Texture pack (Republic and Empire, PSP only)
Skin PackHere it is, the skin pack, it could have been better.
For now, i am developing the mod in the PSP port, the empire is almost done, the mod is in his Beta process, a demo will be released in a couple of days or in a month, the hard thing is to change the rebel textures.
Well now i released the "mod", the problem is that the Clones have a very complex texturing, specially the commander, so i recommend only playing this with the empire.
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Here it is, the skin pack, it could have been better.
The mod creates an alternative / parallel reality Star Wars. New Grievous, new units, realistic fighting heroes, time travel, and more.
This SW: BFII mod is consisted of your favorite maps, heroes, units from the KOTOR games. Some slighty modified.
Era mod and map pack for SWBF2 based on & heavily inspired by "Star Wars: Republic Commando". With a main focus on gameplay, it aims to expand both the...
A place where you can find maps created by me to increase your experience in Star Wars battlefront 2 classic
This mod replaces the original models from the game by other ones better and more movie acurate ,the models are from different Star Wars games,Mostly...
This is an era mod which adds the Ultimate Clone Wars era to all shipped maps, as well as several new included maps. Some notable features include: -Random...
Incredible, how did you manage to archieve this?
Yo my bad, Moddb doesnt notifies comments, i used ppsspp texture dumping in Renegade Squadron mainly to take some textures, then i pastel the texture png in the battlefront 2 texture, surprisingly the RS texture was some pixels bigger, it was just stretching and accomodating the textures to make them fit, the problem with the phase 2 clone (and the main reason i abandoned the clone wars era) was that the textures never fitted, it never fitted and for the clone with the cannon the texture was just harder to fit since it had curves and the texture from RS barely fitted, unlike other games BF2 is like hyper realistic so painting over that part wasnt that viable, the engineer suffered from this too since there are no helmets like that one in RS even, but yeah it was just dumping RS textures and then passing them to BF2