This mod uses the unofficial Patch 1.06 but you don't need to download 1.06, it is already included in the mod

Some main Features

- Reworked AI completely: Easy, Normal and Hard army are changed

- AI will use nearly every ability or unit in the game

- AI tries to build much more drop zones, black markets etc. so it even will be a challenge in late game

- Reworked waypoints on all maps, so the AI tries to be more sneaky now

- New sounds: Added some new sounds and changed how some sound are being played

- Many balance changes. For example Aurora bomber is weaker and tank general can use a non-upgraded infernal cannon

- Fixed many crashes and mismatches original Zero Hour had (Not all unfortunately)

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Version 1.1 Changelog

News

Balance & AI Mod by Boxhead Version 1.1 Changelog


# ADDITIONS

- New AI Personalities: Rush, Turtle, Guerilla, Steamroller

- Rush tries to attack as fast as possible and focuses on unit production

- Turtle focuses less on attacks but more on base building and defending

- Guerilla tries to do a lot of small attacks and likes air units

- Steamroller tries to open with enhanced tech attacks like rushing with tomahawks

- Changed maximum and minimum zoom levels (Doesn't work with gentool)

- Changed models for airforce aurora bombers

- Changed aurora bombers bomb models

- Changed rocket exhausts

- Added more colours for armies

- Added 4 new 4-player maps

# AI CHANGES

- Improved AI Attack manager: AIs will now defend a bit better

- AIs now use generals powers such as paradrop for defense too

- Fixed a bug where airforce general would move its units into the enemy base without attacking in late game

- Fixed a bug where airforce general wouldn't build enough power plants in late game

- Fixed a bug where stealth gen wouldn't capture tech buildings ever

- AIs now won't build their strategy-center/propaganda-center/palace as fast as they can with 20.000$ starting money (Except they use turtle/steamroller tactics)

- AIs will now expand much faster if there are two or more supply docks in base area

- Made random AI difficulty multiplier have less impact but be triggered a bit more often

- Made Medium AIs easier

- Reduced hard AI cheats

- Improved tech team behaivors

- Hard armies will now do stuff faster based on different factors (Enemy has palace/superweapons etc.)

# BALANCE

- Decreased China bunker slots to 3

- Decreased China Infantry General bunker slots to 5

# FIXES

- Fixed some localization issues

- Fixed a multiplayer mismatch/desync caused by AI aircraft

- Improved music scripts

- Random music at start of the game

- Special music when player built his superweapon

- Included a optional .dll file which makes the overall game more stable (Doesn't work in combination with gentool tho)

Version 1.0 Changelog

Version 1.0 Changelog

News

Quick summary of recent changes

RSS Files
Balance & AI Mod for Vanilla Zero Hour v1.2

Balance & AI Mod for Vanilla Zero Hour v1.2

Full Version 1 comment

Version 1.2 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v1.1

Balance & AI Mod for Vanilla Zero Hour v1.1

Full Version 2 comments

Version 1.1 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v1.0

Balance & AI Mod for Vanilla Zero Hour v1.0

Full Version 1 comment

Version 1.0 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Full Version 1 comment

Converts most 8 player maps to 4 and 6 player maps and AI updates.

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Full Version

Initial release: Includes an english and german version. Localization might be a bit buggy. For now it doesn't include the Chemical General since he's...

Comments  (0 - 10 of 43)
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Raptorex315
Raptorex315

Did you fix multiplayer "game has detected a mismatch" error ?

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Boxhead78 Creator
Boxhead78

I did found a mismatch caused by the AI and fixed it. However not all mismatches are caused by the AI so sometimes they will just appear out of nowhere.
I have the feeling mismatches are also related to some maps as I get nearly no mismatches on some maps even though the AI has like 300 units.

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Raptorex315
Raptorex315

Can you give names of impeccable maps ?

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nath-s-l
nath-s-l

Hey, this mod says ‘please insert the first dic’ when trying to start a game.

Is there a way around this?

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Guest
Guest

I haven't tried this out yet.

Some balance tweaks of the original game were kinda game breaking OP and I wanted to know if they were addressed?

The flashbang grenades are rediculous. 1 single basic infantry can clear an entire structure with one single non lethal grenade? Also using infantry vs usa rangers was not an option

The pathfinder should be the commando, so fast it can shoot when it is elite. Using infantry vs USA enemies was almost useless. On top of that, infantry should have some kind of stealth detection for short range.

The scorpion rocket was also way to overpowered, the splash range is so incredible it can damage 3 tanks at once. Again vs infantry it was incredibly overpowered.

The toxin shells also made using infantry kinda useless and not funny any more. The toxic effect should be less and shorter lasting.

Is this all addressed?

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Boxhead78 Creator
Boxhead78

I don't remember every single balance change but since this mod uses patch 1.06 it has for example changes for the pathfinder and I also think some for the scorpion rockets.
The others are noted and I see if I do some changes to the stuff you mentioned.

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elJorobado
elJorobado

Hi!
Is it compatible with other mods?

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wade789555
wade789555

Hello, I want to ask, About AI scripts, I tried to open only !BAIScripts.big and extract the three files inside, And put it into the \Data \ Scripts under the original path, The test found that no workers will be built in the GLA camp, And almost no GLA camp will be built the palace, Is there any other file besides \ Data \ Scripts that will affect the GLA AI?

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Boxhead78 Creator
Boxhead78

Some of the ini files also effect the AI. Mainly "AIData.ini" and some of the ini files within the "Object" folder.

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