Balance & AI Mod by Boxhead Version 1.1 Changelog
# ADDITIONS
- New AI Personalities: Rush, Turtle, Guerilla, Steamroller
- Rush tries to attack as fast as possible and focuses on unit production
- Turtle focuses less on attacks but more on base building and defending
- Guerilla tries to do a lot of small attacks and likes air units
- Steamroller tries to open with enhanced tech attacks like rushing with tomahawks
- Changed maximum and minimum zoom levels (Doesn't work with gentool)
- Changed models for airforce aurora bombers
- Changed aurora bombers bomb models
- Changed rocket exhausts
- Added more colours for armies
- Added 4 new 4-player maps
# AI CHANGES
- Improved AI Attack manager: AIs will now defend a bit better
- AIs now use generals powers such as paradrop for defense too
- Fixed a bug where airforce general would move its units into the enemy base without attacking in late game
- Fixed a bug where airforce general wouldn't build enough power plants in late game
- Fixed a bug where stealth gen wouldn't capture tech buildings ever
- AIs now won't build their strategy-center/propaganda-center/palace as fast as they can with 20.000$ starting money (Except they use turtle/steamroller tactics)
- AIs will now expand much faster if there are two or more supply docks in base area
- Made random AI difficulty multiplier have less impact but be triggered a bit more often
- Made Medium AIs easier
- Reduced hard AI cheats
- Improved tech team behaivors
- Hard armies will now do stuff faster based on different factors (Enemy has palace/superweapons etc.)
# BALANCE
- Decreased China bunker slots to 3
- Decreased China Infantry General bunker slots to 5
# FIXES
- Fixed some localization issues
- Fixed a multiplayer mismatch/desync caused by AI aircraft
- Improved music scripts
- Random music at start of the game
- Special music when player built his superweapon
- Included a optional .dll file which makes the overall game more stable (Doesn't work in combination with gentool tho)