Back2Fronts is an extensive mod that will overhaul your Call of Duty 2 game to a next level. This mod brings more variety, intensity, realism and battle-like experience. Try new weapons, fight new enemies, fulfil new missions and explore new options. Mod is SP and MP friendly (although primary part is SP).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS CoD2 Thompson firemode aiming
Post comment Comments
MCh2207Cz Author
MCh2207Cz - - 2,073 comments

The goal of this video is to show that player uses different sights when on fullauto and semiauto firemodes.

Reply Good karma+7 votes
Guest
Guest - - 690,854 comments

Great!

Reply Good karma Bad karma+3 votes
Der_Meister
Der_Meister - - 42 comments

Nice, You could use it for some sniper rifles too. Like in RO2 where you can decide between scope and iron sights. :D

Reply Good karma Bad karma+6 votes
MCh2207Cz Author
MCh2207Cz - - 2,073 comments

I can't. Sniper rifles don't have firemodes. Besides, only some rifles had that feature (K98 with high mount, Mosin/SVT, Garand).

Reply Good karma+1 vote
czwarty_
czwarty_ - - 1,322 comments

Would be cool if there was more zoom for semi-auto aiming

Reply Good karma Bad karma+3 votes
Maytckis
Maytckis - - 273 comments

Actually, there is

Reply Good karma Bad karma+4 votes
Georg_Ravioli
Georg_Ravioli - - 589 comments

Awesome attention to detail! I know it's intentional, but was the removal of the flaps protecting the rear sight a production issue, or was it model specific? I have seen other Thompsons without them, but they seemed to be older models IIRC.

Reply Good karma Bad karma+1 vote
MCh2207Cz Author
MCh2207Cz - - 2,073 comments

Yes, the Thompson in video is supposed to be early production M1.

The M1A1 has the usual protected rear sight and same semi/fullauto aiming arrangement.

Reply Good karma+2 votes
Der_Meister
Der_Meister - - 42 comments

What would you think about to change the activation times of "to pick up weapons" and "switching fire mode"?

Switching firemode = press use
Changing weapons = hold use for one second

In my opinion it would be easier in battle.

Reply Good karma Bad karma+2 votes
MCh2207Cz Author
MCh2207Cz - - 2,073 comments

I can set the modeswitch to just "press use".
But I can't set the weaponchange to "hold use for 1second" because it is hardcoded in the game engine.

Reply Good karma+2 votes
Der_Meister
Der_Meister - - 42 comments

Damn! Maybe you should really think about developing your own game ;)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Thompson has a unique sight. When on fullauto it uses the close quarter V-notch sight. When on semiauto it uses the peep sight. Please note the animated bullet in the reload animation and also the animated swivel (sling holder).