Be The Weapon V1.16 ZIP
Full Version 2 commentsMy second Mod on Crysis 2. In this mod you can find some feature. If you want a new experience gameplay of crysis 2 you find the good MOD. Many things...
Description :
If you search a mod for a better difficulty or realism for crysis 2 you find it. In fact Be The Weapon upgrade the difficulty of the game but you are not under equipped. Ennemy deal more dammage now at all difficulty level but your weapon are more powerfull too. You have now, new feature for nanosuit. Some graphics feature was include in this mod but this not a graphics mod, 0 FPS lost with this new effects.
Features :
- New Weapon : FY71
- More attachments on Weapon
- removal of Extended Clip attachments
- Rebalance DMG for all weapon
- K-Volt is very powerfull now particulary on Helicopter :D
-Now Sprint speed was a little reduce but no energy consumption
- Cloack is activate for a longer time but you are more visible by ennemy
- Armor mod is more powerfull
- No energy consumption with NanoVision Activate
- No energy consumption when you don't move
- Dynamic Depth of Field Added
- Slow Motion Effect Added
- New color Filter
- HDR settings modified
- SaveGame when you want
- FOV change
- And more...
Before Install and Play read PLS :
For Activate/desactivate Slow Motion press "K"
For Disable/Enable Depth Of Field Effect press "O"
For save when you want press "F5"
If You have Any question drop a comment !
Coming soon
Coming soon
- Checkpoint when you want (no bug when you respawn)
- Slow Motion (p for Enable/Disable)
- New DOF (o for Disable/enable)
- Slow Motion System remake
- Ennemy more powerfull
- FOV (55 up to 70)
- Rebalance nanosuit and player script
- Rebalance power of aliens and IA
- New ENB for realistic color
This Patch add some new feature :
-Dynamic DOF (Depth of Field) Enable/Disable by pressing "O"
-Modifications of Slow Motion System (activate for 20s and need reloading now) Enable/Disable by pressing "K"
- Disable sound when you activate Nanovision
- Disable sound when you activate Ghost mod
- Disable sound when you activate Armor mod
- New Weapon FY71 added
- More accesories on Weapon (same as multiplayer)
- Nanosuit script modified
- Weapon script modified more powerfull against ennemy
Different Version are available to downloading :
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My second Mod on Crysis 2. In this mod you can find some feature. If you want a new experience gameplay of crysis 2 you find the good MOD. Many things...
My second Mod on Crysis 2. In this mod you can find some feature. If you want a new experience gameplay of crysis 2 you find the good MOD. Many things...
This mod is a big evolution of the first mod: Maxxx411. Many Bug are fixes. New changement, add weapon: FY71 more accessories. More Powerfull Nanosuit...
This mod is a big evolution of the first mod: Maxxx411. Many Bug are fixes. New changement, add weapon: FY71 more accessories. More Powerfull Nanosuit...
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do we need to activate it in-game if we used the launcher for the mod? and if we do, do we need to use the mod campaign? Sorry but we are very new to this.
yes you need to use the modded version of the campaign when you turn on the mod in the in game mod manager
Sidenote: if you were playing the vanilla campaign and you activate the mod (or a mod) you will have no choice but to start a new game by that it literally forces you to start a new game
nice mod. need one for crysis 3
I stop modding, crysis 3 is not good game for modding.
Is this compatible with Blackfire's mod?
No incompatible, this mod is end now. I stop development.
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Why i can`t see anything in mod campaign
you don't install the mod correctly ?
Or the mod have a bug.
i install correctly. The game say "active BeTheWeapons" but i don`t see anything in mod campaign
p/s: i use dx9
Sorry, for the long response, probably a bug i have the same on my new PC but not on my old PC. So wait for an other version or download a old version of this mod. Sorry for the bug.
i can`t wait this mod. This is very amazing. i already knew this is a bug when i play on another PC.
I try to fix it but I don't have the time at now. The mod need a big update for working well. I think the next version is not 1.2 but 2.0, many things don't work like I want. The problem is the time, many work for me and many time for you to wait