Battlefield 1943 aims to be a 1.1 recreation of the PS3/360 console exclusive Battlefield game. The gameplay will be arcade oriented and a focus will be on balance. The setting is the Pacific War between the United States and the Empire of Japan during World War II. Like the original BF1943, the game will only have 3 classes per faction, and the weapons and vehicles will try to replicate best as possible all the originals found in that game as well. The maps are going to also be based on the originals. Coral Sea, Guadal Canal, Iwo Jima and the classic Wake Island.

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Just thought I would post that apparently PC Gamer has taken notice of our mod and brought it to the attention of the wider PC Gaming audience!

You can check out the full article here!

Thanks to all of our fans for reviewing our mod highly and helping to spread the word about us! Hopefully with the exposure on PC Gamer we can try and find somebody to help us set a dedicated server up so we can all play online!

Stay tuned for our next big announcement!

Battlefield 1943  is released!

Battlefield 1943 is released!

News 24 comments

Here is the moment you have all been waiting for, the Battlefield 1943 remake mod is released!

Incoming Release!

Incoming Release!

News 5 comments

A little updates before the Battlefield 1943 v1.0 release.

RSS Files
Bonus maps *UPDATED*

Bonus maps *UPDATED*

Multiplayer Map 4 comments

Here are 2 bonus maps from the Pacific theater remade for Battlefield 2 which are remakes of the original Battlefield 1942 PC game. The maps are the classics...

Battlefield 1943 v1.0

Battlefield 1943 v1.0

Full Version 75 comments

Here is the moment you have all been waiting for, the Battlefield 1943 remake mod is released!

Post comment Comments  (0 - 10 of 299)
General_Desaix
General_Desaix - - 46 comments

is this still being worked on?

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Voun1
Voun1 - - 5 comments

Great mod, real fun but I cannot find the python file in order to cancel the time limit and it doesn't work with the hard core mod of total war realism mod,
If someone has an idea ...
Thanks to the devs anyway!

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nexbo
nexbo - - 4 comments

This mod is meant to be a recreation of the game despite the weapons sounding nothing alike the original counterparts, iwo jima not having the lighthouse nor proper time and the NPC models being completely different.

i can forgive the plane camera, lack of destructible environments and ADS (obviously you cant really change this to be the exact game because refractor, and i actually like the ADS)

but cmon man, if it aims to be a recreation then maybe look at some of the things i mentioned and maybe i could help out with it?

7/10 mod, fairly good and pretty damn cinematic at times but not accurate.

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Derek_346
Derek_346 - - 15 comments

Hello... I don't know if the author of this mod is available...

I have a problem when installing the mod and it is that installed quietly and i put it in the corresponding folder. When it entered to the game and i change to the mod, i choose a map and wait for it to load and close unexpected.

I noticed the game map loading bar and it closes on the 60 or 62%

PD: I have Battlefield 2 version 1.5

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Guest
Guest - - 689,353 comments

When Battlefield 1943 came out on the Xbox Live Arcade, I fell in love. The Battlefield 2 mod with ai scratches that nostalgic itch. There are a few issues I have with bugs or ai behaviors that I would like to fix myself but I am uneducated in how to do so and I need some help. From what I can tell, these problems are not specific to this mod.


1) The bots refuse to man stationary MGs which would make for a much more intense experience. I cannot for the life of me figure out how to add ai support for them or increase the likelihood of bots using them. The maps indicate that the stationary MGs are called "bipod_idf_m1919" which are referenced in their ".con" and ".tweak" files as aiTemplates as "UsBipod." I checked the "C:\Program Files (x86)\Bull3t\BFHD\mods\BF1943\Objects_server.zip\Weapons\stationary\MG_Bipod\bipod_idf_m1919" folder for an "ai" folder containing an "Objects.ai" file. I did not find one. This is where the "aiTemplate.basicTemp" setting *should* be. I have tried writing my own Objects.ai file but it does not seem to work. Any ideas?

2) The bots seem to fixate on one flag capture point at time instead of attacking at multiple fronts. Is there any way to adjust this easily without using the editor?


Thanks in advance.

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yakuzaBoss
yakuzaBoss - - 116 comments

Really similar to the real BF1943, this mod looks really cool! The only things that should be fixed are:
- the destructible environment
- the lighting of the maps
- a complete re-texture of Chi-Ha tank

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Guest
Guest - - 689,353 comments

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owen1944
owen1944 - - 8 comments

im g onna keep bf1943 mod till i get a solution my version is 1.0

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Guest
Guest - - 689,353 comments

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Guest
Guest - - 689,353 comments

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