Atonement (4th Edition)
DemoThis edition includes the first four of five episodes. Compatible with any Doom source port, including GZDoom, Eternity Engine, Chocolate Doom, and more!
Atonement is a DOOM II WAD comprising 23 levels, ranging from TNT-level shootouts to Plutonia-level challenge maps. All maps were created by Moustachio, and all of the music was provided for this wad by Dial-up for Murder. This WAD is fully compatible with any Doom source port, including GZDoom, Eternity Engine, Crispy Doom, and even with the original EXE through DOSBox!
VERSION 0.4.2 CHANGELOG
-All maps have been rebalanced. Combat has been made generally
more interesting by taking out the overabundance of health and
ammo, and reworking a lot of encounters and secrets.
-Map 18's music track has been changed from "The Chicken" by
Dial-up for Murder to "Brad News" also by Dial-up for Murder.
-Some Dehacked changes have been made. The Hell Paladin now shoots
a rocket instead of charging the player. This change was made to
remedy an occasional crash that happened when HPs would charge.
-Some areas have been retextured, and any texture glitches noticed
were fixed.
-New CREDITS and HELP screens have been added which are much more
pleasant to the eyes and much less cluttered.
-The background has been removed from the M_DOOM. Additionally,
a version number has been added to the M_DOOM graphic, appearing
near the bottom right of the screen.
-A multitude of gameplay bugs have been sorted out, including
enemies that wouldn't spawn, ammo that spawns too high, etc.
-Map 21 has been removed, and Map 22 has been moved to Map 33.
-Some story texts have been edited, including the story text
in the textfile.
KNOWN BUGS:
-The music in Map 01 plays back incorrectly on the second loop.
If anyone knows how to fix this, let me know via the Doomworld
thread or via DM.
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This edition includes the first four of five episodes. Compatible with any Doom source port, including GZDoom, Eternity Engine, Chocolate Doom, and more!
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