Reimagination of a singleplayer mod "Azure Sheep" for Half-Life 1.
With great exclusion, everything that does not correspond to the canons of the original game will be cut out.
ReportRSSBlack Mesa: Azure Sheep (Difference and comparison) - Part 1
Does your handgun randomly disintegrate when the helicopter hits?
Where are the other NPCs?
Can't we holster the firearm during the intro sequence?
Why didn't the windows of the main building shatter when the helicopter crashed?
I mean, nice mapping, but, the inconsistencies... yikes.
Firstly yes and i kinda like that change thinking about it now and having played the demo, the other NPC's i don't think they can make Kate right now they probably can but with BM source code i think they can't add custom models.
And the holstering thing i think you're thinking about the console command r_drawviewmodel 0 tbh
And the last one yeah i agree that doesn't make sense either to me.
Nice comparision.
Looks great.
Really nice
Yeee... potato's gameplay :D.
Does your handgun randomly disintegrate when the helicopter hits?
Where are the other NPCs?
Can't we holster the firearm during the intro sequence?
Why didn't the windows of the main building shatter when the helicopter crashed?
I mean, nice mapping, but, the inconsistencies... yikes.
Good point.
Firstly yes and i kinda like that change thinking about it now and having played the demo, the other NPC's i don't think they can make Kate right now they probably can but with BM source code i think they can't add custom models.
And the holstering thing i think you're thinking about the console command r_drawviewmodel 0 tbh
And the last one yeah i agree that doesn't make sense either to me.
We have already fixed it.
such a fantastic upgrade. i hope you guys manage to finish the whole thing
Black Mesa: Azure Sheep (Difference and comparison) - Part 2