The original idea behind this mod was to tweak the most controversial parts of the game (mainly final missions against Bionts) and fix some obvious bugs / oddities (names left untranslated from German, etc.).
But as often with such "quick fix" mods, the more I was learning about the game, the more ambitious this mod had been becoming...

Full description can be found in the readme_mod.txt.

The most important changes I made:

  • fixed an enormous number of bugs: in dialogues, mission files, mission descriptions, etc.,
  • tweaked many object appearing in the game (their HP, damage they can inflict, EMP resilience, etc.),
  • tweaked game difficulty (turrets and vehicles use proper gun types now, boats use stronger torpedoes),
  • introduced new, unified format of naming objects in missions,
  • totally changed the way sonar range works: it now depends totally on unit's type,
  • fixed / changed some broken missions (things not working as authors intended or not working at all),
  • and much more!
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Most notable features:

- fixed bugs in dialogues, mission files, mission descriptions, etc.,
- fixed / changed many broken missions (things not working as authors intended or not working at all),
- tweaked many object appearing in the game (HP, damage, etc.),
- tweaked game difficulty (turrets and vehicles use proper gun types, boats use stronger torpedoes, capital ships are now active in all missions, plasma weapons are much stronger now),
- tweaked some conversations significantly (I hope these utilize better English now / make more sense),
- introduced brand new, unified format of naming objects in missions (compatible with Aquanox and Aquanox 2),
- totally changed the way sonar range works: it now depends totally on unit's type,
- and many more!

This mod is fully compatible with ENG version of the game (Archimedean Dynasty), but German version (Schleichfahrt) is supported as well (not all changes are implemented yet - expect 100% compatible version in the future).

See the Downloads section for more info.

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Schleichfahrt Augmented Mod 0.91

Schleichfahrt Augmented Mod 0.91

Full Version

This version includes two small fixes made thanks to trais' effort.

Archimedean Dynasty Augmented Mod 1.01

Archimedean Dynasty Augmented Mod 1.01

Full Version

This version includes two small fixes made thanks to trais' effort.

Schleichfahrt Augmented Mod 0.9

Schleichfahrt Augmented Mod 0.9

Full Version

German briefings, conversations, item descriptions, object names and communication messages during missions, haven't been modified yet. But most likely...

Archimedean Dynasty Augmented Mod 1.0

Archimedean Dynasty Augmented Mod 1.0

Full Version

Final version. Check readme_mod.txt for details. Don't use with German version of the game!

Comments  (0 - 10 of 20)
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spekkio-kun Creator
spekkio-kun

Added new image - reintroduced WC stuff.

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Guest
Guest

Hi,

i read on rpgcodex.net that you need some german SF files. I have uploaded them here:
www . xup . in / dl,42206064 / Schleichfahrt-txt.7z

sorry for the broken URL - as guest i am not allowed to post links...

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spekkio-kun Creator
spekkio-kun

Try some other uploading site, mang - I get antivirus warning...

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Guest
Guest

www . qfpost . com/file/d?g=VoFlIqMxw

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spekkio-kun Creator
spekkio-kun

Thank you very much, downloaded fine this time.

Reply Good karma+2 votes
spekkio-kun Creator
spekkio-kun

Thanks for the reply.

Glad to know that somebody is already fixing the German briefings (BRE) and (maybe?) dialogues. I would happily add these files to my mod, creating Schleichfahrt Augmented Mod. :)
One important thing, though - I you want to add your GER files to my mod, don't modify mission scripts (AD\VFX\Scenario) yet! I'm still working on two last hubs (Shogunate and Survion), but I'm also constantly tweaking previous missions (the ones already included in Beta3). So: wait for a final release of my mod (1-2 moths), and then (if you’re interested) start modifying the .des files in /VFX/Scenario directory.
As you mentioned below, two things will have to be done with these files:

1) Adding german names to objects and cargo, using new format. So far I left GER names untouched, so it looks like this:

inf = verteidiger 2c-t * * * old GER name
infe = to-torp-turret c1 * * * new ENG name
inff = Defender 2c-T * * * old "FRE" name

I agree with you, that "basic" names like at-scout a1 or an-gun-turret b3 can be used both in ENG and GER versions. But things like "Communications Relay" or "Observation Station" requires GER names IMO. Of course, in 90% of cases, original (old) GER names can be used.

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spekkio-kun Creator
spekkio-kun

2) Translating modified / added COM messages to German. Once more, so far I left those untouched. It looks like this:

rtxt = [bomber] ok, flint. du identifizierst die kommunikationsanlagen. angriff! * * * old GER COM
rtxte = [to-bomber] ok, flint. you are to identify the communications relay. Attack! * * * new ENG COM
rtxtf = [bomber] ok, flint. you are to identify the communication devices. * * * old "FRA" COM

Same as above: Most of the time it would be possible to use original (old ) GER COM messages. But there's a catch here: all COM messages must be up to 94 characters long. If they are longer, they don't fit on screen (the window at the bottom of the HUD) And:
1) adding identification prefixes (an-, to-) makes the names longer,
2) German requires more letters than ENG when making sentences.

Take it into consideration when dealing with COM messages.

Alright, back to tweaking another mission... :(

Oh, and BTW - I already reintroduced the Wing Commander reference to mission 00103. Thanks again!

Reply Good karma+2 votes
Deepstar
Deepstar

Yes, i think it is okay to combine some of this messages. Sounds good :).
But i think it is better to keep the rank of Colonel Blair..ehm..Flair :)

As i said, the briefings seems already to be correct in the german version, but i think i will look over them again. I did not look in the german dialogue files, yet. Because there are many dialogues in the game. Even i do not remember any irritating messages, except for some typos. But i think that the main language of this game should be more correct than the english one. This problem is well-known in germany, too. Some games did have a bad german translation, especially older ones in a time when things like "Localization Team" did not exist and the developer have to translate the game itself.

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Deepstar
Deepstar

As you already know, there are the same mission files. I compared it side by side. So there are only the dialogues and the object names within the mission that needs a translation. Should not be a big problem. Even i am unsure about if i would translate the object names, "an-tank"->"an-panzer", for example or if i would use the english names. Iirc even the german version of AquaNox used english designations and in "Schleichfahrt" they talked sometimes about "turrets", too. So maybe it is better to keep the english unit names and only translate things like "Oxygen Tank".

As for the Wing Commander thing, i actually do not know why they used Grill'Rat(I)... maybe it means "Grilled Rat" and because the Kilrathi are cat-like alien... maybe there is a sense in it, but i do not understand it either. I never thought about it much until now :) Because the Colonel Flair and Cat litter was a hint big enough.
Gobbes sounds well :) I only had an idea of a "Prince Tracker" or "Prince Track ***".. because it sounds close to Prince Thrakhath, but i think Gobbes feels better :).

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