Hello AoE fans! Wars of Liberty is a free fan modification for Age of Empires III. WoL brings 24 new civilizations, dozens of new maps, natives, music, and more. The team has worked hard to ensure that each civilization has its own unique gameplay that will turn Age of Empires III into a great new RTS experience. Choose a Religion and gain access to new units, technologies, and the ability to gather and spend our unique faith resource. Spy on your enemies and destroy them without building a single military unit with the redone Espionage system. Break lategame stalemates with the powerful Great War Age. And enjoy it all with more than 50 new Random Maps, new Natives for Latin America and Africa, new music, and much, much more.

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Anglo rework
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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

~The Future of WoL - PART9~ Anglo Rework

The Anglophone culture represents all the countries that have been shaped by their relationship with the British Empire, modernity, etc. Historically speaking, no process has ever been simple nor too fast, and in this case, it shows. The anglophone civilizations are supposed to show the dichotomy between two ways of living, between two ideologies and how that conflict shapes nations and peoples.

The Anglo culture we all know had a problem, though, it was extremely USA-centric. To be honest, it was just a frame for a USA civ and both Canada and Australia felt kind of out of place within that system. Also, some of their mechanics and narratives weren’t so developed to our current standards (they had nothing ‘Anglo’ about them, they were just mechanics with no gameplay justifications) so we decided to take a look at them and see how we could make them better. The result is one of my favorites and I’m very excited to share it with you.

First, we realized the Fur Trade was the very first thing that had to be changed: it was just too North American oriented, and if we wanted to make a true anglo culture frame for all present and future civilizations, then that had to change. The new idea is simple, every Anglo culture civilization will receive an explorer dog and a set of explorers that will excel at one resource, the Fur Trader being that option for Canada. Can you guess what will the USA and Australia get?

Another thing that will get retouched but kept will be the age-up system. The party system is a great way to tell the story of a people, or a group of peoples, fighting about different worldviews on the frame of modernity. We want, though, to further emphasize on that change, making the decisions more meaningful. The party you choose will no longer just give you a unit and a tech, but it will each, in a particular way, boost a playstyle within the civilization. When playing as Canada, do you want to focus on Native Posts? Or maybe you want to focus on helping your ally? Well, choose your parties wisely, because those decisions will shape the way your civilization behaves. When playing as the USA: Do you want an agrarian economy, focused on villager work? Or maybe you want to invest more but get an industrial economy?

It is not a secret that Wars of Liberty will keep growing, and you can expect to see quite a bunch of new Anglophone culture civilizations. With that in mind, it became clear to us that their roster was just not good enough, so while we are keeping many of those units, we are going to add many more units to make this roster so rich no civilization will feel alien to it. The anglosphere reached every corner of the world and their units will show that.

And while we’re talking about how far the anglosphere can reach, we ask ourselves: What unique features will this culture get that will make justice to all the diversity we’re trying to portray? This was the Anglo culture’s biggest issue: The congress wasn’t very fun mechanically and narratively it was too narrow, working mostly just for the USA and barely for the other civilizations. Besides that, the Anglophone culture had no other feature worth noting. We finally found the answer to our issue: If we wanted a feature that could portray all the corners of the world, why not basing it on our own mod’s diversity? That’s how we ended up designing the Anglophone culture’s key feature: Each anglophone civilization will borrow different aspects from its ‘host’ culture. To take Canada as an example: Their ‘host’ culture is Europe, and therefore, they have access to the Mill, the Plantation and Factories. Two late-game resources and a particular european factory. In this case, the Factory. Canada will be, in that way, very european. But that’s not all. Anglophone civilizations get a brand new Unique Building: The University! A building that will host each politician’s unique technology, upgrades for the borrowed systems and more! Now, a little puzzle for you. Since Canada borrows from Europe, the USA can’t do that so, what culture do you think the USA borrows its features from? Happy guessing!
If you’ve been reading carefully you have probably realized there has been quite a spoiler already revealed for the future of this culture, but I won’t talk about it yet.

I think that basically covers it all. I hope you are as excited as I am for this culture rework! For my next article I will talk about the future of the Wars of Liberty maps. How many will there be, What can you expect of them, what playstyles will we favor and how. At the end of the day, my next article will talk about how you all will experience the game, but I don’t want to get ahead of myself so I’ll finish here.

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DukeRando
DukeRando - - 60 comments

I guess the Australian explorer and dog are livestock focused and the American ones are mining focused.
On borrowing i would guess Americans borrow features from Latins (Immigrants and town hall both seem fitting for them).
Finally i guess there is going to be a irish civ (Judging by the explorer on the picture).

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Titan_Joker
Titan_Joker - - 171 comments

Great work as always! As for my guesses...

Hmm... I gonna guess the Americans take the Farms (mill + livestock) and Plantations of the XP Natives, and it's explorer I'm guessing is somekind of Miner from the Gold Rush... I have no idea for Australia though, and with latter civ additions you gonna need more host cultures, no? Unless, ofc, you reuse host cultures, which if done right, in no way breaks civ uniqueness!

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DukeRando
DukeRando - - 60 comments

Australia will probably borrow from the (Currently in development) polynesian culture, explorer could be livestock related although it would also fit the Irish.
I agree with you on reusing (Can't see any culture for the Irish other than European), iirc something similar will happen to African ambassadors (Two civs may have ambassadors from the same country but with different cards).

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guruguru07
guruguru07 - - 305 comments

Irish would probably borrow from Nation States (currently Balkans).

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Definitive_Fenriz Author
Definitive_Fenriz - - 860 comments

lol

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cofa88
cofa88 - - 488 comments

bellooo

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Dubycapbra
Dubycapbra - - 313 comments

Irish explorer in screenshot, neat.

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Rothnaric
Rothnaric - - 708 comments

There was a mod, or it is this mod... dogs were able to hunt... can someone help refresh my memory... I played way to many mods and cant remember... did this mod have the hunting dogs or the frontiersmen units that hunted?

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guruguru07
guruguru07 - - 305 comments

Okay, so Canadians will be Europeans. Then my guesses would be:

Americans: Either Latin American or Native Americans
Australia: Polynesians
Irish (if true): Nation States

Two of the future Anglos would be African and Asian (I'm guessing Filipinos for the latter, but it might be something else).

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lord_ellessar
lord_ellessar - - 1,941 comments

i would say east india company and south africa

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roebuckhartstag
roebuckhartstag - - 12 comments

I keep seeing Irish thrown around in here, and though the picture does have an explore all up in green and kilted, I honestly don't think there will be an Irish Civ. Firstly, to call Ireland an Anglophone will start a war (technically it already has, the Troubles if that rings a bell) so making an official Ireland civ makes no sense, since, also in this time frame, Ireland is not independent from Great Britain. Gonna have to say that that wee Irish Explorer is gonna be some kind of Fenian, which could hint to US borrowing from Latin American Immigration, but that also doesn't quite work if the idea is a Host nation, in which case NA Natives make more sense. Maybe we'll even see a bit of a mix depending on political policies, which would honestly make the most sense for the US in this time

Now if were talking a new Anglo nation, there are only two other major British Empire nations outside Canada and Australia, those being India and South Africa. India already is an Independent civ, so clearly no British India (EICo. would be in its final years of life if were following the time frame, and would be consumed by the British Empire anyway), so that leaves South Africa, the last major Anglo nation untouched by WoL, and would clearly be influenced by the African Civs, probably with the Native African vs Afrikaans/Boer vs British Rule conflict

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