This mod uses the unofficial Patch 1.06 but you don't need to download 1.06, it is already included in the mod

Some main Features

- Reworked AI completely: Easy, Normal and Hard army are changed

- AI will use nearly every ability or unit in the game

- AI tries to build much more drop zones, black markets etc. so it even will be a challenge in late game

- Reworked waypoints on all maps, so the AI tries to be more sneaky now

- New sounds: Added some new sounds and changed how some sound are being played

- Many balance changes. For example Aurora bomber is weaker and tank general can use a non-upgraded infernal cannon

- Fixed many crashes and mismatches original Zero Hour had (Not all unfortunately)

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Version 1.0 Changelog


Balance & AI Mod by Boxhead Version 1.0 Changelog


- Added Chemical General AI

- Added a new base builder script for the AI

- Added a random difficulty multiplier within the hard AI which gets applied at the start of the game (Sometimes it's harder, sometimes easier but mostly normal)


- Made Medium Armies a bit stronger

- Made Hard Armies slightly weaker

- Fixed Helix/Chinook rushes sometimes flying horribly slow

- Fixed Demolition gen not building counter air units

- GLA factions will now wait until anthrax faded away when considering using a tunnel-sneak-attack

- Fixed GLA Demolition general building a supply stash instead of a palace as defensive building

- Stealth General on medium difficulty won't build a maximum of 4 Scud-Storms now

- Increased delay between superweapons so that AI don't fire all at once

- Changed attack priorities for stealth gen combat bike rush

- Changed attack priorities for nuke gatling harass

- GLA and Stealth gen will now build more hijackers if available

- Improved China hacker spread


- All supply buildings now give 25% more money (Black markets, drop-zones, hackers)

- Tank General: Increased hacker costs from 500 to 550

- Tank General: Increased MIG costs from 1400 to 1500

- Rebalanced reinforcement pads


- Tournament Graveyard: Fixed AI at the bottom-right position

- Red Rock: Fixed AI at upper-left position

- Red Rock: Fixed AI at bottom-left position


- Improved Stability/Performance

- Made usa supply-zone-cargo-planes unattackable, greatly improves performance in late game with usa factions

- Removed Boss General out of skirmish script files

- Removed installer, using .BIG archieves now. Seems to be more stable like that

RSS Files
Balance & AI Mod for Vanilla Zero Hour v1.0

Balance & AI Mod for Vanilla Zero Hour v1.0

Full Version 1 comment

Version 1.0 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Full Version 1 comment

Converts most 8 player maps to 4 and 6 player maps and AI updates.

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Full Version

Initial release: Includes an english and german version. Localization might be a bit buggy. For now it doesn't include the Chemical General since he's...

Comments  (0 - 10 of 18)

Not managed to complete a game yet, getting "A serious error has occurred" just as the battle starts getting interesting.

Specifically playing Final Crusade as Lazer Gen vs Random Hard army.

Clean Origin install on Windows 10

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Boxhead78 Creator

Thanks for the report. Sadly zero hour doesn't provide proper crash logs. Because of this it's nasty to find the exact root of this issue.

But at the moment I'm cleaning up the skirmish scripts and found some errors which may cause this issue.

Hopefully I can fix most of them in the next version.

May I ask if something special happened right before the crash? For example some lags, was the enemy about to fire a superweapon etc.

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Actually I was about to engage a lot of units into their base both times this occurred, hence "just as the battle starts getting interesting". I'll run a few tests to try and narrow down what could be a triggering event.

Another issue I had trouble with which may or may not be due to the mod, I don't remember having related issues in the past when running ZH. Alt+Tabbing will make the game crash more than half the time.

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I must apologise.

I have a new laptop, I've undervolted the CPU, integrated GPU and dedicated GPU. Games usually switch to the dedicated GPU, however Zero Hour uses the integrated GPU. Looks like I undervolted the integrated GPU too much for gaming. I tuned it back a bit and didn't have any issues.

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wish you made the same thing for reborn 4 rise to power

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Boxhead78 Creator

I never played reborn and first I want to finish work on some other mods (including this mod), so chances are slim that I start another big project :/

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try to play reborn then and you will decide if this mod can be big project my opinion if you do it your mod will be number one its all up to you

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well, reborn 4 is one of the best mods out there, the only problem is that the AI is..pretty bad, I like to see something like this in that mod, but gj!

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did you played with reborn 6.26? if you did witch one is better V4 or V6.26?

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I say reborn 4, and I did play 6 as well but...reborn 4 is so much more fun, and balanced tooo, too bad the AI is really baad lol
and i have played many more mods but reborn 4 is always on top!

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