The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Eastern Front of the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include: - Historically accurate vehicles, aircraft, and weapons - Realistic and accurate sounds - Realistic weapon aiming and firing physics - Famous battlefields Our team’s goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup-Frontlines will achieve that balance. In BattleGroup-Frontlines, you are given the option of playing as one of several great nations: Russia, the German Reich and Hungary (in later releases). Smaller countries will also be involved, but not as the primary players.

Report RSS Update #24

Hello and welcome to another Battlegroup-Frontlines update. Last week you saw the StuG III B's driver's HUD, now you can see the whole tank in-game. The Model was done by Robur and with a little help of Koricus, the texture from Robur was brought to the right size. The coding work was done

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Hello and welcome to another Battlegroup-Frontlines update. Last week you saw the StuG III B's driver's HUD, now you can see the whole tank in-game. The Model was done by Robur and with a little help of Koricus, the texture from Robur was brought to the right size. The coding work was done by Takiwa.

StugIIIB 1 StugIIIB 2
StugIIIB 3 StugIIIB 4

For those who prefer transporting troops, goods, and services to the battlefields, we have the Opel Blitz. The Model was done by Bonehead and the skinning applied by Tha Godfather. The normal maps for the tarps were done by MacX.

Opel Blitz Versions
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DrZais
DrZais - - 293 comments

Great job,
I love the look of German assault guns :D

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Stricker
Stricker - - 29 comments

Brilliant! Well done!

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