This mod uses the unofficial Patch 1.06 but you don't need to download 1.06, it is already included in the mod

Some main Features

- Reworked AI completely: Easy, Normal and Hard army are changed

- AI will use nearly every ability or unit in the game

- AI tries to build much more drop zones, black markets etc. so it even will be a challenge in late game

- Reworked waypoints on all maps, so the AI tries to be more sneaky now

- New sounds: Added some new sounds and changed how some sound are being played

- Many balance changes. For example Aurora bomber is weaker and tank general can use a non-upgraded infernal cannon

- Fixed many crashes and mismatches original Zero Hour had (Not all unfortunately)

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Version 1.1 Changelog

News

Balance & AI Mod by Boxhead Version 1.1 Changelog


# ADDITIONS

- New AI Personalities: Rush, Turtle, Guerilla, Steamroller

- Rush tries to attack as fast as possible and focuses on unit production

- Turtle focuses less on attacks but more on base building and defending

- Guerilla tries to do a lot of small attacks and likes air units

- Steamroller tries to open with enhanced tech attacks like rushing with tomahawks

- Changed maximum and minimum zoom levels (Doesn't work with gentool)

- Changed models for airforce aurora bombers

- Changed aurora bombers bomb models

- Changed rocket exhausts

- Added more colours for armies

- Added 4 new 4-player maps

# AI CHANGES

- Improved AI Attack manager: AIs will now defend a bit better

- AIs now use generals powers such as paradrop for defense too

- Fixed a bug where airforce general would move its units into the enemy base without attacking in late game

- Fixed a bug where airforce general wouldn't build enough power plants in late game

- Fixed a bug where stealth gen wouldn't capture tech buildings ever

- AIs now won't build their strategy-center/propaganda-center/palace as fast as they can with 20.000$ starting money (Except they use turtle/steamroller tactics)

- AIs will now expand much faster if there are two or more supply docks in base area

- Made random AI difficulty multiplier have less impact but be triggered a bit more often

- Made Medium AIs easier

- Reduced hard AI cheats

- Improved tech team behaivors

- Hard armies will now do stuff faster based on different factors (Enemy has palace/superweapons etc.)

# BALANCE

- Decreased China bunker slots to 3

- Decreased China Infantry General bunker slots to 5

# FIXES

- Fixed some localization issues

- Fixed a multiplayer mismatch/desync caused by AI aircraft

- Improved music scripts

- Random music at start of the game

- Special music when player built his superweapon

- Included a optional .dll file which makes the overall game more stable (Doesn't work in combination with gentool tho)

Version 1.0 Changelog

Version 1.0 Changelog

News

Quick summary of recent changes

RSS Files
Balance & AI Mod for Vanilla Zero Hour v1.1

Balance & AI Mod for Vanilla Zero Hour v1.1

Full Version 2 comments

Version 1.1 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v1.0

Balance & AI Mod for Vanilla Zero Hour v1.0

Full Version 1 comment

Version 1.0 of Balance & AI Mod

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Full Version 1 comment

Converts most 8 player maps to 4 and 6 player maps and AI updates.

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Balance & AI Mod for Vanilla Zero Hour v0.9.2

Full Version

Initial release: Includes an english and german version. Localization might be a bit buggy. For now it doesn't include the Chemical General since he's...

Comments  (0 - 10 of 36)
elJorobado
elJorobado

Hi!
Is it compatible with other mods?

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wade789555
wade789555

Hello, I want to ask, About AI scripts, I tried to open only !BAIScripts.big and extract the three files inside, And put it into the \Data \ Scripts under the original path, The test found that no workers will be built in the GLA camp, And almost no GLA camp will be built the palace, Is there any other file besides \ Data \ Scripts that will affect the GLA AI?

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Boxhead78 Creator
Boxhead78

Some of the ini files also effect the AI. Mainly "AIData.ini" and some of the ini files within the "Object" folder.

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Guest
Guest

Hey Mr Boxhead,

thank you very much for creating the Balance & AI Mod!!!

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Mizo_ROTR
Mizo_ROTR

Oh hey, another AI scripter =D ?

Good because our kind is getting extinct in this community. The personalities aspect got me really interested as I also implemented that in Rise of The Reds.

It's rare to see AI scripters here nowadays :)

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Boxhead78 Creator
Boxhead78

Hi there,

yeah you're right when I was browsing some forums here and there, I rarely found any other AI scripters even though AI scripting is the most fun part in my opinion :D

I got the idea about the personalities when I played a bit Tiberium Wars lately and thought I can integrate it in my mod quite easily. Only problem I always have is copying stuff from other factions to their sub-factions. Really annoying :p

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Mizo_ROTR
Mizo_ROTR

I looked over your scripts and the way you implemented personas via playing with the Escalation Counter to adjust the timings is pretty neat.

I implemented mine just using a randomized timer that sets flags to true if a timer stopped at a particular value, though that's probably the simplest way to do it.

And yes, AI scripting is very fun :D

Curious, do you have a discord account?

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Boxhead78 Creator
Boxhead78

Yup, it's Boxhead#0578

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veki2
veki2

Hey man, I got a crash report :S I was playing 1v1 on a 2 player map vs China AI Hard and this just popped and closed the game: Imgur.com Everything was running great, no lags no stutters only thing I did notice in my base is that one drop zone received a crate or 2 at best, the rest just waited in the mountains, bunching up every drop (couldn't pick it up with a unit). I'am guessing it's that? It was full late game, I tried to push him but he kept pushing me back lmao it was so much fun we couldn't kill each other, at least it looked like that. :D

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Boxhead78 Creator
Boxhead78

Can you write me on steam about it?
Steamcommunity.com

It's a general issue in zero hour that it crashes when a match goes longer than 20/30 minutes especially with AIs.
I fixed it for the most part in my installation but it needs more explanation which is just easier on steam :)

Reply Good karma+2 votes
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