A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.

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Bug report (Holodilnik addon) (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : A.R.E.A. : Forum : A.R.E.A. Forum : Bug report (Holodilnik addon)) Post Reply
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Jan 24 2022 Anchor

A.R.E.A. Holodilnik Addon Support thread.

Jan 26 2022 Anchor

Upon entering the Cordon


FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 285
[error]Description : fatal error
[error]Arguments : Duplicate section 'supplies_tier_1' found.

stack trace:

0023:00B5233B xrCore.dll, xrDebug::backend()

Edited by: Alitomy

Jan 29 2022 Anchor
Alitomy wrote:


Upon entering the Cordon


FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 285
[error]Description : fatal error
[error]Arguments : Duplicate section 'supplies_tier_1' found.

stack trace:

0023:00B5233B xrCore.dll, xrDebug::backend()

Fixed in last patch

Jan 30 2022 Anchor

Upon making a quicksave

[error][ 18] : There are no more files.

Feb 1 2022 Anchor
Alitomy wrote:

Upon making a quicksave

[error][ 18] : There are no more files.



Attach full log pls from appdata/logs

Feb 3 2022 Anchor

Sometimes I'm just trying to make a quicksave and the game crashes

Crash log:
Drive.google.com
Edit: Seems like it is the same problem as with Alitomy

Why are all hand models with each outfits and everything you hold more "yellowish"?
It appears on fingers, the weapons or any other item you hold

Edited by: Painecx

Feb 18 2022 Anchor

Items are duplicating I think when npcs loot them? I keep seeing npcs loot bodies and these random piles appear next to the body, the items seem random apart from the suits, sometimes its artifacts, sometimes its food, never guns. Every time any npc does the loot action it spawns another pile, So I'm running into squad carrying like 25+ identical suits, some of them 100% durability. Just this one body spawned 8+ piles from an npc looting it ONCE. This is completely balance breaking and just liters the map and ai inventories with duped(?) items. It doesn't always seem to do it, but its definitely caused by npcs looting bodies.

I reloaded the save today and this exact same scene is now this, I really don't know what's going on with this anymore.

I've noticed they dupe too if even I PICKUP these suits off the ground as well. They dupe into a pile as a suit, mask and various misc items an npc would carry.



------------------------------------------------------------------------------------------------------------------

Seems moddb likes running my replies together so I put this separation line.

Got this eating a canned item

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\devices\dev_eat\food\wpn_eat_tomatoes.ogf'.

stack trace:

0023:00DB233B xrCore.dll, xrDebug::backend()

Edited by: rrrrrrrrrrrrrrrrrrr

Feb 19 2022 Anchor
rrrrrrrrrrrrrrrrrrr wrote:

Items are duplicating I think when npcs loot them? I keep seeing npcs loot bodies and these random piles appear next to the body, the items seem random apart from the suits, sometimes its artifacts, sometimes its food, never guns. Every time any npc does the loot action it spawns another pile, So I'm running into squad carrying like 25+ identical suits, some of them 100% durability. Just this one body spawned 8+ piles from an npc looting it ONCE. This is completely balance breaking and just liters the map and ai inventories with duped(?) items. It doesn't always seem to do it, but its definitely caused by npcs looting bodies.


I reloaded the save today and this exact same scene is now this, I really don't know what's going on with this anymore.


I've noticed they dupe too if even I PICKUP these suits off the ground as well. They dupe into a pile as a suit, mask and various misc items an npc would carry.



------------------------------------------------------------------------------------------------------------------

Seems moddb likes running my replies together so I put this separation line.

Got this eating a canned item

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\devices\dev_eat\food\wpn_eat_tomatoes.ogf'.

stack trace:

0023:00DB233B xrCore.dll, xrDebug::backend()


Send me save file when npcs drops that loot

Feb 19 2022 Anchor

Will one right before it happens work? or do you want the one where its happened already, but loading it causes it all to duplicate even more? I've had this happen twice in 2 different maps as well, so its definitely not a one off thing either.


These should be them, campfire one is the save right before the pic, but the AI should go straight to looting the body, 2nd is the save that should be the 2nd pic

Dropbox.com

I've never seen this happen before, and I've played base AREA and previous patches, which is why I find this bug quite "odd"

Edited by: rrrrrrrrrrrrrrrrrrr

Feb 19 2022 Anchor
rrrrrrrrrrrrrrrrrrr wrote:

Will one right before it happens work? or do you want the one where its happened already, but loading it causes it all to duplicate even more? I've had this happen twice in 2 different maps as well, so its definitely not a one off thing either.


These should be them, campfire one is the save right before the pic, but the AI should go straight to looting the body, 2nd is the save that should be the 2nd pic

Dropbox.com

I've never seen this happen before, and I've played base AREA and previous patches, which is why I find this bug quite "odd"

Well i can't load any of that saves, are you using last patched version?

Feb 19 2022 Anchor

Yup, I dl'd it yesterday.

Edited by: rrrrrrrrrrrrrrrrrrr

Feb 26 2022 Anchor

Game crash while putting any backpack as a stash

FATAL ERROR

[error]Expression :
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...e.a. - holodilnik\gamedata\scripts\actor_backpack.script:123: attempt to index field 'containers' (a nil value)

stack trace:

0023:00BF233B xrCore.dll, xrDebug::backend()

______________________________________________________________________________

eating canned tomatoes, canned beans

FATAL ERROR

[error]Expression :
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\devices\dev_eat\food\wpn_eat_tomatoes.ogf'.

stack trace:

0023:00BF233B xrCore.dll, xrDebug::backend()

______________________________________________________

i found same thing as rrrrrrr

while this happed console spamming this

! CInventory::Drop item not found in inventory!!!
! VERIFY_FAILED: Inventory.cpp[253] {CInventory::DropItem} pIItem->m_pInventory
! VERIFY_FAILED: Inventory.cpp[254] {CInventory::DropItem} pIItem->m_pInventory==this
! VERIFY_FAILED: Inventory.cpp[255] {CInventory::DropItem} pIItem->m_ItemCurrPlace.type!=eItemPlaceUndefined
! VERIFY_FAILED: Inventory.cpp[274] {CInventory::DropItem} InRuck(pIItem)
! ERROR: CInventory::Drop item not found in ruck...


i donw known if it helps you

_______________________________________________________

I found another bug, in quest Learn about the fate of the fellow debtor.

This happened while i was looting quest corpse


! [SCRIPT ERROR]: c:\a.r.e.a. - holodilnik\gamedata\scripts\xr_effects.script:4484: attempt to index local 'obj' (a nil value)

FATAL ERROR

[error]Expression :
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:\a.r.e.a. - holodilnik\gamedata\scripts\xr_effects.script:4484: attempt to index local 'obj' (a nil value)

stack trace:

0023:00BF233B xrCore.dll, xrDebug::backend()


_________________________________________________

Buying armor from the Nimble


Expression :
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: c:\a.r.e.a. - holodilnik\gamedata\scripts\xr_effects.script:5191: attempt to index local 'smart' (a nil value)

stack trace:

0023:00BF233B xrCore.dll, xrDebug::backend()


sry, i canť speak english very well

Edited by: Mad-Monkey

Aug 18 2022 Anchor

with the newest version I can't select anything above DirectX9 or renderer_2.5
I usually played with DirectX11 but as soon as I select DirectX10 or 11 my game crashes with the message
"Your video card doesn't meet game requirements
Try to lower game settings."


* Detected CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz [GenuineIntel], F6/M14/S10, 3695.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 75108 files cached 166 archives, 19 MB memory used.
Init FileSystem 1.262570 sec
A.R.E.A. Engine v.1.1647, 'xrCore' build 8547, Jul 2 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\system.ltx
-----loading d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R4.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
command line -noprefetch -cdb_cache -center_screen -dev
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3787 MB], reserved[120 MB], committed[187 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[44525 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[44733 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
Devices: OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\rspec_high.ltx"...
! Unknown command: ai_die_in_anomaly
! Unknown command: cam_2_dist
! Unknown command: cam_2_offset
! Unknown command: cam_coords
! Unknown command: cam_coords_death
! Unknown command: g_bullet_time_factor
! Unknown command: g_entities_selector
! Unknown command: g_god
! Unknown command: g_no_clip
! Unknown command: g_unlimitedammo
+ ph_step_time: 0.020000
! Unknown command: ph_gravity
! Unknown command: shel_dir_add_com
! Unknown command: translate
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
+ ph_step_time: 0.010000
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
[OpenAL] EAX 2.0 extension: present
[OpenAL] EAX 2.0 deferred: present
* sound: cache: 1024 MB, 77695 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B82]: NVIDIA GeForce GTX 1070 Ti
* CREATE: DeviceREF: 3
* Texture memory: 3072 MB
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
! Version conflict in shader 'models\lightplanes_00'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'selflight_static'
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
* HWDST/PCF supported and used
* Managed textures disabled
! appdata\shaders_cache\r3\ssao_calc_nomsaa.ps\40961111001100000000001100000101330211111200001
! error: common_functions.h(165,29): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(166,32): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(174,3): warning X3206: implicit truncation of vector type
ACES.h(224,5): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(247,27): warning X3206: implicit truncation of vector type
common_functions.h(312,2): warning X3206: implicit truncation of vector type
common_functions.h(317,49): warning X3206: implicit truncation of vector type
common_functions.h(350,2): warning X3206: implicit truncation of vector type
common_functions.h(509,25): warning X3206: 'gbuf_pack_normal': implicit truncation of vector type
common_functions.h(535,24): warning X3206: 'Load': implicit truncation of vector type
common_functions.h(536,23): warning X3206: 'Load': implicit truncation of vector type
common_functions.h(630,8): warning X3206: implicit truncation of vector type
ssao.ps(135,8): warning X3206: implicit truncation of vector type
ssao.ps(147,55): error X3004: undeclared identifier 'ssao_kernel_size'

! VERIFY_FAILED: ..\xrRenderDX10\dx10ResourceManager_Resources.cpp[305] {CResourceManager::_CreatePS} SUCCEEDED(_hr)

Aug 18 2022 Anchor

Just install last patch

Painecx wrote:



with the newest version I can't select anything above DirectX9 or renderer_2.5
I usually played with DirectX11 but as soon as I select DirectX10 or 11 my game crashes with the message
"Your video card doesn't meet game requirements
Try to lower game settings."


* Detected CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz [GenuineIntel], F6/M14/S10, 3695.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 75108 files cached 166 archives, 19 MB memory used.
Init FileSystem 1.262570 sec
A.R.E.A. Engine v.1.1647, 'xrCore' build 8547, Jul 2 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\system.ltx
-----loading d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
Loading DLL: xrRender_R4.dll
* [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
* [R_occlusion::occq_destroy]: released 0 used and 0 pool queries
command line -noprefetch -cdb_cache -center_screen -dev
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[3787 MB], reserved[120 MB], committed[187 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[44525 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[44733 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
Devices: OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\rspec_high.ltx"...
! Unknown command: ai_die_in_anomaly
! Unknown command: cam_2_dist
! Unknown command: cam_2_offset
! Unknown command: cam_coords
! Unknown command: cam_coords_death
! Unknown command: g_bullet_time_factor
! Unknown command: g_entities_selector
! Unknown command: g_god
! Unknown command: g_no_clip
! Unknown command: g_unlimitedammo
+ ph_step_time: 0.020000
! Unknown command: ph_gravity
! Unknown command: shel_dir_add_com
! Unknown command: translate
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. - a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
+ ph_step_time: 0.010000
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
[OpenAL] EAX 2.0 extension: present
[OpenAL] EAX 2.0 deferred: present
* sound: cache: 1024 MB, 77695 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B82]: NVIDIA GeForce GTX 1070 Ti
* CREATE: DeviceREF: 3
* Texture memory: 3072 MB
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
! Version conflict in shader 'models\lightplanes_00'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'selflight_static'
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[297] {IReader::advance} (Pos <= Size) && (Pos >= 0)
* HWDST/PCF supported and used
* Managed textures disabled
! appdata\shaders_cache\r3\ssao_calc_nomsaa.ps\40961111001100000000001100000101330211111200001
! error: common_functions.h(165,29): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(166,32): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(174,3): warning X3206: implicit truncation of vector type
ACES.h(224,5): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(247,27): warning X3206: implicit truncation of vector type
common_functions.h(312,2): warning X3206: implicit truncation of vector type
common_functions.h(317,49): warning X3206: implicit truncation of vector type
common_functions.h(350,2): warning X3206: implicit truncation of vector type
common_functions.h(509,25): warning X3206: 'gbuf_pack_normal': implicit truncation of vector type
common_functions.h(535,24): warning X3206: 'Load': implicit truncation of vector type
common_functions.h(536,23): warning X3206: 'Load': implicit truncation of vector type
common_functions.h(630,8): warning X3206: implicit truncation of vector type
ssao.ps(135,8): warning X3206: implicit truncation of vector type
ssao.ps(147,55): error X3004: undeclared identifier 'ssao_kernel_size'

! VERIFY_FAILED: ..\xrRenderDX10\dx10ResourceManager_Resources.cpp[305] {CResourceManager::_CreatePS} SUCCEEDED(_hr)

Apr 3 2023 Anchor

Downloaded game but game wont fullscreen, after opening it just minimizes and i cant open it, it just goes black for a second and then minimizes again


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