What is The Bush Mod?
The Bush Mod, in a nutshell, is a mod that enhances and adjusts game-play so sh*t makes more sense in CoH with slight realism in mind.
To break down the mod:
1. The ultimate goal for this mod is to make players think, even if just for a second, on what to do, and to want to use every unit in your arsenal given to you for maximum effectiveness. Spam does not equal win. Every unit has their most appropriate application. There is NO "useless" unit! YES! Even the Staghound or Jeep isn't all that useless!
2. Game-play mechanics have been enhanced and improved(Such as longer fighting ranges, new squad AIs, a higher population cap, etc.) to provide a "full" game for players, while trying not to drastically change the original formula, allowing for those who like the vanilla game-play to be able to jump into The Bush Mod without much of a hassle.
As for what's actually included in The Bush Mod, some changes are included below:
(Do note: The Bush Mod is NOT limited to the examples provided above, there's much more things available in-game. Why not download and play to find out? ;) A full features and changes list with included gameplay "guide" is being created.)
Be sure to leave feedback and/or submit bug reports if you encounter them! Also, be sure to join the Discord server!
A special list of credits:
Woozle - #2
Carlos - #3
KönigsElite/KE4Dy, Tanya/ZweiWings, Nozofehr/Soniã, Kyriel/Kiel, J.C./jc980 - #4
LTSarcasm - Technical Expert
Halftrack - Major source of inspiration and units
Greetings and salutations.
Last post was in 2016 for a version of the mod that never saw the light of day. Oopsie. We should fix that.
First and foremost, I am creating this post to give a proper update to this community: The mod is NOT dead and still being worked on. It is taking longer than expected, but it is not dead. Quite the contrary.
Secondly, although this mod page is rather slow/dead in terms of interaction, the Discord server is not. Usually. Sometimes. Basically, you should join. I actually post teasers and WIPs for the new version. Check it out. Go. Join. You might find something exclusive only to the server???
That's some nice words, Bushman, but where is the new mod version??
Good question, and I'll answer that right here and now: V0.4.0 is not going to be released, because the whole entire mod is getting reworked for better stability, balance, and overall performance. I am a lot wiser with modding than I was before, and now that I know what I'm doing better, I can take more time for ultimately better changes.
Oh okay, that sounds good. But what am I actually waiting for now?
That's another good idea. You're waiting for the absolute best version of the mod that I can release to you, so that you do not need to download 50 patches, you do not have to install the mod feeling hyped and then drop it because of 10 million different issues that make it unplayable, and so you can HAVE FUN.
As for a proper changelog, the new version is being constantly changed/added to, so nothing is permanent, but use this as a guideline on what to expect:
Bush Mod New changes:
-Improved stability and performance
-Improved balancing, this means health and durability of units have been tweaked to reflect their real-life counterparts
-Improved campaign support(Should have no more text or missing .rgm errors)
-More crunchy damage
-larger squad sizes
-Tweaked unit costs
-Goliaths come camouflaged
-Ranges and sightlines are more similar to vanilla, plus 15 meters(Standard combat is at 50-60 meters)
Note: Anything not listed under each faction is probably counted under this section. If one faction looks like it has less changes, it's probably not true, or I forgot to write it down.
1. U.S. Army:
-Repair engineer upgrade for Tank Depots
-Upkeep upgrades have better performance
-Staghound replaces the Greyhound when Armor Company is chosen
-Greyhound now has the Stun Shot ability from the Staghound
-Sherman 105 replaces the Crocodile
-M36 Jackson is now part of the Tank Depot
-Rangers get BARs
-Rangers can build stuff, the same as Riflemen
-Rangers squads without bazookas is added to the Barracks
-Sherman Jumbo replaces the Off-Map Combat Group
-Hull Down is added
-Airborne recoiless rifles now give a toggle ability to switch between AP and HE ammo
-Airborne Assault Squad folded into a Thompson upgrade for regular Airborne
Replaces the Greyhound with the Staghound if chosen
-Sniper added, requires LT
-Vickers HMG Team added, requires LT
-Tommy recon upgrade adds a proper DMR
-If Canadian Artillery or Royal Engineers is chosen, the Tommy squad will be replaced with a different but identical-functioning squad
-6 Pounder added
-Captain has upkeep upgrades
-Kangaroo can reinforce
-Mortar Team added
-Sherman V added: A cheaper, less durable side-grade to the Cromwell; Can be upgraded with "Tulip" rockets
-Replaces Tommies with Canadian Infantry Sections
-Has strafe abilities
-Commandos come in 2 flavors, glider-borne rifle Commandos, and paratrooper Commando Saboteurs
Churchill Mk IV and Crocodile are now the Mk VII, which means they are A LOT slower and A LOT more durable; AVRE is unchanged
-Defensive Artillery now works like Sector Artillery
-Panzer IV moved here from the Panzer Kommand
-Gives upkeep upgrades
-Stormtroopers have an MG42 upgrade
-Volkssturm is unlocked at HQ with Zeal
4. Panzer Elite:
-Defensive Operations now upgrades the recon cycles and Munitions Panzer IV
-MG34 team added
-Mortar team added
-PaK 38 added
-Panzerjager 4 added, requires the Marder upgrade and Panzer-Support Kommand
-Panzer IV Ausf. G is added, requires upgrade
-Gives upkeep upgrades
----Scorched Earth/Defense in Depth----
-Tiger 101 returns
-Sector Artillery tweaked
-StuH Hetzer added
-Henschel strafing run attacks all targets, not only vehicles now
If the changelog seems, well, small, it's because things like weapon damage and HP buffs/changes are lumped under the general changes and not listed individually. SO MUCH tweaking has been done, that listing numbers would be pointless. Rest assured, there has been literally hundreds of changes, and many more to be done to make the best experience possible.
Looks good Bushman, when can we expect this to release?
The usual answer. If all goes well and life plays along, soon. A few weeks. I would also rather take my time to make sure you can jump right into the mod without having tons of issues.
Thank you for taking the time to read this, for your patience, knowledge, cooperation, and have a lovely day. I love you.
This is the PATCH version of version 0.3.2, REQUIRES 0.3.1!
This is the the full V0.3.1 update that also includes V0.3.0. Be sure to read the news post regarding the change-log.
YES, WHAT YOU SEE IS TRUE, V0.3.0 IS RELEASED! HALLE-FRICKIN'-LUJAH!
Provided by kagerou01gata, there is now a Japanese translation file available for download for The Bush Mod.