NEW MODES TO PLAY THE MAIN STORY!


New Tough Difficulty Mode:

  • Less goodies throughout the levels
  • Lantern will consume oil more quickly
  • Enemies will be faster, they will spot you more easily, they will deal more damage
  • You regain Health slower
  • You regain Sanity slower
  • Some sections of the story will be a bit harder to be completed successfully
  • Some levels enviroments will be a bit more foggy
  • You can respawn 9 times at most throughout the whole game
  • In the last section of the story, death triggers a "bad ending"

New Masochist Difficulty Mode:

  • Everything that is included in tough mode, but even tougher
  • Enemies are even tougher, no danger/search music, they won't alert you when they spawn
  • There are more enemies encounters
  • Every once in a while there's a chance that you'll lose all your collected goodies based on their type
  • You lose lantern oil over time, even while not using the lantern
  • Death means game over
  • There are just a few well hidden goodies throughout the levels
  • There are no oil barrels
  • Autosaves are disabled, you'll have to save your game manually

New Easy Difficulty Mode:

  • More goodies throughout the levels
  • Lantern will consume oil more slowly
  • Enemies will be slower, they will spot you less easily, they will deal less damage
  • You regain Health faster
  • You regain Sanity faster
  • Some sections of the story will be a bit easier to be completed successfully
  • Some levels enviroments will be a bit less foggy
  • You won't lose health when falling from great heights (you can still die by falling in specific places)

New Crybaby Difficulty Mode:

  • Everything that is included in easy mode, but even easier
  • Enemies are even weaker, they won't start running towards you unless you get very close to them
  • There are less enemies encounters
  • Every once in a while there's a chance that you'll gain a free goody based on its type
  • You gain lantern oil over time, even while using the lantern
  • Darkness won't make you lose your sanity anymore

New Funny Mode:

  • It alters the sounds emitted by the enemies as well as all the music related to them
  • It does NOT affect the difficulty of the game

HOW TO ACTIVATE THEM


You must press some little buttons that you can find in Rainy Hall, there will be 10 buttons to change the mode you are currently playing. If you never interact with these buttons you will play by default in Standard Mode - Normal Difficulty. Everytime you interact with one of these buttons, a text message will be shown on your screen, telling you which mode have you picked.


AVAILABLE VERSIONS


  • Base Version: includes all the essential files to run the mod

  • Greedy Version: includes the Base Version + all optional changes


OPTIONAL CHANGES/FIXES


  • New Main Menu Theme Song: includes a new theme song called "Brennenburg Theme" by Mikko Tarmia for the main menu, you can listen to it here.
  • Lantern Light Mod V2: includes a custom version of the lantern's light + in-game screenshots.
  • Lantern Light Mod V1: includes a custom version of the lantern's light + in-game screenshots.
  • Config File Mod: includes a custom version of the config file, it changes various elements such as the health regain limit, night vision color, sanity boost whenever the player lights a lamp/light etc.
  • Doors Sounds Fixes: by installing this enemies will react to any doors sounds in the game, opening or closing a door while an enemy is near could alert the enemy of the player presence.
  • Extra Fixes: includes various optional fixes to some entities and sounds + ReadMe text files.

ADDITIONAL INFORMATIONS


The latest version of Amnesia is required! This mod will change some already existing maps of the game, but without changing too much of the original concept built by the developers of the game.
More precisely, I made this mod in a way that it will not appear that intrusive, so you will still be able to enjoy the main story as if you have never installed this mod in the first place.
If you decide to keep this mod installed, even after you completely explored it, will it influence your custom stories installed?
If you've chosen the Base Version then the answer is NO, it only affects the maps of the main story.
If you've chosen something else other than the Base Version then the answer is YES, it could affect a custom story, but the changes are minimal and there's a high chance they won't break any mechanics.



Post article RSS Articles

New update already live

News

Hey guys! The mod has been updated to bring new changes to both base and greedy versions. Here's the list of the main changes:

- Installing only the Base Version NO LONGER AFFECTS YOUR CUSTOM STORIES! In fact Base Version now only affects some already existing files which are not used in any way by custom stories devs. In detail: it affects the main maps of the game (for obvious reasons) and some lang files (changes needed to show info on the screen when interacting with the buttons to change the current played in-game mode).

- The in-game buttons used to change the current mode have been REMOVED FROM ALL HUBS! The only place you will be able to find them is in the very first map, next to where Daniel wakes up. This change has been done to prevent several bugs caused by changing the current mode mid-game, now you can choose the mode only at the beginning of the game, choose wisely!

- Changed funny enemies music to be all royalty free and YouTube-friendly.

- All enemies sounds (both standard and funny modes) are now "3D" which means that you can tell (if you're wearing headphones) from where the sound is coming from.

- Added new step sounds to enemies.

- Changed extra pros/cons to all difficulties (except normal difficulty).

- Fixed oil barrels so the game remembers if you've already emptied an oil barrel in the past, instead of resetting each time the related map is visited.

- Changed some goodies locations.


That's all! I hope you'll enjoy the new update! See you :D

New small bug-fix update

New small bug-fix update

News

The new updated base/greedy version(s) will fix some issues.

Add file RSS Files
TDD - Base Version

TDD - Base Version

Full Version

This zip includes all the essential files to run the mod + ReadMe text files.

TDD - Greedy Version

TDD - Greedy Version

Full Version

This zip includes the Base Version to run the mod + all the optional fixes/changes + ReadMe text files.

TDD - New Main Menu Theme Song

TDD - New Main Menu Theme Song

Other

This zip includes a new theme song called "Brennenburg Theme" by Mikko Tarmia for the main menu + ReadMe text files.

TDD - Lantern Light Mod V2

TDD - Lantern Light Mod V2

Other

This zip includes a custom version of the lantern's light + in-game screenshots + ReadMe text files.

TDD - Lantern Light Mod V1

TDD - Lantern Light Mod V1

Other

This zip includes a custom version of the lantern's light + in-game screenshots + ReadMe text files.

TDD - Config File Mod

TDD - Config File Mod

Other

This zip includes a custom version of the config file + ReadMe text files.

Comments  (0 - 10 of 13)
Guest
Guest

I can't get the story to appear in my custom stories. Or is it not there? like I just start the game normally and play

Reply Good karma Bad karma0 votes
XDJ Creator
XDJ

Yeah, exactly. Start a new game and you should already see the changes in the first map, for istance, after you start a new game and your character wakes up you'll see near you some buttons on the floor, those are needed to try the new modes :)

Reply Good karma+1 vote
CustomStoryGatherers
CustomStoryGatherers

Can you give us a sign?

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XDJ Creator
XDJ

*the ghost turns off the lights*

Reply Good karma+1 vote
umukzus
umukzus

I trust this will be an ACTUAL hard mode this time around? not just frictional turning off danger music? because in the hard mode they released I could for the life of me not find anything different or other then constantly dying to sanity loss

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XDJ Creator
XDJ

umukzus yes it is, although I didn't include the thing "if your sanity drops to zero you're dead" or "if you die you have to restart from your previous save" because I couldn't find a way to implement those, I could add a "bad ending trigger" if the player dies but then I thought that would be a bit annoying, I've only added it to the very last section of the story. I hope you'll find it challenging, if you have any suggestions let me know ;D

Reply Good karma+1 vote
GatewaySnake
GatewaySnake

(buried)

Do you seriously expect anyone to read that text wall of a description? Jeez

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XDJ Creator
XDJ

GatewaySnake I've written a detailed description because it's an overhaul mod, by installing the mod you'll change some default game files, which can look risky to some people, so I wanted to reassure those people and specify almost every single change you'll get.

Reply Good karma+3 votes
GatewaySnake
GatewaySnake

It's good that you listed all the changes, but:
- Lists are better for this
- The change descriptions are too verbose
- Some of the text is just rambling
- It's not formatted at all.

My point being, no-one will care to read this, and you will have the exactly opposite effect - less people will play. This is like trying to sell a car by making people read its manual.

Also you should use FC mods for something like this, not make the players overwrite their files.

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XDJ Creator
XDJ

GatewaySnake this time I wanted to do something different from a custom story or a full conversion mod. Do you have any advice for me to improve the changes list? I was thinking about a text file, included inside the zip file, that lists briefly the changes.

Reply Good karma+3 votes
GatewaySnake
GatewaySnake

(buried)

I just did in the last comment

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Shyrtexx
Shyrtexx

Such arrogant behavior. Luckily votes speak for themselves.

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