Portal 2: Displacement is a singleplayer story-focused mod for Portal 2, featuring a brand new Warp Cannon testing device alongside the standard Portal Gun. Solve 20 new challenging test chambers by figuring out ways the two devices can play off each other, and uncover a story of corporate espionage and backstabing conflict along the way!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It is with a heavy heart that Im announcing that Ill be putting this mod on hold for the time being. This is not due to any kind of drama (despite getting some offers that didn't really go anywhere, this mod was a one man job) or any other serious reason, but mainly due to combination of many small causes. In the last couple of months since my last blog post, I've done some minor work on the mod, but I was primarily focused on other things (work, education, and relationships) and over time my interest in the mod has faded somewhat. I've always wanted to tell a story with my Portal 2 mod, and yet over time I have realized that I didnt really have a good inspiration for a story that could be told in a mod made by one person. I think given enough time and effort I could have come up with something interesting, but it could take a lot of iteration to make it good.

Another reason was the glitchyness of my mod. Being a mod for a portal game (no source code), it relied 100% on hacks and VScript to work. While I think ultimately I didn't do half bad with what I had to work with, it became apparent to me that working under these limitation it would be very difficult to implements some of the improvements I've come up with in response to the feedback I've been given about the mechanics of the game. Not to speak of the frequent crashes that a portion of the playerbase had issues with. That isn't to say that solving this problems would be completely impossible - source engine has many cracks and crannies that you can use to your advantage even without the source code access, and there were many cases in the past where with a little bit of creativity I've managed to overcome problems that seemed unsolvable at the first glance. However, this too would require lots of time and effort, and at the end I ended up feeling really burnt out with it.

Now, I am not saying that I will never return to this mod - perhaps some day I will get some inspiration that will push me again into wanting to struggle with the problems I have outlined here (as well as other that I've omitted), but as it stands right now, I feel a need to move on to other, slightly less frustrating projects. I will leave the download for the alpha version available and the polls open, so that I can have some extra data to work with when and if I come back to this endeavor.

To all those who helped to playtest my mod and send me feedback - thank you! Even if nothing ever comes out Portal 2: Displacement, thanks to you I still gained valuable experience in poll-based open development that will help me in my future gamedev project, and you should not feel like your effort has been wasted. To all of you and those who had followed this mod: thank you, and hopefully youll hear from me soon!


~WhyNott

Portal 2: Displacement Blog entry #4: Open alpha survey results summary and analysis!

Portal 2: Displacement Blog entry #4: Open alpha survey results summary and analysis!

News 1 comment

Fourth blog article for Portal 2: Displacement mod, where I talk about various little things (and a couple big ones) the alpha test have taught me.

Portal 2: Displacement Blog entry #3: quick reminder that alpha version is available!

Portal 2: Displacement Blog entry #3: quick reminder that alpha version is available!

News

Third blog article for Portal 2: Displacement mod, where I talk breifly about the survey system and remind people that you can play the mod right now...

Portal 2: Displacement Blog entry #2: Details about open alpha

Portal 2: Displacement Blog entry #2: Details about open alpha

News 1 comment

Second blog article for Portal 2: Displacement mod, where I briefly talk about how the alpha tests are going to happen and what to expect.

Portal 2: Displacement Blog entry #1 and OPEN ALPHA announcement!

Portal 2: Displacement Blog entry #1 and OPEN ALPHA announcement!

News

First blog article for Portal 2: Displacement mod, where I talk briefly about the mod and announce alpha release coming really soon!

Add file RSS Files
Portal 2: Displacement First Open Alpha!

Portal 2: Displacement First Open Alpha!

Demo 6 comments

Portal 2: Displacement's first open alpha is live! Rejoice!

Comments  (0 - 10 of 15)
miwa987
miwa987

Cool

Reply Good karma Bad karma+1 vote
Guest
Guest

nice mod :) I`m waiting for full version

Reply Good karma Bad karma+1 vote
WhyNott Creator
WhyNott

In that case I have some bad news for you... Read the last blog post from 7 months ago.
(but thanks)

Reply Good karma+3 votes
Guest
Guest

Just came across this mod today and played through the whole alpha. I didn't have any problems at all with bugs or crashing, I found the test chambers to be really solid. I think the new testing elements in the mod were super creative and fun (especially the gun). It's too bad the mod will never be completed.
Nevertheless, it's still a really cool series of chambers that are worth a shot to any remaining portal fans out there.

Reply Good karma Bad karma+1 vote
Ben24x71
Ben24x71

Hullo!

So I came across this mod earlier today and I thought I'd go through the whole mod's alpha (no chamber skipping, other than one time in Chamber 5 which I think I solved due to a glitch/exploit) and provide some feedback. The mod is a bit rough around the edges (some testing elements could do with a better introduction, for example) but if you take the time to fix some issues (and the spontaneous, annoying crashing) I'm sure it could end up being a good Portal 2 mod with an interesting concept.

I wish you the best of luck with your mod, and I can't wait to see the final product.

-- Ben24x7 --

Reply Good karma Bad karma+2 votes
trespasserswierenga
trespasserswierenga

Just finished all the chambers, great idea, I can see you're working hard on the execution. I'll be excited to see how it gets refined/polished and built up. FYI, "ALPHA" is misspelled on the title screen. :)

Reply Good karma Bad karma+1 vote
ethan101au
ethan101au

Cool concept, really unstable, can be frustrating when you make mistakes and kill yourself.

Reply Good karma Bad karma+1 vote
TurtleMaker
TurtleMaker

Was I really the only one to complete it? I attempted at chamber 5 but I couldn't figure it out, that's why it says I skipped it

Reply Good karma Bad karma+1 vote
WhyNott Creator
WhyNott

If it was you then yep. Congratulations, you're the only person who got to eat the cake! :p

Reply Good karma+1 vote
HydroPlume
HydroPlume

You can add one more person to that list now!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Portal 2
Game
Portal 2
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Puzzle
Theme
Sci-Fi
Players
Single Player
Embed Buttons
Link to Portal 2: Displacement by selecting a button and using the embed code provided more...
Portal 2: Displacement
Statistics
Last Update
Watchers
38 members
Files
1
Articles
5