A full equipment and game balance rework for the official campaign.

Equilibrium v2.1
Filename
Equilibrium_v2.1.zip
Category
Full Version
Uploader
raics
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Updated
Size
167.13mb (175,249,738 bytes)
Downloads
4,676 (6 today)
MD5 Hash
363282d0353ca54ef7a4af206cbbace7
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Description

Fully completed version of the mod including all planned changes to the game. As always, bug reports and feedback are most welcome, enjoy.

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Equilibrium v2.1
Comments
Flo_W
Flo_W

ahhh ... i liked the previous version of the mod.Made the game much better. Now i'm gona do another walkthough of the game with this version.Thank you for this wonderful the mod.

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asmorodin
asmorodin

In Newton reavers, tht you need to save initiate first dialogue and next time, when you talk to them in order the to run for the exit point, the empty window appear and they remain at their positions. How to fix this?

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Barnaky
Barnaky

When creating a new character, all of the character points start as 1 (sucks!), and I can't spend character points.

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Barnaky
Barnaky

Ok, reinstalled redux and equilibrium again, looks fine.

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Guest
Guest

Stuck on coldwater mission ... the barter dialogue with the auditor general won't open

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raics Author
raics

Haven't heard of that one before, I'll check it out.

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falcon4444
falcon4444

is "balance dux" same as "equilibrium" and why in sam hell do you have 8 different files up under different names

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raics Author
raics

It is, it got renamed at some point. The only file you can download here currently is version 2.1.

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Guest
Guest

Thank you raics for your awesome work on this mod! Sadly, I'm having issues with the modified perks. Most don't seem to work or give what the text says.
- All perks with bonus attribute points don't give them
- Several perks don't seem to give their boni (adrenaline rush no res bonus, brown noser no gas res, heave ho! no range and damage bonus...)
Everything else in the mod seem to work, and yet I seem alone here to report that. Did I make a mistake somewhere?
I installed Fallout Tactics (gog version), then redux 1.3, then Equilibrium 2.1.

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raics Author
raics

You aren't the only one that had the problem, it just means you aren't using the exe file I provided with the mod, that's where the perk changes are. If you use the correct exe now, it will work properly from that point onward but won't retroactively grant you those stat points so you will have to use a char editor to fix your team or start over.

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Irrehaare
Irrehaare

Hi, I'm playing through the mod on tough guy and love it so far, amazing job. I need some advice however: I've had some bad experience with the balance of the redux, as in Vanilla I used to take Tag for almost all team to prepare it for fighting robots with energy weapons. After I did the same in Redux I dropped the game around mission 15, when I've realised that those perks and skill were wasted, as that wasn't much more efficient than small and heavy weapons.

As you've mostly done a rebalance, could you tell me which approach is more valid? Is it worth in equilibrium to go nearly full energy weapons after encountering robots? Should my snipers switch to laser rifle untill they find Gauss one? If 50BMG is just as effective against clankers, will there be enough off it to feed all my 3 snipers? I'm playing on tough guy and strategy to shoot from a safe distance is very convinient yet impossible with the ammo scarcity in the mod so far (I'm currently in Preoria, skipped Macomb). I really would like to avoid re-doing 3 or 4 missions on tough guy just because I didn't know how is the stuff balanced.

I have one comlaint though, on the ammo scarcity, I think it went to far. I'm really running out of ammo quickly, especially for the Winchester: I also have to be very picky with other kinds (9mm excluded), as I barely find anything and there is not enough supply in the bunker. At the same time, a raider is OK to send 20 or 30 bursts from M16 into me, which translates to something around 150 bullets, which is more then I find in a whole mission. It really breaks the immersion, if they have a lot of ammo they should carry a lot, if they have little ammo, then they shouldn't waste it trying to shoot with a burst something they can't hit in 20 tries. It was similar in Vanilla, but here it's much, much worse.

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