Remember Birdie? He is no longer lost! This mod replace the Hell Knight mesh and textures by a slightly modified version of Birdman by Kenneth Scott. It doesn't contain any Doom3 files but i use the same file structure to reuse the original animations. All the credits go to Kenneth Scott, id Software and Doom 3 for their fantastic work. File versions: pak666_Birdman_HD.pk4, pak666_Birdman_Vanilla.pk4 (Use this if you have performance problems) Installation: Put pak666_Birdman_HD.pk4 or pak666_Birdman_Vanilla.pk4* file in your Doom 3\base folder. *You can't have both at the same time because they use the same naming convention. To uninstall delete the .pk4 file. In the Read me.txt you can find both Kenneth Scott original model links and my contact information.
Release v1.1 New Vanilla version mesh with cleaner UV map and new weights. Rebaked textures for Vanilla version using the new uv map. Fixed geometry in HD version. Added glowing eyes material for HD and Vanilla versions. Modified hellknight material to prevent shading issues. Installation: Put pak666_Birdman_HD.pk4 or pak666_Birdman_Vanilla.pk4* file in your Doom 3\base folder. *You can't have both at the same time because they use the same naming convention. Pick only one. To uninstall delete the .pk4 file.
This is sick! Thanks for this. I'll probably use this in my maps.
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