A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.
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Some Bugs or Glitches | Locked | |
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Feb 4 2021 Anchor | ||
I have some issue with a task. The task is very simple, loot some battle plans that gave me a military, the problem is i don´t have de locacion of the stash. What i can do? Start again or what? |
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Mar 5 2021 Anchor | ||
I need some help, when I picked loot, it just keep dropping down. Outfits only tho. Nvm, I was stupid |
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Mar 16 2021 Anchor | ||
Game crash when i want go in yantar * Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S13, 3601.00 mhz, 19-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 8/16 Initializing File System... using fs-ltx fsgame.ltx FS: 60382 files cached 55 archives, 14 MB memory used. Init FileSystem 0.645824 sec A.R.E.A. Engine v.1.1618, 'xrCore' build 8057, Feb 27 2021 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\system.ltx -----loading e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries Loading DLL: xrRender_R4.dll * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries command line A.R.E.A..exe Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3810 MB], reserved[157 MB], committed[127 MB] * [ D3D ]: textures[0 K] * [x-ray]: process heap[40396 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[41379 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx"... [e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\rspec_extreme.ltx"... [e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx"... [e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx] successfully loaded. + ph_step_time: 0.017000 [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound: cache: 128 MB, 9712 lines, 13820 bpl SOUND: Max Mono Targets 255 | psSoundTargets 256 | supported 255 Starting RENDER device... * GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti * CREATE: DeviceREF: 5 * Texture memory: 3072 MB * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * HWDST/PCF supported and used * Managed textures disabled - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3453 MB], reserved[182 MB], committed[460 MB] * [ D3D ]: textures[64 K] * [x-ray]: process heap[282682 K], game lua[2338 K], render[209 K] * [x-ray]: economy: strings[41842 K], smem[0 K] Config-file [appdata\tmp.ltx] saved successfully * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries refCount:pBaseZB 1 refCount:pBaseRT 1 - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 307859 K * End of synchronization A[1] R[1] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries refCount:pBaseZB 1 refCount:pBaseRT 1 - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * MEMORY USAGE: 307854 K * End of synchronization A[1] R[1] e:\s.t.a.l.k.e.r-a.r.e.a\stalker a.r.e.a..exe Loading objects... Loading models... * [prefetch] time: 5206 ms * [prefetch] memory: 53915Kb A.R.E.A. 1.1619 (05.03.2021) A.R.E.A. skills: skills callbacks registered * Loading spawn registry... ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count * 22193 spawn points are successfully loaded * Loading objects... * 27972 objects are successfully loaded * Game adamk - quicksave2 is successfully loaded from file 'appdata\savedgames\adamk - quicksave2.scop' (0.873s) alife simulator created * client : connection accepted - <All Ok> * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 41663 v(20), 22448 p * [DETAILS] Batch(61), VB(813K), IB(131K) - Game configuring : Finished A.R.E.A.: Applying traits cond apply: pharmacist cond apply: spasbeg cond apply: oruzhlub Activate inventory radiation collectgarbage before=38453.5078125Kb collectgarbage after=25073.374023438Kb area_inventory_radiation.apply_rad: db.actor.radiation:0.00068782531889156 delta_rad:0.00042023841524497 ! VERIFY_FAILED: FS.cpp[423] {IReader::r} Pos + cnt <= Size ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: FS.cpp[423] {IReader::r} Pos + cnt <= Size ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: FS.cpp[423] {IReader::r} Pos + cnt <= Size ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: FS.cpp[423] {IReader::r} Pos + cnt <= Size ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) ! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0) intro_start game_loaded * MEMORY USAGE: 824182 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * Saving spawns... * Saving objects... * 27972 objects are successfully saved * Game adamk - quicksave3.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave3.scop' area_inventory_radiation.apply_rad: db.actor.radiation:0.00082936813123524 delta_rad:0.00042037849198096 Heli patrol path nil doesnt exist ! Enemy monster sees us ! Enemy monster sees us * Saving spawns... * Saving objects... * 28005 objects are successfully saved * Game adamk - quicksave4.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave4.scop' area_inventory_radiation.apply_rad: db.actor.radiation:0.00097973493393511 delta_rad:0.00042025008588098 * Saving spawns... * Saving objects... * 28006 objects are successfully saved * Game adamk - quicksave5.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave5.scop' Heli patrol path nil doesnt exist area_inventory_radiation.apply_rad: db.actor.radiation:0.0011299820616841 delta_rad:0.00042027342715301 area_inventory_radiation.apply_rad: db.actor.radiation:0.0012801985722035 delta_rad:0.00042028509778902 * Saving spawns... * Saving objects... * 28000 objects are successfully saved * Game adamk - quicksave6.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave6.scop' area_inventory_radiation.apply_rad: db.actor.radiation:0.0014304774813354 delta_rad:0.00042025008588098 area_inventory_radiation.apply_rad: db.actor.radiation:0.0015807169256732 delta_rad:0.00042025008588098 area_inventory_radiation.apply_rad: db.actor.radiation:0.0017309337854385 delta_rad:0.00042029676842503 area_inventory_radiation.apply_rad: db.actor.radiation:0.0018811628688127 delta_rad:0.00042040183325298 * [win32]: free[2507 MB], reserved[253 MB], committed[1334 MB] * [ D3D ]: textures[1994399 K] * [x-ray]: process heap[851561 K], game lua[44016 K], render[5803 K] * [x-ray]: economy: strings[60382 K], smem[147379 K] Config-file [appdata\tmp.ltx] saved successfully Activate inventory radiation * [R_occlusion::occq_destroy]: fids[71] used[71] pool[71] * [R_occlusion::occq_destroy]: released 0 used and 71 pool queries refCount:pBaseZB 1 refCount:pBaseRT 1 - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 847523 K * End of synchronization A[1] R[1] collectgarbage before=38435.100585938Kb collectgarbage after=27409.602539063Kb * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] * [R_occlusion::occq_destroy]: released 0 used and 0 pool queries refCount:pBaseZB 1 refCount:pBaseRT 1 - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * MEMORY USAGE: 848652 K * End of synchronization A[1] R[1] * Saving spawns... * Saving objects... * 28000 objects are successfully saved * Game adamk - quicksave7.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave7.scop' area_inventory_radiation.apply_rad: db.actor.radiation:0.0020315824076533 delta_rad:0.00042023841524497 * Saving spawns... * Saving objects... * 28000 objects are successfully saved * Game adamk - autosave.scop is successfully saved to file 'appdata\savedgames\adamk - autosave.scop' - Disconnect - Destroying level * [ D3D ]: textures[1373365 K] e:\s.t.a.l.k.e.r-a.r.e.a\stalker a.r.e.a..exe A.R.E.A. 1.1619 (05.03.2021) A.R.E.A. skills: skills callbacks registered * Loading spawn registry... ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count ! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count * 22193 spawn points are successfully loaded * Loading objects... * 28000 objects are successfully loaded * Game adamk - autosave is successfully loaded from file 'appdata\savedgames\adamk - autosave.scop' (0.935s) alife simulator created * client : connection accepted - <All Ok> * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) - Game configuring : Finished ! VERIFY_FAILED: Weapon.cpp[836] {CWeapon::net_Spawn} (u32) m_ammoElapsed.type1 == m_magazine.size() ! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover} graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0229], loophole [lh_10] ! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex} graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0229], loophole [lh_10] ! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover} graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0230], loophole [lh_10] ! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex} graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0230], loophole [lh_10] ! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover} graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0232], loophole [lh_1] ! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex} graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0232], loophole [lh_1] ! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id} valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [106.757721][-0.986328][99.490471] ! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position} iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length ! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id} valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [112.011444][-0.986328][99.145447] ! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position} iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length ! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id} valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [130.757813][-0.986328][99.086823] ! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position} iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length DRX DA: Dynamic anomalies generated for l08_yantar Activate inventory radiation A.R.E.A.: Applying traits cond apply: pharmacist cond apply: spasbeg cond apply: oruzhlub collectgarbage before=37030.840820313Kb collectgarbage after=24592.610351563Kb ! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id) stack trace: 0023:0E2FDE8C xrGame.dll, CDialogHolder::UseIndicators() 0023:0E327491 xrGame.dll, CDialogHolder::UseIndicators() 0023:00C09A0A xrCore.dll, thread_name() 0023:6CFBCD4D MSVCR120.dll, endthread() 0023:75EDFA29 KERNEL32.DLL, BaseThreadInitThunk() 0023:770D7C7E ntdll.dll, RtlGetAppContainerNamedObjectPath() 0023:770D7C4E ntdll.dll, RtlGetAppContainerNamedObjectPath() |
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Apr 17 2021 Anchor | ||
Стоимость 100 баксов по-идее должна быть 2460.... Посмотрите, может с данной купюрой что-то не так... Все остальные считает правильно.... |
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