This mod uses the unofficial Patch 1.06 but you don't need to download 1.06, it is already included in the mod
Some main Features
- Reworked AI completely: Easy, Normal and Hard army are changed
- AI will use nearly every ability or unit in the game
- AI tries to build much more drop zones, black markets etc. so it even will be a challenge in late game
- Reworked waypoints on all maps, so the AI tries to be more sneaky now
- New sounds: Added some new sounds and changed how some sound are being played
- Many balance changes. For example Aurora bomber is weaker and tank general can use a non-upgraded infernal cannon
- Fixed many crashes and mismatches original Zero Hour had (Not all unfortunately)
Download the new version here!
Many thanks to AGX750 for his .ini code which I used for the new reinforcement pad vehicles.
Installation:
1. Move all .big files to the root folder of your Command & Conquer: Zero Hour (Example: "D:\Origin\Command and Conquer Generals Zero Hour").
2. Delete the "Scripts" folder located in "Generals Zero Hour\Data".
Unfortunately this version doesn't feature a changelog. The highlights of this update are:
- Fixed a lot mistakes in .ini files which should help with stability
- New, exclusive vehicles for reinforcement pads (Credits for vehicles to AGX750)
- New strategies for AI and general improvements
- Many new maps compatible with this mod (Please keep in mind that the unofficial maps won't work 100% with the AI as many waypoints are missing)
Converts most 8 player maps to 4 and 6 player maps and AI updates.
Initial release: Includes an english and german version. Localization might be a bit buggy. For now it doesn't include the Chemical General since he's...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
Were prices of any units changed?
O: is here
Also, is it possible to use the original audio by deleting the audio .big file which came with the mod? I don't like the 'new' sounds much but I wasn't sure if it could mess up the mod.
OK so I just renamed !BAIAudio.big to !BAIAudio.big.backup and the original vanilla audio is back in place.
Does it work?
Yeah I just renamed it.
Lovin' the mod so far. My only complaint is that the GLA AI is weak compared to the China and USA factions. My GLA 'teammates' can't seem to be able to handle the armies USA and China are sending towards them because GLA isn't an 'assault' type of faction. So the AI could make better use of more sophisticated 'sneaky' tactics. I can imagine it can be a bit tricky to program. In any case, thanks for your effort!
P.S. How does China keep stealing my money? I don't believe they can see my supply stash in base.
will you continue working on this mod?
yes, made many changes since the last patch. Don't know when I'll upload though.
Yes, please update! :)