ

great, thx for time!

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DQGamer
DQGamer

So i have just downloaded this mod. but there is something missing. the HUD. where is it? don't really like to walk around without knowing the amount of ammo health or armor i have. is it something exclusive to this mod? i mean all other mods i played do have a hud. i play it with Gzdoom version 4.0.0. The HUD works on zandronum but not on Gzdoom. and yes i am using the GZDoom data file.

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MrFroz Author
MrFroz

I haven't really tested the mod with a version above the one that comes in the download (3.8.0). Also it is worth noting that said version is a vintage one, so it only has support for OpenGL 2.0, because I don't see anything in the mod that should require OpenGL 3.3 and higher. So I recommend to use the GZDoom that's bundled, at least until I come with a fix for this problem.

Thanks for reporting, by the way.

Reply Good karma+2 votes
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