The Apocalypse mod adds over 180 new units, structures and super weapons to the original RA2YR and will give you a completely new RA2YR experience while keeping the classic feeling alive. The mod does not require other resources to run except the original RA2YR game v1.001. This is what the mod adds in general: 64 new structures, 40 new infantry units, 17 new naval units, 20 new air units, 41 new vehicles.

Description

The Apocalypse mod adds over 180 new units, structures and super weapons to the original RA2YR and will give you a completely new RA2YR experience while keeping the classic feeling alive. The mod does not require other resources to run except the original RA2YR game v1.001. This is what the mod adds in general: 64 new structures, 40 new infantry units, 17 new naval units, 20 new air units, 41 new vehicles.

Preview
Apocalypse 6.0.000
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kalidrone
kalidrone - - 1,422 comments

Excellent work thus far. You may not believe it, but i've been a VERY longtime fan of this particular mod, and seeing it still alive just makes me so damn happy, dead serious here... <3 <3

Please don't EVER let this mod die, i'm being VERY dead serious here. It's that awesome...! ^-^

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Thanks, hopefully I'll be able to make an epic "Yuri is back" campaign at a point.

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kalidrone
kalidrone - - 1,422 comments

I'd gladly look forward to that. ^^ And don't even worry about it being text-only for dialogue as Mental Omega does the exact same thing and yet it still became immensely-popular in the RA2YR community. :>

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Unlike them, I'm a solo developer. That's the reason I used many free-to-use SHPs an Voxels. It's a lot harder when you have to do everything by yourself. As a thought, I would like to make a Yuri campaign that continues the Soviet ending when Yuri is left in the Dino era. It won't be easy for me if I attempt this.

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kalidrone
kalidrone - - 1,422 comments

Yeah, I hear ya. Take all the time you need, i'm share others might help you eventually. ^_-

Also, I usually Pro-Soviet myself so i'd actually like a continuation of the Soviet ending, given my preference to them over the Allies of course. :3

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Soviet ending is much more interesting, with Yuri in the past. It would just be boring (but easier to make) to continue the Allied ending with Yuri just escaping a prison.

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Guest
Guest - - 689,587 comments

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Borg.Overmind Author
Borg.Overmind - - 232 comments

I have quite an epic scenario in mind; I just hope be able to actually implement it at a point. The scenario has 21 missions, it would take quite the effort to implement.

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Guest
Guest - - 689,587 comments

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sharrisjunk14
sharrisjunk14 - - 22 comments

I have a problem. Two, actually. The first is that I can't seem to set a custom resolution for gameplay (1920 x 1080 in my case), even if I have ddraw.ini and related files. The second is I can't set campaign game speed, even if I put the -speedcontrol command line in the shortcut. It doesn't show up. I don't have this problem with any other mod. Please help. I've already tried a few solutions and they did not work.

EDIT: Resolution problem solved. Now all that's left is the -speedcontrol issue.

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kalidrone
kalidrone - - 1,422 comments

I believe that the speed control isn't normally available to toggle during camp, think it's possible in Skirm, but as I don't frequent Skirm that much I couldn't say for certain. But again, I usually notice that there's no speed control in the pause Options menu so that usually is a given, though there may be a way to enable it, but of course I dunno how to do so.

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Borg.Overmind Author
Borg.Overmind - - 232 comments

In single player, in game options you have game speed controls. 5 should be also good for a nice SP experience, as 6 may be way too fast and you may miss-out on things or be not careful/fast enough and get wiped.

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michaelwilson903
michaelwilson903 - - 55 comments

please retweak the ra2 campaign and made it available to your mod to be playable

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Borg.Overmind Author
Borg.Overmind - - 232 comments

For the RA2 part I will have to make a different mod, as RA2YR mod is not compatible backwards with standard RA2. But single player will be the next focus for my mods.

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michaelwilson903
michaelwilson903 - - 55 comments

yes and also add another country on each faction with country specific arsenal

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Guest
Guest - - 689,587 comments

Hi! I like your mod, how do you incorporate your modded campaign maps? Are you using Final Alert 2?

Looking forward for more units to play with your mod 👍

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Yes, the single player maps have been adapted using FA2 and direct code editing.

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hensenwong1999
hensenwong1999 - - 3 comments

Hi Author, been playing with your mod since 4.0. loving it!
I actually met a problem with the latest 6.0, after installing it to a clean installation of Yuri's Revenge and enabling it, when I try to launch the game using the Apocalypse.bat file, it will always take me back to the original game rather the modded version. Not sure what happened with it, I am using the mod with the Ultimate Collection version of Yuri's Revenge, which 5.0 have no problem of launching.
Thank you for the great mod, and I hope you help me out with this problem.

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Hello, make sure to drop the mod files in the same folder gamemd.exe/ra2md.exe are. You can also use RA2MD.exe to launch. Make sure YR patch 1.001 is installed.

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FalloutVault157
FalloutVault157 - - 16 comments

i am very impressed, the campaign using this mod indefinably makes you think more logically n strategically. Reminds me of the missions in RA2, that you have to restart and improvise your strategy. Hell yeah brother, keep up the good work :D

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Yes, I tried to add a few elements in certain maps that put you to think strategically instead of just going forward. Last Allied mission is a good example of needed battle planning before going all-in.

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Guest
Guest - - 689,587 comments

Hello there!

Great mod, this version is so much more balanced compared to the other ones.

I have a question. Is it possible to play this mod online with my friends against the AI? I know this mod is not supported by CnCNet, but I guess there must be another way.

Thanks and keep up the good work!

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Borg.Overmind Author
Borg.Overmind - - 232 comments

You can play in a classic LAN-like manner. I am working on trying to make the mod CNCNet compatible, but there's not much support from them on that.

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nikaa
nikaa - - 3 comments

can you add the mod to the cncnet client so we can play online,if we can play campaign with adjusted speed that will be so much better, this mod is amazing!

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Borg.Overmind Author
Borg.Overmind - - 232 comments

You can play in a classic LAN-like manner. I am working on trying to make the mod CNCNet compatible, but there's not much support from them on that.

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Snake94
Snake94 - - 8 comments

is 'rulesmd.ini' available for me to messing around?

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Borg.Overmind Author
Borg.Overmind - - 232 comments

Making variations of the mod is not allowed. If you need anything specific or help on modding something go ahead and ask.

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nicholaswjessen
nicholaswjessen - - 1 comments

Hi, I have a problem where every time I run "Apocalypse.bat" I get an error along the lines of "Origin is not installed". All game.exe and game.md files give the same error and the CNCnet launcher doesnt have the modded units.
Any advice?

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Borg.Overmind Author
Borg.Overmind - - 232 comments

You are using an origin-based version of the game. Just copy the files in the game installation folder and launch the game from origin like you normally do. If you can launch the game normally, the mod should be detected also. But atm EA App is bugged and does not work with any C&C Collection games.

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Dionysus207
Dionysus207 - - 1 comments

Probably the best RA2/RA2 YR mod out there, because it still keeps the vanilla feeling of the game.
I have a question regarding the added music. Is there any way for us to remove some of the tracks introduced by the mod? There are too many and I rarely get to listen to the OG songs.

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Borg.Overmind Author
Borg.Overmind - - 232 comments

You can play any track via game menu (instead of using shuffle). You can also copy an original thememd.ini to the game folder to use the classic music only (for this edit the launcher file and remove thememd line from there after you copy the original file to game-dir).

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archsomnia
archsomnia - - 2 comments

help pls i cant open mods bcs i cant find v1001 files

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Borg.Overmind Author
Borg.Overmind - - 232 comments

You can get 1.001 patch from here: Cnc-comm.com

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undead32
undead32 - - 44 comments

I keep freezing when i build every 3 side tech, infiltrated. especially with boats.
I think this mod got too many units and buildings option that makes game freeze.
how can i solve this?

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Guest
Guest - - 689,587 comments

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saintwar1001
saintwar1001 - - 17 comments

Hi Borg.Overmind is it possible to have a RulesMD.ini in the file? Can i have it and send to my email? Hehehe thank you
saintwar02@gmail.com

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