Fully completed version of the mod including all planned changes to the game.
As always, bug reports and feedback are most welcome, enjoy.
- Hopefully fixed most of the instances where killing enemies in random encounters awarded unreasonably high amounts of experience.
- Added more enemies to some random encounters, and made their level more consistent.
- Fixed some of the inaccurate descriptions on stats and perks.
- The ‘AntiPers’ short for ammo with high damage bonus and low penetration was changed to ‘SP’ and is used by all ammo variants with extra stopping power bonus.
- Fixed some of the names on dogtags.
- Added the Sniper perk fix to the executable, it was missing for some reason.
Recruit and Racial Changes
- Super Mutants will now run at the same speed as humans, and dogs/wolves will run at the same speed as deathclaws.
- Miniguns fire a bit more ammo per burst.
- Weapons that use bolts, Bozar, Laser SMG, Tesla Coil and some high-end grenades are a bit stronger.
- Added a unique rifle to the Reaver rescue mission, it should come in handy if you have a lot of .44 ammo leftover.
- Dodger now grants +15 to AC instead of +20.
- Bonus Move also requires 6 EN.