For installation have a look in the readme when downloaded.
### Balance & AI Mod by Boxhead Version 1.0 Changelog ###
# ADDITIONS
- Added Chemical General AI
- Added a new base builder script for the AI
- Added a random difficulty multiplier within the hard AI which gets applied at the start of the game (Sometimes it's harder, sometimes easier but mostly normal)
# AI CHANGES
- Made Medium Armies a bit stronger
- Made Hard Armies slightly weaker
- Fixed Helix/Chinook rushes sometimes flying horribly slow
- Fixed Demolition gen not building counter air units
- GLA factions will now wait until anthrax faded away when considering using a tunnel-sneak-attack
- Fixed GLA Demolition general building a supply stash instead of a palace as defensive building
- Stealth General on medium difficulty won't build a maximum of 4 Scud-Storms now
- Increased delay between superweapons so that AI don't fire all at once
- Changed attack priorities for stealth gen combat bike rush
- Changed attack priorities for nuke gatling harass
- GLA and Stealth gen will now build more hijackers if available
- Improved China hacker spread
# BALANCE
- All supply buildings now give 25% more money (Black markets, drop-zones, hackers)
- Tank General: Increased hacker costs from 500 to 550
- Tank General: Increased MIG costs from 1400 to 1500
- Rebalanced reinforcement pads
# MAP CHANGES
- Tournament Graveyard: Fixed AI at the bottom-right position
- Red Rock: Fixed AI at upper-left position
- Red Rock: Fixed AI at bottom-left position
# OTHER
- Improved Stability/Performance
- Made usa supply-zone-cargo-planes unattackable, greatly improves performance in late game with usa factions
- Removed Boss General out of skirmish script files
- Removed installer, using .BIG archieves now
Thanx