this mod improve a little bit of reality to Company of Heroes. tested on coh v2.602

extract the files in rar to your COH installation folder.

to run make a shortcut with target (COH)"\RelicCOH.exe" -dev -nomovies -mod Offmap with (COH) is your COH installation folder example: "D:\Program Files (x86)\COH\RelicCOH.exe" -dev -nomovies -mod Offmap

This mod increase some realistic aspect of company of heroes. some of the features I add are:

- all units are deployed from the map entry point except those which built from field barracks and gliders.
- added SAS squad to Royal Commando, 4 men with a sniper, 2 stens and a bren. heavy infantry maybe knight's cross holder class
- German can build howitzer, pantherturm and mortar bunker
- bunker build time increased to 5min, but with increased health
- mortar bunker barrage with range 225m 11shells 50munition
- 25pdr supercharge range increased to 275m
- 25pdr and US 105mm can do extremly long barrage with 26shells, cost 300munitions
- most AT range increased to 200-250m!
- firefly range 250m!
- most tanks range up to 150m!
- riflemen and airborne have a squad leader with a thompson
- tommy have a squad leader with bren
- airborne is now 12 men squad, increased price to 510manpower (strange a C-47 only drop 6 men :p )
- airborne AT paradrop now come with 6 men! with increased price of course!
- all tanks and armored cars price have been increased (some doubled, some tripled!) ie: cromwell 1200manpower etc.
- simple base building. no more tank depot (which is unrealistic you build a tank depot in the middle of battle)
- only PE can build all their base buildings
- emplacement (except mortars and MG) can't be destroyed. instead you can kill the occupant.
- british can produce mobile 6pdr and 17pdr but the 17pdr move really slow.
- if the occupant of emplacement killed, you can insert a new AT weapon / MG / mortar / infantry to the emplacement.
- no more churchill/firefly/panthers spamming ( their price is soo expensive now)
- infantry weapons range increased to 80m. so they now fight from far away like in real normandy.
- infantry MG and sniper range to 100m. tank MG up to 70m
- some weapon (especially MGs and Ballistics) accuracy decreased on long range
- MG suppression and accuracy are greater in close range but weaker in long range ( r > 60m)
- enfield sniper that held by reckon team do slightly more damage
- increased price for mobile artillery especially m7 priest.
- long barrage priest shoot 26shells airbrust (like overwatch) instead normal shell (300munitions)
- british long barrage need supercharge available
- sas unit needs commando glider available
- axis squad leaders equipped with stg 44 (the game says mp44)
- newer update will be releases in news/download section

p.s. if you want to play against AI try hard or expert because normal AIs are not going well with infantry :p

to do:
- some balancing, give me your idea!
- if you can provide me a new model or skin I will be glad because i'm looking forward light vehicle / halftrack things because in real war they used it so often
- new special unit to every doctrine
- more infantry type to each faction to give variety of infantry on the field
- make bigger maps that specially designed for this mod
- make something special for Royal Engineer and PE
- ambush thing for some unit (need recharge) like MG/AT
- make the 25pdr and mortar bunker repairable
- make 88mm flak 36 can do barrage. anyone can do this?

- use your infantry support tanks as real infantry support tanks. if you think there are some enemy pak/AT there clear it with your infantry/barrage first then move in your tanks.
- engaged by a pak from 200m away and can't fight back is soo painful so watchout!
- now tanks can fire from far behind to support your infantry
- artillery is now more useful, but remember they don't stand against infantry in close range!

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Simple balance testing


Hey if anyone read this I'm currently doing some simple balance testing by playing 2v2 or 3v3 map but with only 3 players for 2v2 and 5 players for 3v3

I put an expert AI on my side and 1 expert AI on enemy side

i don't play the game just watching so i won't affect too much of the strength of my side

I put 2 expert AI on my side and 2 expert AI on my enemy side
the rule is same, i don't act anything so the strength of two sides remain almost(if not) balanced

since I have noone home to play against with this mod i will continue using this method as a simple balance test

Add file RSS Files
Some replay

Some replay


This is a rar file including two replay files of me playing with 1 hard AI against 2 hard AI

Balance test as axis 2v2

Balance test as axis 2v2


this is a replay file of balance test as german side. 1 wm + 1 pe vs 1cw + 1 us

version 0.2 BETA

version 0.2 BETA

Demo 5 comments

INSTALL : extract the files in rar to your COH installation folder. to run make a shortcut with target (COH)"\RelicCOH.exe" -dev -nomovies -mod Offmap...

nwonknu01 - - 1 comments

How to download no link here TT

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ReDleGiThacK - - 49 comments

It is NOT yet finished being developed. Or the developer is taking a break, Can be dead, Looking for other developers, etc.

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Guest - - 688,629 comments

how to download this?

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taa_web Creator
taa_web - - 12 comments

just download the version 0.2 BETA

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JesusOfCalgary - - 844 comments

I would only suggest increasing the range to 50 or so for rifles, otherwise on maps like Angoville you will practically be fighting from base to base...

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taa_web Creator
taa_web - - 12 comments

hmmm good suggestion. but so far I hardly see the soldier actually fight from 80m don't know why.

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JesusOfCalgary - - 844 comments

Probably because you haven't increased the sight of units so they will only shoot across the map if there's an enemy unit revealed, that means in MP if I were to play 1v1 on Angoville Vs a real person, I could sneak into their base with a sniper and suddenly my men can sit at the edge of my side of the map and kill everyone within 3/4 of the map and there's nothing my enemy can do about it which is totally unfair.

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taa_web Creator
taa_web - - 12 comments

hmmm from my experience it can be done from the middle of the map because angoville is like 250m long maybe but you have a point ;) will reduce the damage and accuracy (especially smg and mg) on long range so it will still shoot but become a bit useless.

btw even the max range is 80m the "distance" parameter in the "mid" section for most gun is adjusted to be 50-60 meters by me

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alga59 - - 19 comments

cast of the long guns makes it more attractive, nice idea!

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taa_web Creator
taa_web - - 12 comments

yeah I'm wondering why a riflemen engage the enemy from like 30meters so i increase the range of weapons

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