Texture Source Files
TextureThis pack contains the source files for the textures used by the Atlanten mod.
The year is 2036.
Klara Anker finds herself trapped on an abandoned cruise liner. She discovers a security terminal and manages to connect to the camera network through her brain implant (a common accessory in this near-future setting). But only a few moments later, she is painfully blinded when a power surge explodes the monitor and damages her eyes.
She will need to use the ship's live camera feeds to find a terminal able to send a distress call.
The story aspect of this experience is unfortunately not complete, but this mod largely serves as a proof of concept for a set of original and unconventional game mechanics.
Please see readme.txt upon downloading this mod for full details on story, mechanics and even custom level creation.
Players are encouraged to alert me to any technical issues they may encounter.
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This pack contains the source files for the textures used by the Atlanten mod.
This is a set of all the models used in the Atlanten mod, with instructions for linking the right textures, and two Python scripts.
Source code for Atlanten. This codebase is a modified version of id Tech 4, compiled using Microsoft Visual Studio C++ 2010 Express. Details for building...
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Interesting concept. I remember seeing some Youtube videos some time back about the mod. Glad to see it released. Sad to see no feedback. However, the mod is all french, so I can't understand much. For example the second level (Niveau) after I get to the room with the GUI with three Messages I don't know what to do.
Apologies for the late response. There's a language button in the main menu; if you click it and relaunch the game, it should display in English.