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Backstock takes place after the events of Portal 2, as you are one of the test subjects found in the human vault at the end of Portal 2 co-op.
You are not being tested my GLaDOS directly, she has divided up the thousands of test subjects, and assigned them to other personality constructs for testing.
You will go through the newly finished Aperture Science's Testing chambers, face new test solving techniques, and see new testing elements. Aperture has truly reached its prime.
Throughout this mod you will encounter new game-changing mechanics, and chamber solving styles. Since you are a new test participant you will relearn the basics, and many basics that Portal 1 & 2 taught. when you complete Backstock you will naturally think in ways you never would have before, and you will think with portals. More importantly than discovering this new aperture, is remembering who you are.

Join our public discord server to chat, or watch development HERE

What language do you want to play Backstock in? Vote HERE

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The last year and a half since our mulligan has been full of ups and downs, lulls and rapid development. Today I'm writing an update here, because I know I said we'd keep you all up to date, but I certainly haven't done that.

Acts 1,2,3 have their puzzles all mapped out, and only now have small adjustments to be made. Act 4 is under development. Act 5 is in a Flexible position, and might be moved to a secondary release. It will depend if we want to shorten the story to fit it into one act, or do a wrap up at the end of act 4 leading into a secondary title.

I'm hopeful that this whole experience will be wrapped up and available for play in the Spring of 2017.

If you're interested in watching the active development, or asking us questions, feel free to join our public Discord Server HERE!

Mulligan

Mulligan

News 2 comments

After three years of development, and over 50 levels mapped, we realized that there was a problem. Unclear/unset goals which lead to disorganization...

We don't post often for a reason

We don't post often for a reason

News 2 comments

Hey everyone, BenVlodgi here. I dont post many screenshots or updates here on the moddb, because I dont want to get people really excited for this mod...

February Update! We're almost Half Done! And More Pictures!

February Update! We're almost Half Done! And More Pictures!

News 1 comment

We Will be done with the first 2 acts by the end of this month, and I uploaded some pics

More Progress, and a Delay

More Progress, and a Delay

News 1 comment

We've pushed back the release date, but are still working hard....

Comments  (0 - 10 of 94)
Guest
Guest

"Coming summer 2019" I sure hope so, we're here =D

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LeafSalt
LeafSalt

it looks amazing cant wait till its done

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Guest

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Portal124
Portal124

Will this ever release? Is it dead?

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飞翔鸟
飞翔鸟

Will this mod really release in Spring 2017? Give me the answer and progress. This mod is beautiful, I don't want to miss it

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Fasik
Fasik

Dead?

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Guest
Guest

Naw fam. Check their discord.

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Kittymatthew
Kittymatthew

Wow. Looks cool!

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Guest
Guest

So, is there a more recent update on progress for the mod?

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Latest tweets from @benvlodgi

Here's a preview of the beginning of the game I've been working on for the last couple years.… T.co

Oct 11 2019

This looks so good T.co

Oct 8 2019

RT @Erisdraw3D: water color Cell shadind in UE 4: a lot of color,stroke and rim light controls. And My Sky (WIP) #UE #unrealdevT.co

Oct 5 2019

RT @HoussineMehnik: [WIP] Blueprint Editor Scripting Tools : Create custom snapping grid #screenshotsaturday #UE4 #unrealengineT.co

Sep 30 2019

Fushimi Inari Taisha is a wonderful shrine to walk, and I love seeing this recreation of it! T.co

Sep 9 2019

Whipped up this quick Shield Effect for a friend yesterday, figured it was worth sharing. Its a quick example of h… T.co

Sep 9 2019

RT @jasonthinks: Game Design 😭 T.co

Sep 1 2019

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