Reimagination of a singleplayer mod "Azure Sheep" for Half-Life 1. With great exclusion, everything that does not correspond to the canons of the original game will be cut out.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Walking To Inbound (view original)
Walking To Inbound
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
BlackPriest_HECU
BlackPriest_HECU - - 272 comments

cool, good otmosfera, and colors;)

Reply Good karma Bad karma+7 votes
Maxine2000
Maxine2000 - - 202 comments

Atmosphere, not otmosfera though

Reply Good karma Bad karma+3 votes
Blue199
Blue199 - - 6,971 comments

nice

Reply Good karma Bad karma+6 votes
KrispyOS
KrispyOS - - 1,286 comments

thats some atmoshere right there! nice!

Reply Good karma Bad karma+8 votes
X-Ray.
X-Ray. - - 980 comments

Good my friend :)

Reply Good karma Bad karma+6 votes
Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Looking quite nice, indeed.

Reply Good karma Bad karma+5 votes
nazfalas
nazfalas - - 541 comments

Very nice lighting!

Reply Good karma Bad karma+5 votes
NotFreeman
NotFreeman - - 192 comments

i like how you saw a completely empty hallway and just made it completely unrecognisable

Reply Good karma Bad karma+4 votes
wmf776759
wmf776759 - - 472 comments

As always, cool rebuild.

Reply Good karma Bad karma+4 votes
Hezus
Hezus - - 562 comments

Really cool work! I'd say the bounce on the purple light is maybe a bit too intense. It nearly fully lights up the wall behind it. Also, the red panels on the door would probably cast their lights directly outward instead of lighting the area around them in such a prominent matter. I'd say that toning those down and make that exit light the more dominant light source here, would make it look better.

Reply Good karma Bad karma+5 votes
23-down
23-down - - 3,558 comments

I agree with @Hezus. That being said I would also flip the green sign 90 degrees around. And add a little -->
arrow onto the texture pointing to the right door as emergency exit. Assuming of course that said sign actually is such an emergency exit sign. Such signs usually aim the main corridor and not the door where the actual exit sits. For example: In the case of a fire people could otherwise miss said sign.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: