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Five years in the making, this mod combines the thrill of a FPS with the tactical appeal of an RTS. Two teams struggle for supremacy, securing resources, constructing buildings, defending their positions, and ultimately destroying or being destroyed. Extensivly playtested for excellent balance among a variety of classes, and including a whole series of team-oriented abilities.
This is a class based mod like Team Fortress but plays as if from the perspective of a Marine in Starcraft. New stuctures can actually be placed on the map, entered, spawned from, equiped from, and destroyed.
Currently we have released a prototype in Quake 3 available at our website and are looking for mappers and possible a new webmaster for our site. Our goal right now is to get a playable version with the most important features from the prototype working in HL2.

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The haps.

News

I'm still coding. I've worked out some basic menus for the first release. I've also got a handle on the special effects code I'm going to use for building states in the first release. It's not finished but at least I know how I'm going to do it.

Speaking of the first release we've got plans for that that we can officially announce. In keeping in line with the "release early and release often" philosophy the first version of BASE Conflict will be available very soon. I've got things lined up so after a first release a new release can happen about once a month or so. I can't quite say exactly when the first release will happen but look for it soon.

Progress

News

I've not been very keen at keeping this page upto date as most of our progress has been behind the scenes. Here's just some of what's been...

Alpha screenshots up for viewing

News

Sorry the screenshots are gone. We lost them like everyone else when moddb.com went down. We will post more as they become available. We are not going...

Announcing BASE Conflict

News

We are starting an innovative new mod and looking to recruit talent. It's called , and it seamlessly blends the First-Person Shooter with Real-Time...

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Gate28
Gate28 - - 13 comments

Sounds like Natural Selection to me...

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