A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.

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Some Bugs or Glitches (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : A.R.E.A. : Forum : A.R.E.A. Forum : Some Bugs or Glitches) Locked
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Feb 4 2021 Anchor

I have some issue with a task. The task is very simple, loot some battle plans that gave me a military, the problem is i don´t have de locacion of the stash. What i can do? Start again or what?

Mar 5 2021 Anchor

I need some help, when I picked loot, it just keep dropping down. Outfits only tho.


Nvm, I was stupid

Mar 16 2021 Anchor

Game crash :( when i want go in yantar

* Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S13, 3601.00 mhz, 19-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Initializing File System...
using fs-ltx fsgame.ltx
FS: 60382 files cached 55 archives, 14 MB memory used.
Init FileSystem 0.645824 sec
A.R.E.A. Engine v.1.1618, 'xrCore' build 8057, Feb 27 2021

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\system.ltx
-----loading e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R4.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
command line A.R.E.A..exe 
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3810 MB], reserved[157 MB], committed[127 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[40396 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[41379 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices OpenAL Soft
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx"...
[e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx"...
[e:\s.t.a.l.k.e.r-a.r.e.a\gamedata\configs\default_controls.ltx] successfully loaded.
+ ph_step_time: 0.017000
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound: cache: 128 MB, 9712 lines, 13820 bpl
SOUND: Max Mono Targets 255 | psSoundTargets 256 | supported 255
Starting RENDER device...
* GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 5
*     Texture memory: 3072 MB
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* HWDST/PCF supported and used
* Managed textures disabled
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3453 MB], reserved[182 MB], committed[460 MB]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[282682 K], game lua[2338 K], render[209 K]
* [x-ray]: economy: strings[41842 K], smem[0 K]
Config-file [appdata\tmp.ltx] saved successfully
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
refCount:pBaseZB 1
refCount:pBaseRT 1
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
Config-file [appdata\user.ltx] saved successfully
* MEMORY USAGE: 307859 K
* End of synchronization A[1] R[1]
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
refCount:pBaseZB 1
refCount:pBaseRT 1
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* MEMORY USAGE: 307854 K
* End of synchronization A[1] R[1]
e:\s.t.a.l.k.e.r-a.r.e.a\stalker a.r.e.a..exe 
Loading objects...
Loading models...
* [prefetch] time:   5206 ms
* [prefetch] memory: 53915Kb
A.R.E.A. 1.1619 (05.03.2021)
A.R.E.A. skills: skills callbacks registered
* Loading spawn registry...
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
* 22193 spawn points are successfully loaded
* Loading objects...
* 27972 objects are successfully loaded
* Game adamk - quicksave2 is successfully loaded from file 'appdata\savedgames\adamk - quicksave2.scop' (0.873s)
alife simulator created
* client : connection accepted - <All Ok>
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 41663 v(20), 22448 p
* [DETAILS] Batch(61), VB(813K), IB(131K)
- Game configuring : Finished 
A.R.E.A.: Applying traits
cond apply: pharmacist
cond apply: spasbeg
cond apply: oruzhlub
Activate inventory radiation
collectgarbage before=38453.5078125Kb
collectgarbage after=25073.374023438Kb
area_inventory_radiation.apply_rad: db.actor.radiation:0.00068782531889156 delta_rad:0.00042023841524497
! VERIFY_FAILED: FS.cpp[423] {IReader::r}  Pos + cnt <= Size
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: FS.cpp[423] {IReader::r}  Pos + cnt <= Size
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: FS.cpp[423] {IReader::r}  Pos + cnt <= Size
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: FS.cpp[423] {IReader::r}  Pos + cnt <= Size
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance}  (Pos <= Size) && (Pos >= 0)
intro_start game_loaded
* MEMORY USAGE: 824182 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* Saving spawns...
* Saving objects...
* 27972 objects are successfully saved
* Game adamk - quicksave3.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave3.scop'
area_inventory_radiation.apply_rad: db.actor.radiation:0.00082936813123524 delta_rad:0.00042037849198096
Heli patrol path nil doesnt exist
! Enemy monster sees us :(
! Enemy monster sees us :(
* Saving spawns...
* Saving objects...
* 28005 objects are successfully saved
* Game adamk - quicksave4.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave4.scop'
area_inventory_radiation.apply_rad: db.actor.radiation:0.00097973493393511 delta_rad:0.00042025008588098
* Saving spawns...
* Saving objects...
* 28006 objects are successfully saved
* Game adamk - quicksave5.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave5.scop'
Heli patrol path nil doesnt exist
area_inventory_radiation.apply_rad: db.actor.radiation:0.0011299820616841 delta_rad:0.00042027342715301
area_inventory_radiation.apply_rad: db.actor.radiation:0.0012801985722035 delta_rad:0.00042028509778902
* Saving spawns...
* Saving objects...
* 28000 objects are successfully saved
* Game adamk - quicksave6.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave6.scop'
area_inventory_radiation.apply_rad: db.actor.radiation:0.0014304774813354 delta_rad:0.00042025008588098
area_inventory_radiation.apply_rad: db.actor.radiation:0.0015807169256732 delta_rad:0.00042025008588098
area_inventory_radiation.apply_rad: db.actor.radiation:0.0017309337854385 delta_rad:0.00042029676842503
area_inventory_radiation.apply_rad: db.actor.radiation:0.0018811628688127 delta_rad:0.00042040183325298
* [win32]: free[2507 MB], reserved[253 MB], committed[1334 MB]
* [ D3D ]: textures[1994399 K]
* [x-ray]: process heap[851561 K], game lua[44016 K], render[5803 K]
* [x-ray]: economy: strings[60382 K], smem[147379 K]
Config-file [appdata\tmp.ltx] saved successfully
Activate inventory radiation
* [R_occlusion::occq_destroy]: fids[71] used[71] pool[71]
* [R_occlusion::occq_destroy]: released 0 used and 71 pool queries
refCount:pBaseZB 1
refCount:pBaseRT 1
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
Config-file [appdata\user.ltx] saved successfully
* MEMORY USAGE: 847523 K
* End of synchronization A[1] R[1]
collectgarbage before=38435.100585938Kb
collectgarbage after=27409.602539063Kb
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
refCount:pBaseZB 1
refCount:pBaseRT 1
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* MEMORY USAGE: 848652 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 28000 objects are successfully saved
* Game adamk - quicksave7.scop is successfully saved to file 'appdata\savedgames\adamk - quicksave7.scop'
area_inventory_radiation.apply_rad: db.actor.radiation:0.0020315824076533 delta_rad:0.00042023841524497
* Saving spawns...
* Saving objects...
* 28000 objects are successfully saved
* Game adamk - autosave.scop is successfully saved to file 'appdata\savedgames\adamk - autosave.scop'
- Disconnect
- Destroying level
* [ D3D ]: textures[1373365 K]
e:\s.t.a.l.k.e.r-a.r.e.a\stalker a.r.e.a..exe 
A.R.E.A. 1.1619 (05.03.2021)
A.R.E.A. skills: skills callbacks registered
* Loading spawn registry...
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance}  r_pos <= B.count
* 22193 spawn points are successfully loaded
* Loading objects...
* 28000 objects are successfully loaded
* Game adamk - autosave is successfully loaded from file 'appdata\savedgames\adamk - autosave.scop' (0.935s)
alife simulator created
* client : connection accepted - <All Ok>
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
- Game configuring : Finished 
! VERIFY_FAILED: Weapon.cpp[836] {CWeapon::net_Spawn}  (u32) m_ammoElapsed.type1 == m_magazine.size()
! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover}  graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0229], loophole [lh_10]
! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex}  graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0229], loophole [lh_10]
! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover}  graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0230], loophole [lh_10]
! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex}  graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0230], loophole [lh_10]
! VERIFY_FAILED: smart_cover.cpp[87] {smart_cover::cover::cover}  graph.valid_vertex_id(level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0232], loophole [lh_1]
! VERIFY_FAILED: smart_cover.cpp[115] {smart_cover::cover::vertex}  graph.valid_vertex_id(loophole_data.m_level_vertex_id) invalid vertex id: smart cover[mil_smart_cover_0232], loophole [lh_1]
! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id}  valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [106.757721][-0.986328][99.490471]
! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position}  iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length
! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id}  valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [112.011444][-0.986328][99.145447]
! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position}  iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length
! VERIFY_FAILED: level_graph.cpp[216] {CLevelGraph::vertex_id}  valid_vertex_position(position) invalid position for CLevelGraph::vertex_id specified: [130.757813][-0.986328][99.086823]
! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[99] {CLevelGraph::vertex_position}  iFloor((source_position.z - header().box().min.z)/header().cell_size() + .5f) < (int)m_row_length
DRX DA: Dynamic anomalies generated for l08_yantar
Activate inventory radiation
A.R.E.A.: Applying traits
cond apply: pharmacist
cond apply: spasbeg
cond apply: oruzhlub
collectgarbage before=37030.840820313Kb
collectgarbage after=24592.610351563Kb
! VERIFY_FAILED: f:\area-xray\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex}  valid_vertex_id(vertex_id)
stack trace:

0023:0E2FDE8C xrGame.dll, CDialogHolder::UseIndicators()
0023:0E327491 xrGame.dll, CDialogHolder::UseIndicators()
0023:00C09A0A xrCore.dll, thread_name()
0023:6CFBCD4D MSVCR120.dll, endthread()
0023:75EDFA29 KERNEL32.DLL, BaseThreadInitThunk()
0023:770D7C7E ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:770D7C4E ntdll.dll, RtlGetAppContainerNamedObjectPath()
Apr 17 2021 Anchor

ss andrew 04 18 21 03 20 07 l05

Стоимость 100 баксов по-идее должна быть 2460.... Посмотрите, может с данной купюрой что-то не так... Все остальные считает правильно....

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