The Town of Bartholm 7.0



Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses.

Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart. Slartholm consists of an Inn, General Store, Blacksmith, Barracks, Alchemist Tent & 3 houses.

The Narcissa's Captain Blackdog McGee offers passage from Bartholm to the Isle of Slart and back.

You can:
-Uncover a plot against the Count for Primo Victrix. (Bartholm)
-Igor offers Dark Brotherhood member's a contract. (Bartholm)
-Save the Town of Bartholm from an Oblivion Crisis for Grok gro-Hammer (Bartholm)
-Join the Bartholm Foreign Legion & defend the village of Slartholm from a Moarmer attack (Slartholm)
-Help the Bartholm Foreign Legion defend the shipping lanes against
pirates. (Slartholm)
-Help the Bartholm Foreign Legion defend the Isle of Slart from additional waves of Maormer troops. (Slartholm)
-Solve a mystery for Tyrantus Rex (Slartholm)
-Fight in the Arena and become Bartholm's Grand Champ (Bartholm)
-Fight in daily free for all matches and defend your title once a week as Bartholm's Grand Champ. (Bartholm)
-Take official paperwork to the Governor of Slartholm for Count Victrix (Bartholm)
-Take random Dark Brotherhood contracts on citizens all over Cyrodiil. (Bartholm)
-Collect books for Bartholm & Slartholm's literate citizens. (3 in Bartholm / 2 in Slartholm)
-Assist Eranyon with Bartholm's ghost citizenry. (Bartholm)
-Help Helene Jacinth find her lost knitting supplies. (Bartholm)
-Help Helene Jacinth find her lost dog. (Bartholm)
-Assist Jean Luc in guarding a sacred scroll. (Bartholm)
-Anton Chance offers Thieves Guild members pickpocket jobs. (Bartholm)
-Help Grok gro-Hammer solve Bartholm's skooma problem. (Bartholm)
-Hunt escaped prisoners for Grok gro-Hammer. (Bartholm)
-Go hunting with Filthy Fargus in Bartholm. (Bartholm)
-Go hunting with Filthy Fahad in Slartholm. (Slartholm)
-Deliver meat for Fargus & Fahad. (Bartholm / Slartholm)
-Find a bottle of Rockville Rum for Loranil. (Bartholm)
-Resolve Ayne Drehl's unwanted house guest issue. (Bartholm)
-Help Brutus Minimus find his lost sheep (Slartholm)
-Help Rita Romano find a minotaur horn (Slartholm)
-Help Rita Romano find ogres teeth (Slartholm)
-Find a torn map and begin the search for the "Lost Treasure of the Isle of Slart" (Slartholm)
-Help Captain Blackdog McGee collect the ingredients to make Grog. (Bartholm Dock)
-Rent a room at the Lodge or the Raw Bar. (Bartholm / Slartholm)
-Purchase a horse from Ra'jahd at Bartholm Stables (Bartholm / *Horse Armour not supported)
-Purchase a house in town from the Count and furnish it. (Bartholm)
-Cause havok around town and get arrested or killed by the guards.
-Take "the Narcissa" from the Bartholm Docks to the Isle of Slart.

The mod contains:
150+ NPC's
25+ Buildings
1700+ voice files
32 quests


To install the mod, simply extract the contents to your Oblivion\Data directory.

The next time you start Oblivion, select the "bartholm.esp". The town of Bartholm is located to the south east of Bravil across the river. (It is on the world map for fast travel)


To uninstall the mod,

-Start Oblivion and unselect the "bartholm.esp"
-Delete "bartholm.esp", "bartholm.bsa" & "bartholm_readme.txt" files from Oblivion\Data directory.

Frequently Asked Questions

I. My mod consists of:
If you don’t see those 3 files in: C:\Program Files\Bethesda Softworks\Oblivion\Data then you still need to extract them from the zip file.

II. To Extract an Oblivion mod:
-Download the mod
-Unzip it into your Oblivion/Data directory (default C:\Program Files\Bethesda Softworks\Oblivion\Data)

III. Opening & Extracting Files
-If you are running WinXP, you can double click the file and it will open it in a separate window.
-On the left of the window, click “Extract all files” this will open a wizard
-Click next
-Click the “Browse” button and find or type in “C:\Program Files\Bethesda Softworks\Oblivion\Data” (Assuming you installed Obliv in the default spot)
-Click next (it will humm along and extract the files to the specified location)
-That’s it

IV. To enable an Oblivion mod:
-Start Oblivion
-Select “Data Files”
-Place a check next to the mods you wish to enable (Oblivion esm must be checked)
-Run Oblivion

V. There is a potential conflict with other mods involving being unable to click dialogue options, click menu options, click inventory items, or even see the names of inventory items. Changing the load order should resolve the issue.


I would like to thank my wife Leah. You are wonderful!

I would like to thank Bethsoft for such a wonderful world.

I would like to give props to everyone on the Elderscrolls Forums and everyone that contributed to the Wiki. Without your help, this mod would still be a long time coming.

I would also like to thank everyone that I forced to record conversations and all of the people who helped me playtest

Leah Sera, Mike Rielly, Luel, Paul Bono, Patrick Hunt, Daniel Hunt, Nikki Hunt, M. Sera, Brian Whitman, & Christopher Siess.

A special thanks to LaughingMan008 & The Last Ayleid for hard work playtesting and helping research.

A special thanks to The Oblivion Beta Testing Guild for beta testing and providing feedback.

Thank you, you are all great!




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RSS Articles

Oblivion, Bethesda's seminal open-world RPG, turned seventeen just the other day. Back in 2006, Oblivion changed the playing field for sandbox adventures and remains a favourite for fans today - both for the impressive depth of its world and the hilarity that ensues from that signature Bethesda, er, "polish". Skyrim has come and gone a few times in the last seventeen years, but as we wait for the elusive TES VI, here's a look at five mods justifying a replay of Oblivion!

Insanity's Improved Armoury Compilation

By InsanitySorrow


This compilation mod packs together a huge range of refreshed visuals for the game's items, ranging from revised texture detailing on helms, weapons, and armour to improved materials across the board. Much of these improvements are granular alone but when taken together, they improve the lustre of the game and help channel a little bit of that nostalgia for when we first left the starting sewer of Oblivion all those years ago.

Apotheosis of a Mad God

By gabrielrock19

Wait, but I don't have any stolen goods!

This mod lets you alternate between divinity and mortality while in the Shivering Isles by adding two new powerful spells to the game, along with a natural setback. Become intangible and invincible to all damage, letting you dominate the land after conquering the main game; or take physical form again to operate outside of the Shivering Isles on an ordinary plane. This mod aims to be lore friendly and mesh well with other mods expanding the endgame of Oblivion.


By J.Sera


Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses. Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart. Slartholm consists of an Inn, General Store, Blacksmith, Barracks, Alchemist Tent & 3 houses. Put together, this equals two highly developed locales to explore, each chock full of their own intrigue and primary questlines to expand the world of Oblivion just a bit more.

Hoarfrost Castle

By josephlollback


Sitting high on a bluff above the steepest part of the Orange Road is Hoarfrost Castle. The keep and castle yard rest at the foot of the Jerall Mountains proper - at the edge of the snowfall. The yard is almost always half-covered with snow, ice and frost. The windswept keep tower provides an unsurpassed view over the Great Forest, the Heartlands, and the Nibenay basin: from Bruma, to Chorrol - to the Imperial City itself. Seven quests all in all give this grand new location a fitting place in the world.

Arcane University Overhaul

By Lambton Worm


This mod is an internal renovation of the arcane university, introducing some substantial additions to the internal structure of the place. For non-guild members, a new book store, some new museums, and a new library will be enough to keep you entertained on your way through; for guild members, however, you gain access to a rank-based department system with new items available depending on your achievements, and some modifications are made to base game quests to facilitate the improvements to the university.

Older Scrolls

The Elder Scrolls IV: Oblivion has just celebrated turning 17, having released back on March 20th 2006. At the time and in the years since, Oblivion has been recognised as a game changer for the genre, following on from the already fondly loved Morrowind and being succeeded by the even more ambitious (and some would argue, even more influential) Skyrim. It set a standard for open world RPGs that was challenging to follow and remains a difficult ask even today.

In-game shot

The Elder Scrolls IV: Oblivion introduced relatively high-fidelity graphics into a huge, expansive open world

Escaping Oblivion

Since Oblivion's release, Bethesda has put out more than a few RPGs (including their revival of the Fallout IP), but only one actual entry in the Elder Scrolls series with Skyrim, which has been released and re-released many times. Ostensibly, Elder Scrolls VI is out there...somewhere...but when it'll be in players' hands is a total unknown. For the time being, Bethesda's RPG efforts seem to have been focused on Starfield instead, an original IP set out in space that feels like Fallout and No Mans Sky met up, had a few drinks, and then decided not to call. Plenty ambitious on its own, it's no wonder TES VI has languished a bit, but Bethesda's not blind to the value of the IP and neither are we - so we expect it's only a matter of time till it's back to Tamriel and beyond.

RSS Files
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